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{{av}} | {{av}} | ||
− | + | {{Quality|Fine|04:17, 24 May 2010 (UTC)}} | |
− | + | A creature has numerous attributes which impact its performance at various tasks. These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul. | |
− | Attributes are associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Different attributes raised by one skill may not be raised by the same | + | Attributes are located in the Thoughts and Preferences screen. Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter. Positive attributes are dark green and negative attributes are red. |
+ | |||
+ | Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Different attributes raised by one skill may not be raised by the same amounts. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as a [[Creature token]]. | ||
Attributes can be viewed for individual dwarves by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}. | Attributes can be viewed for individual dwarves by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}. | ||
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|} | |} | ||
|} | |} | ||
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− | |||
− | |||
==Soul Attributes== | ==Soul Attributes== | ||
Line 222: | Line 220: | ||
|width=50%| | |width=50%| | ||
− | |||
===Focus=== | ===Focus=== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
Line 287: | Line 284: | ||
| 2000 - 2249 || great creativity | | 2000 - 2249 || great creativity | ||
|- | |- | ||
− | | | + | | 1750 - 1999 || very good creativity |
|- | |- | ||
− | | 1500 - | + | | 1500 - 1749 || good creativity |
|- | |- | ||
| 751 - 1000 || meager creativity | | 751 - 1000 || meager creativity | ||
Line 302: | Line 299: | ||
|- | |- | ||
| | | | ||
− | |||
===Intuition=== | ===Intuition=== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
Line 434: | Line 430: | ||
| | | | ||
===Musicality=== | ===Musicality=== | ||
− | This attribute doesn't affect any skills. | + | This attribute doesn't affect any skills as of version .31.25. |
{| {{prettytable}} | {| {{prettytable}} | ||
|- style="background:#ddd" | |- style="background:#ddd" | ||
Line 537: | Line 533: | ||
|} | |} | ||
|} | |} | ||
+ | |||
+ | <TABLE WIDTH=305 BORDER=1 CELLPADDING=4 CELLSPACING=3 STYLE="page-break-before: always; page-break-inside: avoid"> | ||
+ | |||
+ | <TR VALIGN=TOP> | ||
+ | <TD WIDTH=131> | ||
+ | <P>Attribute</P> | ||
+ | </TD> | ||
+ | <TD WIDTH=39> | ||
+ | <P>Center</P> | ||
+ | </TD> | ||
+ | <TD WIDTH=98> | ||
+ | <P>Min/Avg/Max</P> | ||
+ | </TD> | ||
+ | </TR> | ||
+ | <TR VALIGN=TOP> | ||
+ | <TD WIDTH=131> | ||
+ | <P>strength | ||
+ | </P> | ||
+ | </TD> | ||
+ | <TD WIDTH=39 SDVAL="1250" SDNUM="1033;"> | ||
+ | <P>1250</P> | ||
+ | </TD> | ||
+ | <TD WIDTH=98> | ||
+ | <P> 458/1303/2248</P> | ||
+ | </TD> | ||
+ | </TR> | ||
+ | <TR VALIGN=TOP> | ||
+ | <TD WIDTH=131> | ||
+ | <P>agility | ||
+ | </P> | ||
+ | </TD> | ||
+ | <TD WIDTH=39 SDVAL="900" SDNUM="1033;"> | ||
+ | <P>900</P> | ||
+ | </TD> | ||
+ | <TD WIDTH=98> | ||
+ | <P> 146/886/1595 | ||
+ | </P> | ||
+ | </TD> | ||
+ | </TR> | ||
+ | <TR VALIGN=TOP> | ||
+ | <TD WIDTH=131> | ||
+ | <P>toughness | ||
+ | </P> | ||
+ | </TD> | ||
+ | <TD WIDTH=39 SDVAL="1250" SDNUM="1033;"> | ||
+ | <P>1250</P> | ||
+ | </TD> | ||
+ | <TD WIDTH=98> | ||
+ | <P> 458/1268/2229</P> | ||
+ | </TD> | ||
+ | </TR> | ||
+ | <TR VALIGN=TOP> | ||
+ | <TD WIDTH=131> | ||
+ | <P>endurance | ||
+ | </P> | ||
+ | </TD> | ||
+ | <TD WIDTH=39 SDVAL="1000" SDNUM="1033;"> | ||
+ | <P>1000</P> | ||
+ | </TD> | ||
+ | <TD WIDTH=98> | ||
+ | <P> 227/1021/2072</P> | ||
+ | </TD> | ||
+ | </TR> | ||
+ | <TR VALIGN=TOP> | ||
+ | <TD WIDTH=131> | ||
+ | <P>recuperation | ||
+ | </P> | ||
+ | </TD> | ||
+ | <TD WIDTH=39 SDVAL="1000" SDNUM="1033;"> | ||
+ | <P>1000</P> | ||
+ | </TD> | ||
+ | <TD WIDTH=98> | ||
+ | <P> 212/1027/1997</P> | ||
+ | </TD> | ||
+ | </TR> | ||
+ | <TR VALIGN=TOP> | ||
+ | <TD WIDTH=131> | ||
+ | <P>disease resistance | ||
+ | </P> | ||
+ | </TD> | ||
+ | <TD WIDTH=39 SDVAL="1000" SDNUM="1033;"> | ||
+ | <P>1000</P> | ||
+ | </TD> | ||
+ | <TD WIDTH=98> | ||
+ | <P> 200/1019/1998</P> | ||
+ | </TD> | ||
+ | </TR> | ||
+ | <TR VALIGN=TOP> | ||
+ | <TD WIDTH=131> | ||
+ | <P>analytical ability | ||
+ | </P> | ||
+ | </TD> | ||
+ | <TD WIDTH=39 SDVAL="1250" SDNUM="1033;"> | ||
+ | <P>1250</P> | ||
+ | </TD> | ||
+ | <TD WIDTH=98> | ||
+ | <P> 205/1056/1971</P> | ||
+ | </TD> | ||
+ | </TR> | ||
+ | <TR VALIGN=TOP> | ||
+ | <TD WIDTH=131> | ||
+ | <P>focus< | ||
+ | </P> | ||
+ | </TD> | ||
+ | <TD WIDTH=39 SDVAL="1542" SDNUM="1033;"> | ||
+ | <P>1542</P> | ||
+ | </TD> | ||
+ | <TD WIDTH=98> | ||
+ | <P> 220/1053/1960</P> | ||
+ | </TD> | ||
+ | </TR> | ||
+ | <TR VALIGN=TOP> | ||
+ | <TD WIDTH=131> | ||
+ | <P>willpower> | ||
+ | </P> | ||
+ | </TD> | ||
+ | <TD WIDTH=39 SDVAL="1000" SDNUM="1033;"> | ||
+ | <P>1000</P> | ||
+ | </TD> | ||
+ | <TD WIDTH=98> | ||
+ | <P> 444/1257/2243</P> | ||
+ | </TD> | ||
+ | </TR> | ||
+ | <TR VALIGN=TOP> | ||
+ | <TD WIDTH=131> | ||
+ | <P>creativity< | ||
+ | </P> | ||
+ | </TD> | ||
+ | <TD WIDTH=39 SDVAL="1250" SDNUM="1033;"> | ||
+ | <P>1250</P> | ||
+ | </TD> | ||
+ | <TD WIDTH=98> | ||
+ | <P> 219/1036/1995</P> | ||
+ | </TD> | ||
+ | </TR> | ||
+ | <TR VALIGN=TOP> | ||
+ | <TD WIDTH=131> | ||
+ | <P>intuition> | ||
+ | </P> | ||
+ | </TD> | ||
+ | <TD WIDTH=39 SDVAL="1000" SDNUM="1033;"> | ||
+ | <P>1000</P> | ||
+ | </TD> | ||
+ | <TD WIDTH=98> | ||
+ | <P> 452/1256/2250</P> | ||
+ | </TD> | ||
+ | </TR> | ||
+ | <TR VALIGN=TOP> | ||
+ | <TD WIDTH=131> | ||
+ | <P>patience< | ||
+ | </P> | ||
+ | </TD> | ||
+ | <TD WIDTH=39 SDVAL="1250" SDNUM="1033;"> | ||
+ | <P>1250</P> | ||
+ | </TD> | ||
+ | <TD WIDTH=98> | ||
+ | <P> 207/1022/1996</P> | ||
+ | </TD> | ||
+ | </TR> | ||
+ | <TR VALIGN=TOP> | ||
+ | <TD WIDTH=131> | ||
+ | <P>memory> | ||
+ | </P> | ||
+ | </TD> | ||
+ | <TD WIDTH=39 SDVAL="1250" SDNUM="1033;"> | ||
+ | <P>1250</P> | ||
+ | </TD> | ||
+ | <TD WIDTH=98> | ||
+ | <P> 695/1513/2486</P> | ||
+ | </TD> | ||
+ | </TR> | ||
+ | <TR VALIGN=TOP> | ||
+ | <TD WIDTH=131> | ||
+ | <P>linguistic ability | ||
+ | </P> | ||
+ | </TD> | ||
+ | <TD WIDTH=39 SDVAL="1000" SDNUM="1033;"> | ||
+ | <P>1000</P> | ||
+ | </TD> | ||
+ | <TD WIDTH=98> | ||
+ | <P> 236/1083/2108</P> | ||
+ | </TD> | ||
+ | </TR> | ||
+ | <TR VALIGN=TOP> | ||
+ | <TD WIDTH=131> | ||
+ | <P>spatial sense< | ||
+ | </P> | ||
+ | </TD> | ||
+ | <TD WIDTH=39 SDVAL="1542" SDNUM="1033;"> | ||
+ | <P>1542</P> | ||
+ | </TD> | ||
+ | <TD WIDTH=98> | ||
+ | <P> 198/1040/2041</P> | ||
+ | </TD> | ||
+ | </TR> | ||
+ | <TR VALIGN=TOP> | ||
+ | <TD WIDTH=131> | ||
+ | <P>musicality> | ||
+ | </P> | ||
+ | </TD> | ||
+ | <TD WIDTH=39 SDVAL="1000" SDNUM="1033;"> | ||
+ | <P>1000</P> | ||
+ | </TD> | ||
+ | <TD WIDTH=98> | ||
+ | <P> 732/1541/2537</P> | ||
+ | </TD> | ||
+ | </TR> | ||
+ | <TR VALIGN=TOP> | ||
+ | <TD WIDTH=131> | ||
+ | <P>kinesthetic sense | ||
+ | </P> | ||
+ | </TD> | ||
+ | <TD WIDTH=39 SDVAL="1000" SDNUM="1033;"> | ||
+ | <P>1000</P> | ||
+ | </TD> | ||
+ | <TD WIDTH=98> | ||
+ | <P> 229/1075/2010</P> | ||
+ | </TD> | ||
+ | </TR> | ||
+ | <TR VALIGN=TOP> | ||
+ | <TD WIDTH=131> | ||
+ | <P>empathy> | ||
+ | </P> | ||
+ | </TD> | ||
+ | <TD WIDTH=39 SDVAL="1000" SDNUM="1033;"> | ||
+ | <P>1000</P> | ||
+ | </TD> | ||
+ | <TD WIDTH=98> | ||
+ | <P> 445/1264/2227</P> | ||
+ | </TD> | ||
+ | </TR> | ||
+ | <TR VALIGN=TOP> | ||
+ | <TD WIDTH=131> | ||
+ | <P>social awareness> | ||
+ | </P> | ||
+ | </TD> | ||
+ | <TD WIDTH=39 SDVAL="1000" SDNUM="1033;"> | ||
+ | <P>1000</P> | ||
+ | </TD> | ||
+ | <TD WIDTH=98> | ||
+ | <P> 465/1272/2243</P> | ||
+ | </TD> | ||
+ | </TR> | ||
+ | </TABLE> | ||
+ | <P>Sample Size: 294</P> | ||
+ | <P>AVERAGE 1130.7368421053 | ||
+ | </P> | ||
+ | <P>Average of sample: 1157.6713211601</P> | ||
+ | |||
=== Skills By Soul Attribute === | === Skills By Soul Attribute === | ||
{{SkillsBySoulAttribute}} | {{SkillsBySoulAttribute}} | ||
== Skills by Associated Attributes == | == Skills by Associated Attributes == | ||
− | : | + | Strength, Toughness, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br /> |
− | + | [[Miner]], [[Biter]] | |
− | + | ||
− | + | Agility, Creativity, Spatial Sense, Kinesthetic Sense:<br /> | |
− | + | [[Bowyer]], [[Engraver]], [[Gem setter]], [[Bone carver]], [[Clothier]], [[Stone crafter]], [[Weaver]], [[Wood crafter]] | |
− | + | ||
− | + | Strength, Agility, Creativity, Spatial Sense, Kinesthetic Sense:<br /> | |
− | + | [[Carpenter]] | |
− | + | ||
− | + | Strength, Agility, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br /> | |
− | + | [[Wood cutter]], [[Swimmer]], [[Wrestler]] | |
− | + | ||
− | + | Strength, Agility, Endurance, Creativity, Spatial Sense, Kinesthetic Sense:<br /> | |
− | + | [[Mason]], [[Armorsmith]], [[Metal crafter]], [[Metalsmith]], [[Weaponsmith]], [[Glassmaker]], [[Leatherworker]] | |
− | + | ||
− | + | Agility, Focus, Spatial Sense, Kinesthetic Sense:<br /> | |
− | + | [[Ambusher]], [[Surgeon]], [[Suturer]], [[Archer]], [[Blowgunner]], [[Bowman]], [[Crossbowman]] | |
− | + | ||
− | + | Agility, Analytical Ability, Memory, Empathy:<br /> | |
− | + | [[Animal caretaker]] | |
− | + | ||
− | + | Agility, Kinesthetic Sense:<br /> | |
− | + | [[Animal dissector]], [[Tanner]], [[Fish dissector]] | |
− | + | ||
− | + | Agility, Toughness, Endurance, Intuition, Patience, Empathy:<br /> | |
− | + | [[Animal trainer]] | |
− | + | ||
− | + | Agility, Analytical Ability, Creativity, Spatial Sense:<br /> | |
− | + | [[Trapper]] | |
− | + | ||
− | + | Strength, Agility, Focus, Spatial Sense, Kinesthetic Sense:<br /> | |
− | + | [[Bone doctor]] | |
− | + | ||
− | + | Agility, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br /> | |
− | + | [[Crutch walker]] | |
− | + | ||
− | + | Analytical Ability, Memory, Intuition:<br /> | |
− | + | [[Diagnostician]], [[Appraiser]] | |
− | + | ||
− | + | Agility, Spatial Sense, Kinesthetic Sense, Empathy:<br /> | |
− | + | [[Wound dresser]] | |
− | + | ||
− | + | Strength, Agility, Kinesthetic Sense:<br /> | |
− | + | [[Brewer]]<br /> | |
− | + | [[Balance]], not implemented | |
− | + | ||
− | + | Strength, Agility, Endurance, Kinesthetic Sense:<br /> | |
− | + | [[Butcher]], [[Dyer]], [[Grower]], [[Milker]], [[Miller]], [[Thresher]] | |
− | + | ||
− | + | Strength, Agility, Endurance, Analytical Ability, Creativity, Kinesthetic Sense:<br /> | |
− | + | [[Cheese maker]] | |
− | + | ||
− | + | Agility, Analytical Ability, Creativity, Kinesthetic Sense:<br /> | |
− | + | [[Cook]] | |
− | + | ||
− | + | Agility, Memory, Kinesthetic Sense:<br /> | |
− | + | [[Herbalist]] | |
− | + | ||
− | + | Strength, Toughness, Endurance, Kinesthetic Sense:<br /> | |
− | + | [[Lye maker]], [[Potash maker]], [[Soaper]], [[Wood burner]] | |
− | + | ||
− | + | Agility, Endurance, Kinesthetic Sense:<br /> | |
− | + | [[Fish cleaner]] | |
− | + | ||
− | + | Strength, Agility, Focus, Patience, Kinesthetic Sense:<br /> | |
− | + | [[Fisherdwarf]] | |
− | + | ||
− | + | Strength, Toughness, Endurance, Analytical Ability, Kinesthetic Sense:<br /> | |
− | + | [[Furnace operator]] | |
− | + | ||
− | + | Agility, Analytical Ability, Spatial Sense, Kinesthetic Sense:<br /> | |
− | + | [[Gem cutter]] | |
− | + | ||
− | + | Strength, Agility, Endurance, Analytical Ability, Kinesthetic Sense:<br /> | |
− | + | [[Strand extractor]] | |
− | + | ||
− | + | Strength, Agility, Endurance, Analytical Ability, Creativity, Spatial Sense:<br /> | |
− | + | [[Mechanic]], [[Siege engineer]] | |
− | + | ||
− | + | Strength, Toughness, Endurance, Willpower, Kinesthetic Sense:<br /> | |
− | + | [[Pump operator]], [[Armor user]] | |
− | + | ||
− | + | Strength, Toughness, Endurance, Analytical Ability, Focus, Spatial Sense:<br /> | |
− | + | [[Siege operator]] | |
− | + | ||
− | + | Agility, Analytical Ability, Creativity, Intuition:<br /> | |
− | + | [[Alchemist]], not implemented | |
− | + | ||
− | + | Strength, Agility, Analytical Ability, Spatial Sense, Kinesthetic Sense:<br /> | |
− | + | [[Knapper]] | |
− | + | ||
− | + | Analytical Ability, Creativity, Spatial Sense:<br /> | |
− | + | [[Building designer]] | |
− | + | ||
− | + | Analytical Ability, Creativity, Social Awareness:<br /> | |
− | + | [[Organizer]] | |
− | + | ||
− | + | Analytical Ability, Memory, Focus:<br /> | |
− | + | [[Record keeper]], [[Student]] | |
− | + | ||
− | + | Strength, Agility, Toughness, Willpower, Spatial Sense, Kinesthetic Sense:<br /> | |
− | + | [[Axeman]], [[Fighter]], [[Hammerman]], [[Kicker]], [[Knife user]], [[Lasher]], [[Maceman]], [[Misc. object user]], [[Pikeman]], [[Shield user]], [[Spearman]], [[Striker]], [[Swordsman]], [[Thrower]] | |
− | + | ||
− | + | Agility, Toughness, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br /> | |
− | + | [[Dodger]] | |
− | + | ||
− | + | Agility, Creativity, Kinesthetic Sense, Linguistic Ability:<br /> | |
− | + | [[Comedian]], unless otherwise prohibited by traits | |
− | + | ||
− | + | Linguistic Ability, Empathy, Social Awareness:<br /> | |
− | + | [[Conversationalist]], [[Flatterer]], [[Negotiator]], [[Persuader]], [[Consoler]], [[Leader]], [[Pacifier]], [[Teacher]], unless otherwise prohibited by traits | |
− | + | ||
− | + | Agility, Kinesthetic Sense, Linguistic Ability:<br /> | |
− | + | [[Intimidator]], unless otherwise prohibited by traits | |
− | + | ||
− | + | Intuition, Empathy, Social Awareness:<br /> | |
− | + | [[Judge of intent]] | |
− | + | ||
− | + | Creativity, Linguistic Ability, Social Awareness:<br /> | |
− | + | [[Liar]], unless otherwise prohibited by traits | |
− | + | ||
− | + | Focus, Willpower, Patience:<br /> | |
− | + | [[Concentration]], not implemented | |
− | + | ||
− | + | Intuition, Focus, Spatial Sense:<br /> | |
− | + | [[Observer]] | |
− | + | ||
− | + | Analytical Ability, Creativity, Intuition:<br /> | |
− | + | [[Military tactics]], not implemented | |
− | + | ||
− | + | Agility, Toughness, Endurance, Focus, Willpower, Empathy:<br /> | |
− | + | [[Druid]], not implemented | |
− | + | ||
− | + | Analytical Ability, Focus, Spatial Sense:<br /> | |
− | + | [[Tracker]], not implemented | |
− | + | ||
− | + | Focus, Willpower:<br /> | |
− | + | [[Discipline]], not implemented | |
− | + | ||
− | + | Creativity, Intuition, Linguistic Ability:<br /> | |
− | + | [[Poet]], [[Wordsmith]], [[Writer]], not implemented | |
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− | + | Memory, Focus, Linguistic Ability:<br /> | |
+ | [[Reader]], not implemented | ||
− | + | Linguistic Ability:<br /> | |
+ | [[Speaker]], not implemented | ||
− | + | Agility, Spatial Sense, Kinesthetic Sense:<br /> | |
+ | [[Coordination]], not implemented | ||
Implemented but unknown: | Implemented but unknown: | ||
− | + | Shearer, Spinner, Presser, Beekeeper, Potter, Glazer, Wax worker | |
Notes: | Notes: | ||
Line 814: | Line 974: | ||
'''Recuperation''': | '''Recuperation''': | ||
− | + | Nothing! | |
'''Analytical Ability''': | '''Analytical Ability''': | ||
Line 870: | Line 1,030: | ||
== How Your Dwarf Gets Attributes == | == How Your Dwarf Gets Attributes == | ||
− | Each attribute is a number between 0 and 5000, but in dwarven terms | + | Each attribute is a number between 0 and 5000, but in dwarven terms anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels. |
Focus and Spatial Sense are referred to as "++", or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: the mean for ++ is 1516.66... while median is 1500. | Focus and Spatial Sense are referred to as "++", or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: the mean for ++ is 1516.66... while median is 1500. | ||
Line 880: | Line 1,040: | ||
Agility is "-", the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900. | Agility is "-", the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900. | ||
− | == | + | ==Special Attributes== |
+ | Though they are not classified with the above attributes, creatures can have the following attribute(s): | ||
− | + | {| {{prettytable}} | |
− | + | |- style="background:#ddd" | |
− | + | ! Attribute | |
− | + | ! Value Range | |
− | + | ! Value Points | |
− | + | ! Effect | |
+ | |- style="border-top: 3px solid #aaa" | ||
+ | ! rowspan=4 | Psychological Trauma | ||
+ | | 100 | ||
+ | | Doesn't really care about anything anymore. | ||
+ | | rowspan=3 | This trait increases as dwarves witness death and suffer tragedy. The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful if tragic side effect of running a bloody fort. This trait often finds its way into experienced [[military|soldiers]], who might watch [[friend|friends]] and comrades die as often as they kill [[goblin|goblins]]. | ||
+ | |- | ||
+ | | 67 - 99 | ||
+ | | Is a hardened individual. | ||
+ | |- | ||
+ | | 33 - 66 | ||
+ | | Is getting used to tragedy. | ||
+ | |- | ||
+ | | 0 - 32 | ||
+ | | | ||
+ | | Nothing displayed. Dwarf is not yet traumatized. | ||
+ | |} |