v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34:Armor
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{quality| | + | {{quality|Exceptional|14:29, 21 November 2010 (UTC)}}{{av}} |
− | Armor is the protective equipment used to reduce/deflect damage during [[combat]]. It comes in several pieces, each one protecting a certain area. The purpose of each piece is pretty much self-explanatory. Note that breastplates only protect upper/lower torso areas, while mail shirts also cover the upper arms | + | Armor is the protective equipment used to reduce/deflect damage during [[combat]]. It comes in several pieces, each one protecting a certain area. The purpose of each piece is pretty much self-explanatory. Note that breastplates only protect upper/lower torso areas, while mail shirts also cover the upper arms. Ears, nose, lips and teeth are exposed, even in full armor, whilst robes and capes tend to cover the throat. |
'''The actual effectiveness of a given piece of armor depends on the weapon(s) being used against it.''' | '''The actual effectiveness of a given piece of armor depends on the weapon(s) being used against it.''' | ||
− | Keeping in mind the armored enemies you are likely to meet, it is advisable to equip your military dwarves with at least iron armor. Testing in the arena shows that armored dwarves have a huge advantage over the unarmored ones, usually taking no casualties while making short work of their enemies. (But you shouldn't need this wiki to figure that out.) | + | Keeping in mind the armored enemies you are likely to meet, it is advisable to equip your military dwarves with at least iron armor. Testing in the arena shows that armored dwarves have a huge advantage over the unarmored ones, usually taking no casualties while making short work of their enemies. (But you shouldn't need this wiki to figure that out.) |
− | + | ||
== Basics == | == Basics == | ||
=== Purpose === | === Purpose === | ||
Line 14: | Line 14: | ||
=== Types of armor === | === Types of armor === | ||
− | In terms of classifications, armor can be classed into three different types. The first is [[clothing]], made of [[leather]] or [[cloth]]. Clothing can only deflect very weak attacks - say, a [[raven]] bite - but nonetheless can dampen damage. Most dwarves will be wearing clothing; those that aren't will usually be very [[tantrum|unhappy]], [[ | + | In terms of classifications, armor can be classed into three different types. The first is [[clothing]], made of [[leather]] or [[cloth]]. Clothing can only deflect very weak attacks - say, a [[raven]] bite - but nonetheless can dampen damage. Most dwarves will be wearing clothing; those that aren't will usually be very [[tantrum|unhappy]], [[baby|babies]], or [[insane]]. The second type is [[leather]] annd [[bone]] armor, which is specialized for the purpose from clothing; it is very weak, but still better than nothing. The last type is true [[metal]] armor, made at a [[metalsmith's forge]]; it is this armor that is made by an [[armorer]], and should be used by a serious military. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Though all clothes can protect from damage, a "true" suit of armor consists of the following pieces: | |
− | + | *'''Leather armor''': Protects upper body, leather only. | |
− | + | *'''Mail Shirt''': Protects upper body and upper arms, made of chain mail (slightly weaker, but cheaper to produce). | |
+ | *'''Breastplate''': Protects upper body, can be worn over a mail shirt. | ||
+ | *'''Helms''': Protect the head. | ||
+ | *'''Gauntlets''': Protect the hands and wrists. | ||
+ | *'''Leggings''': Protect upper and middle legs, made of chain mail. | ||
+ | *'''Greaves''': Protect upper and middle legs, made of plate mail. | ||
+ | *'''Low boots''': Protects feet. | ||
+ | *'''High boots''': Protects feet and lower legs. | ||
+ | *'''Buckler''': Can be used to block attacks. | ||
+ | *'''Shields''': Can be used to block attacks (better than a buckler). | ||
=== Armor skill === | === Armor skill === | ||
− | Armor use trains the [[armor user]] [[skill]]. | + | Armor use trains the [[armor user]] [[skill]]. The exact way in which this skill is applied in combat is poorly understood; in testing the movement speed and armor penetration were the same for untrained dwarves as for legendary ones. Nonetheless, arena testing indicates that more novice armor users are injured far more often than more skilled dwarves, leading to the theory that the skill modifies armor block change. |
− | Every time a dwarf reflects an attack with their armor ([[reports|report]]ed as "the attack was deflected by his/her <armor>"), they will receive 30 [[experience]]. The skill can | + | Every time a dwarf reflects an attack with their armor ([[reports|report]]ed as "the attack was deflected by his/her <armor>"), they will receive 30 [[experience]]. The skill can trained with a [[danger room]], by attacking local wildlife, or through [[live training]] schemes. |
=== Shield skill === | === Shield skill === | ||
Line 72: | Line 54: | ||
|} | |} | ||
− | + | Armor material is extremely important to combat; fully [[iron]]-armored dwarves with iron short swords stand no chance against those clad in [[steel]]. In general, slashing weapons will have difficulty piecing armor made of the same weapons-grade material as the weapon, piercing weapons will be increasingly blunted, and blunt weapons will break bones through armor almost regardless of its material. Rigid armor provides limited blunt protection, and the chain mail shirts and leggings provide next to none. Even adamantine armor only prevents an estimated 13% of blows, demonstrating the utility of the slow but sure war hammer. | |
− | |||
− | |||
{|border="1" cellpadding="5" style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;text-align:center" | {|border="1" cellpadding="5" style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;text-align:center" | ||
Line 85: | Line 65: | ||
* [[Copper]] armor is the lowest-grade type of metal armor, but also the easiest to get, requiring one of [[native copper]], [[malachite]], or [[tetrahedrite]] (next-to-guaranteed on any embark containing more than one metal). | * [[Copper]] armor is the lowest-grade type of metal armor, but also the easiest to get, requiring one of [[native copper]], [[malachite]], or [[tetrahedrite]] (next-to-guaranteed on any embark containing more than one metal). | ||
− | * [[Bronze]] is an [[alloy]] of copper and [[tin]], requiring [[cassiterite]]. It is much improved over copper armor, and has slightly better material properties than iron, but also | + | * [[Bronze]] is an [[alloy]] of copper and [[tin]], requiring [[cassiterite]]. It is much improved over copper armor, and has slightly better material properties than iron, but also weights more. |
− | * [[Bismuth bronze]] is just bronze alloyed with [[bismuth]], fancier colored and | + | * [[Bismuth bronze]] is just bronze alloyed with [[bismuth]], fancier colored but more expensive to produce and with the same material definitions. |
− | * [[Iron]] | + | * [[Iron]] is a fairly commonly found as [[hematite]], [[limonite]], or [[magnetite]]. It is comparable to bronze. |
− | * [[Steel]] is the best non- | + | * [[Steel]] is the best non-candy armor material, and requires [[fuel]], [[flux]], [[iron]], and [[pig iron]] in its manufacturing. Note that steel is worth its weight in [[gold]]; making lots of armor is a sure way to attract attention, but at least it's going into shiny armor, right? |
* [[Adamantine]] is only found beneath the third [[cavern]] layer, plumbing the depths of the [[magma sea]]; it can be used to create unparallelled armor, but is very time-consuming to produce, in addition to being hazardous to mine. It is immensely valuable to boot. | * [[Adamantine]] is only found beneath the third [[cavern]] layer, plumbing the depths of the [[magma sea]]; it can be used to create unparallelled armor, but is very time-consuming to produce, in addition to being hazardous to mine. It is immensely valuable to boot. | ||
− | A detailed breakdown can be found [http://www.bay12forums.com/smf/index.php?topic=53571.0 here] | + | A detailed breakdown can be found [http://www.bay12forums.com/smf/index.php?topic=53571.0 here]. |
− | |||
− | |||
=== Quality and strange moods === | === Quality and strange moods === | ||
Line 100: | Line 78: | ||
{{DF2012:Item quality/Table}} | {{DF2012:Item quality/Table}} | ||
− | This means that, effectively, masterworks produced by legendary [[ | + | This means that, effectively, masterworks produced by legendary [[armorer]]s cut damage done by as much as half. This, combined with the need to produce a lot of armor, makes armorers far and away the most desired dwarves for [[strange mood]]s, and various schemes exist for influencing such an event. |
− | Dwarves in strange moods can produce legendary artifacts, which benefit from a 3x multiplier, three times as good as a more mundane piece of armor. However, artifacts can be made of totally inappropriate materials, and the spectacularly low defensive values of a [[rainbow trout]] [[bone]] mail shirt vastly outweigh any bonuses it gets. This can be problematic when your [[militia commander]] drops everything to retrieve himself his new piece of | + | Dwarves in strange moods can produce legendary artifacts, which benefit from a 3x multiplier, three times as good as a more mundane piece of armor. However, artifacts can be made of totally inappropriate materials, and the spectacularly low defensive values of a [[rainbow trout]] [[bone]] mail shirt vastly outweigh any bonuses it gets. This can be problematic when your [[militia commander]] drops everything to retrieve himself his new piece of candy. Nonetheless, artifact-quality weapons-grade armor are very strong defensively. |
Strange moods are an exception to the number of bars rule; only one bar is required for the item itself, although additional materials may be gathered for decoration. | Strange moods are an exception to the number of bars rule; only one bar is required for the item itself, although additional materials may be gathered for decoration. | ||
=== Attachment === | === Attachment === | ||
− | Dwarves that have used a particular piece of armor for an extended period of time may grow attached to it, becoming unhappy if it is taken away. This is fine if it is a pair of ☼Steel Greaves☼, but a major problem if they are using what is meant to be interim armor. This happens less often with armor than it does for weapons. These events generate announcements | + | Dwarves that have used a particular piece of armor for an extended period of time may grow attached to it, becoming unhappy if it is taken away. This is fine if it is a pair of ☼Steel Greaves☼, but a major problem if they are using what is meant to be interim armor. This happens less often with armor than it does for weapons. These events generate announcements. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Layers == | == Layers == | ||
Line 133: | Line 97: | ||
==Types of Protection== | ==Types of Protection== | ||
The number of regular metal bars needed to make a piece of metal armor is equal to the material size divided by 3, rounded down with a minimum of one. The number of adamantine wafers or stacks of cloth required to create armor is equal to the material size. | The number of regular metal bars needed to make a piece of metal armor is equal to the material size divided by 3, rounded down with a minimum of one. The number of adamantine wafers or stacks of cloth required to create armor is equal to the material size. | ||
+ | |||
+ | Each garment fits a specific layer on a given body part. It may additionally cover adjoining body parts up to a certain number of 'steps' distant from the body, depending on the garment. Dwarves do not seem to make a distinction between genders when selecting clothing to wear, so don't be startled when you see males running around in dresses. | ||
+ | |||
+ | There is no real difference between armor and [[clothing]], except for materials, [[wear|wear and tear]], and the fact that only non-clothing garments increase the [[armor user]] skill. | ||
+ | |||
+ | Note that the availability of specific articles of clothing varies from civilization to civilization. So, one civilization may not be able to make vests, another may not be able to make togas, still another may not be able to make dresses and cloaks. By the way, cloaks protect the eyes somewhat, according to combat logs. Dresses and Robes may offer superior protection as well. | ||
+ | |||
+ | Note that Dwarves can potentially manufacture items listed in their raws in the file \raw\objects\entity_default.txt, while other items exist which can never be made by un-modded dwarves, such as a head scarf or face veil. As well, some clothing articles may not be crafted in fortresses of a given [[civilization]] - only those items marked as 'common' for that civilization may be crafted. | ||
+ | |||
===Headgear=== | ===Headgear=== | ||
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Clothing Type |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Material Size |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Materials |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Layer |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Bars |
− | |||
− | |||
|- | |- | ||
Line 159: | Line 130: | ||
|style="border:1px #AAA solid;padding:0.2em;"|50% | |style="border:1px #AAA solid;padding:0.2em;"|50% | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|- | |- | ||
Line 172: | Line 141: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"|Hood | |style="border:1px #AAA solid;padding:0.2em;"|Hood | ||
Line 183: | Line 150: | ||
|style="border:1px #AAA solid;padding:0.2em;"|Cover | |style="border:1px #AAA solid;padding:0.2em;"|Cover | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 191: | Line 156: | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|2 | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"|C,L | + | |style="border:1px #AAA solid;padding:0.2em;"|C,L |
|style="border:1px #AAA solid;padding:0.2em;"|20 | |style="border:1px #AAA solid;padding:0.2em;"|20 | ||
|style="border:1px #AAA solid;padding:0.2em;"|10 | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
|style="border:1px #AAA solid;padding:0.2em;"|Under | |style="border:1px #AAA solid;padding:0.2em;"|Under | ||
|style="border:1px #AAA solid;padding:0.2em;"|50% | |style="border:1px #AAA solid;padding:0.2em;"|50% | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 209: | Line 172: | ||
|style="border:1px #AAA solid;padding:0.2em;"|Over | |style="border:1px #AAA solid;padding:0.2em;"|Over | ||
|style="border:1px #AAA solid;padding:0.2em;"|50% | |style="border:1px #AAA solid;padding:0.2em;"|50% | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 222: | Line 183: | ||
|style="border:1px #AAA solid;padding:0.2em;"|Over | |style="border:1px #AAA solid;padding:0.2em;"|Over | ||
|style="border:1px #AAA solid;padding:0.2em;"|50% | |style="border:1px #AAA solid;padding:0.2em;"|50% | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 235: | Line 194: | ||
|style="border:1px #AAA solid;padding:0.2em;"|Under | |style="border:1px #AAA solid;padding:0.2em;"|Under | ||
|style="border:1px #AAA solid;padding:0.2em;"|50% | |style="border:1px #AAA solid;padding:0.2em;"|50% | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 248: | Line 205: | ||
|style="border:1px #AAA solid;padding:0.2em;"|Over | |style="border:1px #AAA solid;padding:0.2em;"|Over | ||
|style="border:1px #AAA solid;padding:0.2em;"|50% | |style="border:1px #AAA solid;padding:0.2em;"|50% | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|} | |} | ||
Line 256: | Line 211: | ||
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Clothing Type |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Material Size |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Materials |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Layer |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|UBSTEP]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|LBSTEP]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Bars |
− | |||
− | |||
|- | |- | ||
Line 281: | Line 234: | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 296: | Line 247: | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 311: | Line 260: | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 326: | Line 273: | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 341: | Line 286: | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 356: | Line 299: | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 371: | Line 312: | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 386: | Line 325: | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 397: | Line 334: | ||
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Armor |
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
|style="border:1px #AAA solid;padding:0.2em;"|2 | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
− | |||
− | |||
|- | |- | ||
Line 417: | Line 352: | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
|style="border:1px #AAA solid;padding:0.2em;"|3 | |style="border:1px #AAA solid;padding:0.2em;"|3 | ||
− | |||
− | |||
|- | |- | ||
Line 431: | Line 364: | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 446: | Line 377: | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|} | |} | ||
Line 455: | Line 384: | ||
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Clothing Type |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Material Size |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Materials |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Layer |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|UPSTEP]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Bars |
− | |||
− | |||
|- | |- | ||
Line 478: | Line 405: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 493: | Line 418: | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|- | |- | ||
Line 506: | Line 429: | ||
|style="border:1px #AAA solid;padding:0.2em;"|150% | |style="border:1px #AAA solid;padding:0.2em;"|150% | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|} | |} | ||
Line 516: | Line 437: | ||
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Clothing Type |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Material Size |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Materials |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Layer |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|LBSTEP]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Bars |
− | |||
− | |||
|- | |- | ||
Line 539: | Line 458: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 554: | Line 471: | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|- | |- | ||
Line 568: | Line 483: | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
|style="border:1px #AAA solid;padding:0.2em;"|2 | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
− | |||
− | |||
|- | |- | ||
Line 581: | Line 494: | ||
|style="border:1px #AAA solid;padding:0.2em;"|50% | |style="border:1px #AAA solid;padding:0.2em;"|50% | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 595: | Line 506: | ||
|style="border:1px #AAA solid;padding:0.2em;"|25% | |style="border:1px #AAA solid;padding:0.2em;"|25% | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 609: | Line 518: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 623: | Line 530: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 637: | Line 542: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 651: | Line 554: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|} | |} | ||
Line 659: | Line 560: | ||
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Clothing Type |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Material Size |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Materials |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Layer |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|UPSTEP]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Bars |
− | |||
− | |||
|- | |- | ||
Line 682: | Line 581: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 696: | Line 593: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 710: | Line 605: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 725: | Line 618: | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|- | |- | ||
Line 739: | Line 630: | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Chausses (sockmail)† |
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|3 | |style="border:1px #AAA solid;padding:0.2em;"|3 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|L,M |
|style="border:1px #AAA solid;padding:0.2em;"|10 | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
Line 752: | Line 641: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|1 |
− | |||
− | |||
|} | |} | ||
Line 762: | Line 649: | ||
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Clothing Type |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Material Size |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Materials |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Layer |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|UPSTEP]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Bars |
− | |||
− | |||
|- | |- | ||
Line 786: | Line 671: | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|- | |- | ||
Line 800: | Line 683: | ||
|style="border:1px #AAA solid;padding:0.2em;"|2 | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|} | |} | ||
Line 809: | Line 690: | ||
* [S] {{=}} shaped item, max one [S] per body slot (e.g. plate mail cannot be worn with leather armor, but can be worn with chain mail, and greaves and leggings cannot be combined). | * [S] {{=}} shaped item, max one [S] per body slot (e.g. plate mail cannot be worn with leather armor, but can be worn with chain mail, and greaves and leggings cannot be combined). | ||
* Materials can be Cloth, Leather, Bone, Shell, Metal, or Wood. | * Materials can be Cloth, Leather, Bone, Shell, Metal, or Wood. | ||
− | |||
==Equipping Clothing== | ==Equipping Clothing== | ||
− | Items in Dwarf Fortress must be equipped in a specific order. A dwarf must equip a layer type of Under before he equips a layer of type Over, for example. The complete order goes: Under, Over | + | Items in Dwarf Fortress must be equipped in a specific order. A dwarf must equip a layer type of Under before he equips a layer of type Over, for example. The complete order goes: Under, Armor, Over, Cover. It is common among civilians to see a dwarf equip pants with no undergarments due to this restriction, even when an undergarment is available. This is typically not an issue with soldiers, however. |
There is no restriction on wearing multiple items of the same type ''(Unless the item is shaped [S])''. You can, for example, wear 3 cloaks without penalty. | There is no restriction on wearing multiple items of the same type ''(Unless the item is shaped [S])''. You can, for example, wear 3 cloaks without penalty. | ||
Line 846: | Line 726: | ||
|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Breastplate [S] |
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|20 |
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
Line 855: | Line 735: | ||
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|20 |
|- | |- | ||
Line 861: | Line 741: | ||
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|35 |
|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Mail Shirt |
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|15 |
+ | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
− | |||
|- | |- | ||
Line 936: | Line 816: | ||
The item is allowed if all rules either evaluate to true or are not applicable. This is in addition to the rule allowing only one shaped item on a given body part at a time. | The item is allowed if all rules either evaluate to true or are not applicable. This is in addition to the rule allowing only one shaped item on a given body part at a time. | ||
− | Example: A helm (30 size,20 permit) can | + | Example: A helm (30 size,20 permit) means you can put on a mask (20,10) or two caps (10,20), but only two head veils (10,100). Any of these configurations can fit 6 additional hoods if desired. |
− | Example: Wearing a cap (10,15) allows only one face veil (10,100), but | + | Example: Wearing a cap (10,15) allows only one face veil (10,100), because they are both [LAYER:UNDER], but an additional combined total of up to 9 head veils and hoods is possible. |
Note that the armor value of socks and other clothing is unknown under the new system - however, wearing them under "armor" such as boots is recommended for an adventurer. | Note that the armor value of socks and other clothing is unknown under the new system - however, wearing them under "armor" such as boots is recommended for an adventurer. | ||
− | '''[[Adventurer mode]]''' follows the arena rules so it is possible to have three chain mail shirts (15,50), a breastplate (20,50), and 25 capes (10,300) on ones upper body plus a helm and six hoods on ones head. Confirmation is needed to see if [[fortress mode]] follows the old rules or the new arena rules. (I tested this and found that Urist McNopants follows a totally different set of rules than either of these. His rules tell him to forget both caps all of the hoods both socks and his trousers, and each | + | '''[[Adventurer mode]]''' follows the arena rules so it is possible to have three chain mail shirts (15,50), a breastplate (20,50), and 25 capes (10,300) on ones upper body plus a helm and six hoods on ones head. Confirmation is needed to see if [[fortress mode]] follows the old rules or the new arena rules. (I tested this and found that Urist McNopants follows a totally different set of rules than either of these. His rules tell him to forget both caps all of the hoods both socks and his trousers, and each sucessive time he gets dressed he feels the need to do it differently.) |
− | ===Some more | + | ===Some more workaround about Size, Permit and Layering=== |
* You can only have one shaped armor piece (marked with '''[S]''') per body part. | * You can only have one shaped armor piece (marked with '''[S]''') per body part. | ||
Line 969: | Line 849: | ||
Going through like this for the rest of the body (most of it is simpler) gives you a final setup of; | Going through like this for the rest of the body (most of it is simpler) gives you a final setup of; | ||
− | ''' | + | |
+ | '''Head'''<br/> | ||
+ | 1 x helm<br /> | ||
+ | 6 x hood | ||
+ | |||
+ | |||
+ | '''Upper Body'''<br/> | ||
1 x breastplate<br /> | 1 x breastplate<br /> | ||
3 x mail shirts<br /> | 3 x mail shirts<br /> | ||
6 x cloaks | 6 x cloaks | ||
− | ''' | + | '''Upper Body (cheap)'''<br/> |
6 x dress<br/> | 6 x dress<br/> | ||
3 x robe<br/> | 3 x robe<br/> | ||
Line 980: | Line 866: | ||
− | ''' | + | '''Lower Body'''<br/> |
3 x long skirts<br /> | 3 x long skirts<br /> | ||
1 x greaves | 1 x greaves | ||
− | ''' | + | '''Lower Body (no foreign items)'''<br/> |
2 x trousers<br /> | 2 x trousers<br /> | ||
1 x greaves | 1 x greaves | ||
− | ''' | + | '''Lower Body (cheap)'''<br/> |
2 x trousers<br /> | 2 x trousers<br /> | ||
1 x leggings | 1 x leggings | ||
− | ''' | + | '''Hands'''<br/> |
− | |||
− | |||
− | |||
− | |||
− | |||
1 x pairs of gauntlets<br /> | 1 x pairs of gauntlets<br /> | ||
1 x pairs of mittens | 1 x pairs of mittens | ||
− | ''' | + | '''Hands (cheap)'''<br/> |
2 x pairs of gloves<br /> | 2 x pairs of gloves<br /> | ||
1 x pairs of mittens | 1 x pairs of mittens | ||
− | ''' | + | '''Feet'''<br/> |
1 x pairs of chausses<br /> | 1 x pairs of chausses<br /> | ||
1 x pairs of high boots | 1 x pairs of high boots | ||
− | ''' | + | '''Feet (no foreign items)'''<br/> |
1 x pairs of socks<br /> | 1 x pairs of socks<br /> | ||
1 x pairs of high boots | 1 x pairs of high boots | ||
− | ''' | + | '''Feet (cheap)'''<br/> |
1 x pairs of socks<br /> | 1 x pairs of socks<br /> | ||
1 x pairs of shoes | 1 x pairs of shoes | ||
Line 1,022: | Line 903: | ||
''Note: "Cheap" implies the set can be made from secondary materials such as bone and cloth with item types not overlapping with the other, more combat oriented set which use metal, leather and cloth (for socks). As a rule of thumb, combat sets provide better protection but cheap sets are lighter and easier to mass produce.'' | ''Note: "Cheap" implies the set can be made from secondary materials such as bone and cloth with item types not overlapping with the other, more combat oriented set which use metal, leather and cloth (for socks). As a rule of thumb, combat sets provide better protection but cheap sets are lighter and easier to mass produce.'' | ||
− | |||
− | |||
==Coverage== | ==Coverage== | ||
− | + | There are three tags that govern how far coverage reaches. | |
− | |||
− | |||
:'''[UBSTEP]''' | :'''[UBSTEP]''' | ||
Line 1,040: | Line 917: | ||
The clothes with these properties seem to be robes, cloaks, coats, shirts and dresses. However, of these only robes and dresses also have [LBSTEP:MAX] (see below) and so I'm not sure if anything else would actually cover toes or not. Needs additional testing. | The clothes with these properties seem to be robes, cloaks, coats, shirts and dresses. However, of these only robes and dresses also have [LBSTEP:MAX] (see below) and so I'm not sure if anything else would actually cover toes or not. Needs additional testing. | ||
− | Testing in arena: in three 15x15 dwarves battles where both sides was | + | Testing in arena: in three 15x15 dwarves battles where both sides was equiped with iron battle axes and iron full armor and one of the teams was enforced with leather robes, team with robes was a victorious (2-3 survivors). |
:'''[LBSTEP]''' | :'''[LBSTEP]''' | ||
− | This token, when applied to torso armor or pants, controls how much of the legs an item covers. Legs in this case are defined as [LIMB] body parts that end in a [STANCE] body part ( | + | This token, when applied to torso armor or pants, controls how much of the legs an item covers. Legs in this case are defined as [LIMB] body parts that end in a [STANCE] body part (eg, foot). Arms are [LIMB]s, but end in a [GRASP] hand instead. Because the upper and lower body are effectively zero steps from each other, torso armor can extend this way easily. |
Both greaves and leggings have [LBSTEP:MAX] and so cover the entire leg to the best of their ability.<br /> | Both greaves and leggings have [LBSTEP:MAX] and so cover the entire leg to the best of their ability.<br /> | ||
− | |||
Mail shirts have [LBSTEP:1] and so can protect the upper legs. A range of other clothes (including cloaks) and leather armor also have this. | Mail shirts have [LBSTEP:1] and so can protect the upper legs. A range of other clothes (including cloaks) and leather armor also have this. | ||
As mentioned above, robes and dresses have [LBSTEP:MAX] and so cover the entire legs. These also have [UBSTEP:MAX] and so cover the entire body. Although not the strongest armor, a leather (or maybe adamantine?) robe or dress gives you maximum coverage. | As mentioned above, robes and dresses have [LBSTEP:MAX] and so cover the entire legs. These also have [UBSTEP:MAX] and so cover the entire body. Although not the strongest armor, a leather (or maybe adamantine?) robe or dress gives you maximum coverage. | ||
Line 1,058: | Line 934: | ||
Chausses are a very rare sock substitute, but they are the only items to have [UPSTEP:MAX] and so offer full leg coverage while being exactly the same size as regular socks. The perfect undergarment. | Chausses are a very rare sock substitute, but they are the only items to have [UPSTEP:MAX] and so offer full leg coverage while being exactly the same size as regular socks. The perfect undergarment. | ||
− | |||
− | + | The whole method is pretty nifty with just two problems.<br /> | |
+ | * Faces can't be covered by head armor. | ||
+ | * Throats cannot be protected by metal armor (except adamantine cloth). | ||
+ | |||
+ | In previous versions toes and fingers were not protected by armor. However as of 31.17 both are now protected by the relevant armor type, e.g gauntlets cover fingers and boots cover toes. | ||
== Other Restrictions == | == Other Restrictions == | ||
Line 1,067: | Line 946: | ||
Also, if you do not tell dwarves to replace clothing with a uniform, they will wear it alongside the uniform and possibly come into conflict with layering and sizes/permits, making them unable to wear assigned items. | Also, if you do not tell dwarves to replace clothing with a uniform, they will wear it alongside the uniform and possibly come into conflict with layering and sizes/permits, making them unable to wear assigned items. | ||
− | |||
− | |||
In adventurer mode, you have direct control over what armor you put on, and are only limited by permit and "one only" (shaped) restrictions. This means you can wear three suits of chain mail (total size 45) plus another suit of chain or plate on top of them. On top of this, you can add six cloaks. | In adventurer mode, you have direct control over what armor you put on, and are only limited by permit and "one only" (shaped) restrictions. This means you can wear three suits of chain mail (total size 45) plus another suit of chain or plate on top of them. On top of this, you can add six cloaks. | ||
Line 1,076: | Line 953: | ||
In adventurer mode, putting a pair of socks (or any under-layer foot wear) on before putting on a pair of boots (or any over-layer foot wear) will keep you from putting on the last boot. So the order sock, sock, boot, boot doesn't work, but changing the order to sock, boot, sock, boot does. This is a very minor bug. | In adventurer mode, putting a pair of socks (or any under-layer foot wear) on before putting on a pair of boots (or any over-layer foot wear) will keep you from putting on the last boot. So the order sock, sock, boot, boot doesn't work, but changing the order to sock, boot, sock, boot does. This is a very minor bug. | ||
− | + | Another bug report suggests that in fortress mode items may be equipped in the order that they are produced, instead of in the order that they are listed on the dwarf's equipment selection screen.{{bug|4932}} | |
− | |||
− | |||
− | |||
− |