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Editing v0.34:Armor
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{{quality|Masterwork|13:30, 26 July 2012 (UTC)}}{{av}} | {{quality|Masterwork|13:30, 26 July 2012 (UTC)}}{{av}} | ||
− | Armor is the protective equipment used to reduce/deflect damage during [[combat]]. It comes in several pieces, each one protecting a certain area. The purpose of each piece is pretty much self-explanatory. Note that breastplates only protect upper/lower torso areas, while mail shirts also cover the upper arms | + | Armor is the protective equipment used to reduce/deflect damage during [[combat]]. It comes in several pieces, each one protecting a certain area. The purpose of each piece is pretty much self-explanatory. Note that breastplates only protect upper/lower torso areas, while mail shirts also cover the upper arms. Ears, nose, lips and teeth are exposed, even in full armor, whilst robes and capes tend to cover the throat. |
'''The actual effectiveness of a given piece of armor depends on the weapon(s) being used against it.''' | '''The actual effectiveness of a given piece of armor depends on the weapon(s) being used against it.''' | ||
− | Keeping in mind the armored enemies you are likely to meet, it is advisable to equip your military dwarves with at least iron armor. Testing in the arena shows that armored dwarves have a huge advantage over the unarmored ones, usually taking no casualties while making short work of their enemies. (But you shouldn't need this wiki to figure that out.) With more recent versions, armour slows down dwarves considerably more than it did in the past, | + | Keeping in mind the armored enemies you are likely to meet, it is advisable to equip your military dwarves with at least iron armor. Testing in the arena shows that armored dwarves have a huge advantage over the unarmored ones, usually taking no casualties while making short work of their enemies. (But you shouldn't need this wiki to figure that out.) With more recent versions, armour slows down dwarves considerably more than it did in the past. In one arena test, a naked peasant had 951 speed on creation and a peasant in full bronze armour had a speed of 643. An armoured peasant Grand Master Armour User skill raised their speed to 951. |
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== Basics == | == Basics == | ||
=== Purpose === | === Purpose === | ||
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! scope="col" style="background:#efefef;" | Torso | ! scope="col" style="background:#efefef;" | Torso | ||
! scope="col" style="background:#efefef;" | Head | ! scope="col" style="background:#efefef;" | Head | ||
− | ! scope="col" style="background:#efefef;" | | + | ! scope="col" style="background:#efefef;" | Hands + wrists |
− | ! scope="col" style="background:#efefef;" | | + | ! scope="col" style="background:#efefef;" | Upper + Middle legs |
− | ! scope="col" style="background:#efefef;" | Feet | + | ! scope="col" style="background:#efefef;" | Feet/Lower legs |
! scope="col" style="background:#efefef;" | [[Shield|Shields]] (block attacks) | ! scope="col" style="background:#efefef;" | [[Shield|Shields]] (block attacks) | ||
|- | |- | ||
− | |Mail Shirt (upper body + upper arms | + | |Mail Shirt (upper body + upper arms) |
'''and/or''' Breastplate (upper body) | '''and/or''' Breastplate (upper body) | ||
|Helms | |Helms | ||
− | |Gauntlets | + | |Gauntlets |
|Greaves, made of plate | |Greaves, made of plate | ||
|High boots (feet + lower legs) | |High boots (feet + lower legs) | ||
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|- | |- | ||
|Leather armor (upper body) | |Leather armor (upper body) | ||
− | | | + | | |
− | | | + | | |
|Leggings, made of chain | |Leggings, made of chain | ||
|Low boots (feet) | |Low boots (feet) | ||
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The first row is the more effective choice, while the second row is an alternative offering less protection. | The first row is the more effective choice, while the second row is an alternative offering less protection. | ||
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=== Armor skill === | === Armor skill === | ||
Armor use trains the [[armor user]] [[skill]]. Where armor quality affects hit block chance, armor user skill affects how quickly the dwarf can move in his armor. In arena tests, a grand master armor user could move at twice the speed of a dabbling user when in heavy armor. Faster speed translates into faster movement, both when walking around and when crossing blades with an opponent; well-trained dwarves will have more opportunities to strike, block, and dodge in combat. | Armor use trains the [[armor user]] [[skill]]. Where armor quality affects hit block chance, armor user skill affects how quickly the dwarf can move in his armor. In arena tests, a grand master armor user could move at twice the speed of a dabbling user when in heavy armor. Faster speed translates into faster movement, both when walking around and when crossing blades with an opponent; well-trained dwarves will have more opportunities to strike, block, and dodge in combat. | ||
− | Every time a dwarf reflects an attack with their armor ([[reports|report]]ed as "the attack was deflected by his/her <armor>"), they will receive 30 [[experience]]. The skill can | + | Every time a dwarf reflects an attack with their armor ([[reports|report]]ed as "the attack was deflected by his/her <armor>"), they will receive 30 [[experience]]. The skill can trained with a [[danger room]], by attacking local wildlife, or through [[live training]] schemes. |
=== Shield skill === | === Shield skill === | ||
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Most armor must be made out of a weapons-grade material (steel, iron, etc.). The only exception to this is when a dwarf is in a [[strange mood]], in which case a piece of armor may be created out of any metal lying around. The material used in armor is extremely important to combat; fully [[iron]]-armored dwarves with iron short swords stand no chance against those clad in [[steel]]. In general, slashing weapons will have difficulty piecing armor made of the same weapons-grade material as the weapon, piercing weapons will be increasingly blunted, and blunt weapons will break bones through armor almost regardless of its material. Rigid armor provides limited blunt protection, and the chain mail shirts and leggings provide next to none. Even adamantine armor only prevents an estimated 13% of blows, demonstrating the utility of the slow but sure war hammer. | Most armor must be made out of a weapons-grade material (steel, iron, etc.). The only exception to this is when a dwarf is in a [[strange mood]], in which case a piece of armor may be created out of any metal lying around. The material used in armor is extremely important to combat; fully [[iron]]-armored dwarves with iron short swords stand no chance against those clad in [[steel]]. In general, slashing weapons will have difficulty piecing armor made of the same weapons-grade material as the weapon, piercing weapons will be increasingly blunted, and blunt weapons will break bones through armor almost regardless of its material. Rigid armor provides limited blunt protection, and the chain mail shirts and leggings provide next to none. Even adamantine armor only prevents an estimated 13% of blows, demonstrating the utility of the slow but sure war hammer. | ||
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{|border="1" cellpadding="5" style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;text-align:center" | {|border="1" cellpadding="5" style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;text-align:center" | ||
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* [[Copper]] armor is the lowest-grade type of metal armor, but also the easiest to get, requiring one of [[native copper]], [[malachite]], or [[tetrahedrite]] (next-to-guaranteed on any embark containing more than one metal). | * [[Copper]] armor is the lowest-grade type of metal armor, but also the easiest to get, requiring one of [[native copper]], [[malachite]], or [[tetrahedrite]] (next-to-guaranteed on any embark containing more than one metal). | ||
* [[Bronze]] is an [[alloy]] of copper and [[tin]], requiring [[cassiterite]]. It is much improved over copper armor, and has slightly better material properties than iron, but also weighs more. | * [[Bronze]] is an [[alloy]] of copper and [[tin]], requiring [[cassiterite]]. It is much improved over copper armor, and has slightly better material properties than iron, but also weighs more. | ||
− | * [[Bismuth bronze]] is just bronze alloyed with [[bismuth]], fancier colored and | + | * [[Bismuth bronze]] is just bronze alloyed with [[bismuth]], fancier colored but more expensive to produce and with the same material definitions. If you have access to bismuth and want to put it to use, you can save some tin this way. |
* [[Iron]] can be smelted from [[hematite]], [[limonite]], or [[magnetite]], and is easiest to find in [[sedimentary]] layers (though [[igneous extrusive]] layers may contain hematite). It is comparable to bronze, but has a less complicated smelting process. | * [[Iron]] can be smelted from [[hematite]], [[limonite]], or [[magnetite]], and is easiest to find in [[sedimentary]] layers (though [[igneous extrusive]] layers may contain hematite). It is comparable to bronze, but has a less complicated smelting process. | ||
− | * [[Steel]] is the best non- | + | * [[Steel]] is the best non-candy armor material, and requires [[fuel]], [[flux]], [[iron]], and [[pig iron]] in its manufacturing. Note that steel is worth its weight in [[gold]]; making lots of armor is a sure way to attract attention, but at least it's going into shiny armor, right? |
* [[Adamantine]] is only found beneath the third [[cavern]] layer, plumbing the depths of the [[magma sea]]; it can be used to create unparallelled armor, but is very time-consuming to produce, in addition to being hazardous to mine. It is immensely valuable to boot. | * [[Adamantine]] is only found beneath the third [[cavern]] layer, plumbing the depths of the [[magma sea]]; it can be used to create unparallelled armor, but is very time-consuming to produce, in addition to being hazardous to mine. It is immensely valuable to boot. | ||
− | A detailed breakdown can be found [http://www.bay12forums.com/smf/index.php?topic=53571.0 here] | + | A detailed breakdown can be found [http://www.bay12forums.com/smf/index.php?topic=53571.0 here]. |
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=== Quality and strange moods === | === Quality and strange moods === | ||
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This means that, effectively, masterworks produced by legendary [[armorsmith]]s cut damage done by as much as half. This, combined with the need to produce a lot of armor, makes armorers far and away the most desired dwarves for [[strange mood]]s, and various schemes exist for influencing such an event. | This means that, effectively, masterworks produced by legendary [[armorsmith]]s cut damage done by as much as half. This, combined with the need to produce a lot of armor, makes armorers far and away the most desired dwarves for [[strange mood]]s, and various schemes exist for influencing such an event. | ||
− | Dwarves in strange moods can produce legendary artifacts, which benefit from a 3x multiplier, three times as good as a more mundane piece of armor. However, artifacts can be made of totally inappropriate materials, and the spectacularly low defensive values of a [[rainbow trout]] [[bone]] mail shirt vastly outweigh any bonuses it gets. This can be problematic when your [[militia commander]] drops everything to retrieve himself his new piece of | + | Dwarves in strange moods can produce legendary artifacts, which benefit from a 3x multiplier, three times as good as a more mundane piece of armor. However, artifacts can be made of totally inappropriate materials, and the spectacularly low defensive values of a [[rainbow trout]] [[bone]] mail shirt vastly outweigh any bonuses it gets. This can be problematic when your [[militia commander]] drops everything to retrieve himself his new piece of candy. Nonetheless, artifact-quality weapons-grade armor are very strong defensively. |
Strange moods are an exception to the number of bars rule; only one bar is required for the item itself, although additional materials may be gathered for decoration. | Strange moods are an exception to the number of bars rule; only one bar is required for the item itself, although additional materials may be gathered for decoration. | ||
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There is no hard difference between clothing and armor, something accentuated by regular clothing's ability to block attacks. Armor can be thought of as metal clothing, thicker and made of materials that have a much better chance of blocking attacks. Armor is, however, different in that it is not subject to [[wear]], and the fact that only non-clothing garments increase the armor user skill. | There is no hard difference between clothing and armor, something accentuated by regular clothing's ability to block attacks. Armor can be thought of as metal clothing, thicker and made of materials that have a much better chance of blocking attacks. Armor is, however, different in that it is not subject to [[wear]], and the fact that only non-clothing garments increase the armor user skill. | ||
− | The availability of specific articles of clothing varies by [[civilization]], and each has its own set of clothing that it can produce. In Fortress mode, sandals | + | The availability of specific articles of clothing varies by [[civilization]], and each has its own set of clothing that it can produce. In Fortress mode, shoes and sandals are in the same clothing class, but only the latter can be produced by dwarves, where the former must be stripped off of dead enemies. It is important to understand that dwarves are gender-insensitive; a male dwarf may well put on a dress. |
− | Non-armor clothing can provide some defense, most importantly to areas that are not covered by regular armor. The ears, nose, lips, and teeth are always exposed, even in full armor. Robes and | + | Non-armor clothing can provide some defense, most importantly to areas that are not covered by regular armor. The ears, nose, lips, and teeth are always exposed, even in full armor. Robes and capes will cover the throat and provide a bulwark of low-level protection, making them useful for military dwarves, especially those you plan to send through the [[danger room]]. |
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== Layers == | == Layers == | ||
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{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Clothing Type |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Material Size |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Materials |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Layer |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Bars |
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|style="border:1px #AAA solid;padding:0.2em;"|Hood | |style="border:1px #AAA solid;padding:0.2em;"|Hood | ||
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|style="border:1px #AAA solid;padding:0.2em;"|Cover | |style="border:1px #AAA solid;padding:0.2em;"|Cover | ||
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|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Clothing Type |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Material Size |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Materials |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Layer |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|UBSTEP]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|LBSTEP]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Bars |
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Line 417: | Line 366: | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
|style="border:1px #AAA solid;padding:0.2em;"|3 | |style="border:1px #AAA solid;padding:0.2em;"|3 | ||
− | |||
− | |||
|- | |- | ||
Line 431: | Line 378: | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 446: | Line 391: | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|} | |} | ||
Line 455: | Line 398: | ||
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Clothing Type |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Material Size |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Materials |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Layer |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|UPSTEP]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Bars |
− | |||
− | |||
|- | |- | ||
Line 478: | Line 419: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 493: | Line 432: | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|- | |- | ||
Line 506: | Line 443: | ||
|style="border:1px #AAA solid;padding:0.2em;"|150% | |style="border:1px #AAA solid;padding:0.2em;"|150% | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|} | |} | ||
Line 516: | Line 451: | ||
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Clothing Type |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Material Size |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Materials |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Layer |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|LBSTEP]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Bars |
− | |||
− | |||
|- | |- | ||
Line 539: | Line 472: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 554: | Line 485: | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|- | |- | ||
Line 568: | Line 497: | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
|style="border:1px #AAA solid;padding:0.2em;"|2 | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
− | |||
− | |||
|- | |- | ||
Line 581: | Line 508: | ||
|style="border:1px #AAA solid;padding:0.2em;"|50% | |style="border:1px #AAA solid;padding:0.2em;"|50% | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 595: | Line 520: | ||
|style="border:1px #AAA solid;padding:0.2em;"|25% | |style="border:1px #AAA solid;padding:0.2em;"|25% | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 609: | Line 532: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 623: | Line 544: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 637: | Line 556: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 651: | Line 568: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|} | |} | ||
Line 659: | Line 574: | ||
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Clothing Type |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Material Size |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Materials |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Layer |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|UPSTEP]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Bars |
− | |||
− | |||
|- | |- | ||
Line 682: | Line 595: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 696: | Line 607: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 710: | Line 619: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
− | |||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|N/A | |style="border:1px #AAA solid;padding:0.2em;"|N/A | ||
|- | |- | ||
Line 725: | Line 632: | ||
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|- | |- | ||
Line 739: | Line 644: | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Chausses (sockmail)† |
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|3 | |style="border:1px #AAA solid;padding:0.2em;"|3 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|L,M |
|style="border:1px #AAA solid;padding:0.2em;"|10 | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
Line 752: | Line 655: | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|1 |
− | |||
− | |||
|} | |} | ||
Line 762: | Line 663: | ||
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Clothing Type |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Material Size |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Materials |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Size]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Size, Permit, and layering armor|Permit]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Layer |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|[[Armor#Coverage|UPSTEP]] |
− | !style="border:1px #AAA solid;padding: | + | !style="border:1px #AAA solid;padding:0.2em;"|Bars |
− | |||
− | |||
|- | |- | ||
Line 786: | Line 685: | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|- | |- | ||
Line 800: | Line 697: | ||
|style="border:1px #AAA solid;padding:0.2em;"|2 | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
− | |||
− | |||
|} | |} | ||
Line 809: | Line 704: | ||
* [S] {{=}} shaped item, max one [S] per body slot (e.g. plate mail cannot be worn with leather armor, but can be worn with chain mail, and greaves and leggings cannot be combined). | * [S] {{=}} shaped item, max one [S] per body slot (e.g. plate mail cannot be worn with leather armor, but can be worn with chain mail, and greaves and leggings cannot be combined). | ||
* Materials can be Cloth, Leather, Bone, Shell, Metal, or Wood. | * Materials can be Cloth, Leather, Bone, Shell, Metal, or Wood. | ||
− | |||
==Equipping Clothing== | ==Equipping Clothing== | ||
− | Items in Dwarf Fortress must be equipped in a specific order. A dwarf must equip a layer type of Under before he equips a layer of type Over, for example. The complete order goes: Under, Over | + | Items in Dwarf Fortress must be equipped in a specific order. A dwarf must equip a layer type of Under before he equips a layer of type Over, for example. The complete order goes: Under, Armor, Over, Cover. It is common among civilians to see a dwarf equip pants with no undergarments due to this restriction, even when an undergarment is available. This is typically not an issue with soldiers, however. |
There is no restriction on wearing multiple items of the same type ''(Unless the item is shaped [S])''. You can, for example, wear 3 cloaks without penalty. | There is no restriction on wearing multiple items of the same type ''(Unless the item is shaped [S])''. You can, for example, wear 3 cloaks without penalty. | ||
Line 846: | Line 740: | ||
|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Breastplate [S] |
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|20 |
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
Line 855: | Line 749: | ||
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|20 |
|- | |- | ||
Line 861: | Line 755: | ||
|style="border:1px #AAA solid;padding:0.2em;"|15 | |style="border:1px #AAA solid;padding:0.2em;"|15 | ||
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|35 |
|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Mail Shirt |
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|15 |
+ | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
− | |||
|- | |- | ||
Line 936: | Line 830: | ||
The item is allowed if all rules either evaluate to true or are not applicable. This is in addition to the rule allowing only one shaped item on a given body part at a time. | The item is allowed if all rules either evaluate to true or are not applicable. This is in addition to the rule allowing only one shaped item on a given body part at a time. | ||
− | Example: A helm (30 size,20 permit) can | + | Example: A helm (30 size,20 permit) means you can put on a mask (20,10) or two caps (10,20), but only two head veils (10,100). Any of these configurations can fit 6 additional hoods if desired. |
− | Example: Wearing a cap (10,15) allows only one face veil (10,100), but | + | Example: Wearing a cap (10,15) allows only one face veil (10,100), because they are both [LAYER:UNDER], but an additional combined total of up to 9 head veils and hoods is possible. |
Note that the armor value of socks and other clothing is unknown under the new system - however, wearing them under "armor" such as boots is recommended for an adventurer. | Note that the armor value of socks and other clothing is unknown under the new system - however, wearing them under "armor" such as boots is recommended for an adventurer. | ||
− | '''[[Adventurer mode]]''' follows the arena rules so it is possible to have three chain mail shirts (15,50), a breastplate (20,50), and 25 capes (10,300) on ones upper body plus a helm and six hoods on ones head. Confirmation is needed to see if [[fortress mode]] follows the old rules or the new arena rules. (I tested this and found that Urist McNopants follows a totally different set of rules than either of these. His rules tell him to forget both caps all of the hoods both socks and his trousers, and each | + | '''[[Adventurer mode]]''' follows the arena rules so it is possible to have three chain mail shirts (15,50), a breastplate (20,50), and 25 capes (10,300) on ones upper body plus a helm and six hoods on ones head. Confirmation is needed to see if [[fortress mode]] follows the old rules or the new arena rules. (I tested this and found that Urist McNopants follows a totally different set of rules than either of these. His rules tell him to forget both caps all of the hoods both socks and his trousers, and each sucessive time he gets dressed he feels the need to do it differently.) |
− | ===Some more | + | ===Some more workaround about Size, Permit and Layering=== |
* You can only have one shaped armor piece (marked with '''[S]''') per body part. | * You can only have one shaped armor piece (marked with '''[S]''') per body part. | ||
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Going through like this for the rest of the body (most of it is simpler) gives you a final setup of; | Going through like this for the rest of the body (most of it is simpler) gives you a final setup of; | ||
− | ''' | + | |
+ | '''Head'''<br/> | ||
+ | 1 x helm<br /> | ||
+ | 6 x hood | ||
+ | |||
+ | |||
+ | '''Upper Body'''<br/> | ||
1 x breastplate<br /> | 1 x breastplate<br /> | ||
3 x mail shirts<br /> | 3 x mail shirts<br /> | ||
6 x cloaks | 6 x cloaks | ||
− | ''' | + | '''Upper Body (cheap)'''<br/> |
6 x dress<br/> | 6 x dress<br/> | ||
3 x robe<br/> | 3 x robe<br/> | ||
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− | ''' | + | '''Lower Body'''<br/> |
3 x long skirts<br /> | 3 x long skirts<br /> | ||
1 x greaves | 1 x greaves | ||
− | ''' | + | '''Lower Body (no foreign items)'''<br/> |
2 x trousers<br /> | 2 x trousers<br /> | ||
1 x greaves | 1 x greaves | ||
− | ''' | + | '''Lower Body (cheap)'''<br/> |
2 x trousers<br /> | 2 x trousers<br /> | ||
1 x leggings | 1 x leggings | ||
− | ''' | + | '''Hands'''<br/> |
− | |||
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1 x pairs of gauntlets<br /> | 1 x pairs of gauntlets<br /> | ||
1 x pairs of mittens | 1 x pairs of mittens | ||
− | ''' | + | '''Hands (cheap)'''<br/> |
2 x pairs of gloves<br /> | 2 x pairs of gloves<br /> | ||
1 x pairs of mittens | 1 x pairs of mittens | ||
− | ''' | + | '''Feet'''<br/> |
1 x pairs of chausses<br /> | 1 x pairs of chausses<br /> | ||
1 x pairs of high boots | 1 x pairs of high boots | ||
− | ''' | + | '''Feet (no foreign items)'''<br/> |
1 x pairs of socks<br /> | 1 x pairs of socks<br /> | ||
1 x pairs of high boots | 1 x pairs of high boots | ||
− | ''' | + | '''Feet (cheap)'''<br/> |
1 x pairs of socks<br /> | 1 x pairs of socks<br /> | ||
1 x pairs of shoes | 1 x pairs of shoes | ||
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''Note: "Cheap" implies the set can be made from secondary materials such as bone and cloth with item types not overlapping with the other, more combat oriented set which use metal, leather and cloth (for socks). As a rule of thumb, combat sets provide better protection but cheap sets are lighter and easier to mass produce.'' | ''Note: "Cheap" implies the set can be made from secondary materials such as bone and cloth with item types not overlapping with the other, more combat oriented set which use metal, leather and cloth (for socks). As a rule of thumb, combat sets provide better protection but cheap sets are lighter and easier to mass produce.'' | ||
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==Coverage== | ==Coverage== | ||
− | + | There are three tags that govern how far coverage reaches. | |
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:'''[UBSTEP]''' | :'''[UBSTEP]''' | ||
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The clothes with these properties seem to be robes, cloaks, coats, shirts and dresses. However, of these only robes and dresses also have [LBSTEP:MAX] (see below) and so I'm not sure if anything else would actually cover toes or not. Needs additional testing. | The clothes with these properties seem to be robes, cloaks, coats, shirts and dresses. However, of these only robes and dresses also have [LBSTEP:MAX] (see below) and so I'm not sure if anything else would actually cover toes or not. Needs additional testing. | ||
− | Testing in arena: in three 15x15 dwarves battles where both sides was | + | Testing in arena: in three 15x15 dwarves battles where both sides was equiped with iron battle axes and iron full armor and one of the teams was enforced with leather robes, team with robes was a victorious (2-3 survivors). |
:'''[LBSTEP]''' | :'''[LBSTEP]''' | ||
− | This token, when applied to torso armor or pants, controls how much of the legs an item covers. Legs in this case are defined as [LIMB] body parts that end in a [STANCE] body part ( | + | This token, when applied to torso armor or pants, controls how much of the legs an item covers. Legs in this case are defined as [LIMB] body parts that end in a [STANCE] body part (eg, foot). Arms are [LIMB]s, but end in a [GRASP] hand instead. Because the upper and lower body are effectively zero steps from each other, torso armor can extend this way easily. |
Both greaves and leggings have [LBSTEP:MAX] and so cover the entire leg to the best of their ability.<br /> | Both greaves and leggings have [LBSTEP:MAX] and so cover the entire leg to the best of their ability.<br /> | ||
− | |||
Mail shirts have [LBSTEP:1] and so can protect the upper legs. A range of other clothes (including cloaks) and leather armor also have this. | Mail shirts have [LBSTEP:1] and so can protect the upper legs. A range of other clothes (including cloaks) and leather armor also have this. | ||
As mentioned above, robes and dresses have [LBSTEP:MAX] and so cover the entire legs. These also have [UBSTEP:MAX] and so cover the entire body. Although not the strongest armor, a leather (or maybe adamantine?) robe or dress gives you maximum coverage. | As mentioned above, robes and dresses have [LBSTEP:MAX] and so cover the entire legs. These also have [UBSTEP:MAX] and so cover the entire body. Although not the strongest armor, a leather (or maybe adamantine?) robe or dress gives you maximum coverage. | ||
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Chausses are a very rare sock substitute, but they are the only items to have [UPSTEP:MAX] and so offer full leg coverage while being exactly the same size as regular socks. The perfect undergarment. | Chausses are a very rare sock substitute, but they are the only items to have [UPSTEP:MAX] and so offer full leg coverage while being exactly the same size as regular socks. The perfect undergarment. | ||
− | The whole method is pretty nifty | + | |
+ | The whole method is pretty nifty with just two problems.<br /> | ||
+ | * Faces can't be covered by head armor. | ||
+ | * Throats cannot be protected by metal armor (except adamantine cloth). | ||
Toes and fingers are protected by the relevant armor type (e.g. gauntlets cover fingers and boots cover toes). | Toes and fingers are protected by the relevant armor type (e.g. gauntlets cover fingers and boots cover toes). | ||
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Also, if you do not tell dwarves to replace clothing with a uniform, they will wear it alongside the uniform and possibly come into conflict with layering and sizes/permits, making them unable to wear assigned items. | Also, if you do not tell dwarves to replace clothing with a uniform, they will wear it alongside the uniform and possibly come into conflict with layering and sizes/permits, making them unable to wear assigned items. | ||
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In adventurer mode, you have direct control over what armor you put on, and are only limited by permit and "one only" (shaped) restrictions. This means you can wear three suits of chain mail (total size 45) plus another suit of chain or plate on top of them. On top of this, you can add six cloaks. | In adventurer mode, you have direct control over what armor you put on, and are only limited by permit and "one only" (shaped) restrictions. This means you can wear three suits of chain mail (total size 45) plus another suit of chain or plate on top of them. On top of this, you can add six cloaks. | ||
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In adventurer mode, putting a pair of socks (or any under-layer foot wear) on before putting on a pair of boots (or any over-layer foot wear) will keep you from putting on the last boot. So the order sock, sock, boot, boot doesn't work, but changing the order to sock, boot, sock, boot does. This is a very minor bug. | In adventurer mode, putting a pair of socks (or any under-layer foot wear) on before putting on a pair of boots (or any over-layer foot wear) will keep you from putting on the last boot. So the order sock, sock, boot, boot doesn't work, but changing the order to sock, boot, sock, boot does. This is a very minor bug. | ||
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{{Industry}} | {{Industry}} |