v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34:Attribute

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Exceptional|20:49, 2 July 2013 (UTC)}}
 
 
{{av}}
 
{{av}}
A creature has numerous attributes which affect its performance at various tasks.  These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul.
+
{{Quality|Fine|04:17, 24 May 2010 (UTC)}}
  
Attributes can be viewed in the Thoughts and Preferences screenBody attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter.  Positive attributes are shown in dark green while negative attributes are shown in red.
+
A creature has numerous attributes which impact its performance at various tasksThese attributes are split into physical factors associated with the body and mental factors associated with a creature's soul.
  
Attributes are associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Different attributes raised by one skill may not be raised by the same amount. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as a [[Creature token]].
+
Attributes are located in the Thoughts and Preferences screen.  Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter.  Positive attributes are dark green and negative attributes are red.
 +
 
 +
Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Different attributes raised by one skill may not be raised by the same amounts. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as a [[Creature token]].
  
 
Attributes can be viewed for individual dwarves by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}.
 
Attributes can be viewed for individual dwarves by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}.
Line 181: Line 182:
 
|}
 
|}
 
|}
 
|}
 
=== Skills By Body Attribute ===
 
{{SkillsByBodyAttribute}}
 
  
 
==Soul Attributes==
 
==Soul Attributes==
Line 222: Line 220:
  
 
|width=50%|
 
|width=50%|
 
 
===Focus===
 
===Focus===
 
{| {{prettytable}}
 
{| {{prettytable}}
Line 287: Line 284:
 
| 2000 - 2249 || great creativity
 
| 2000 - 2249 || great creativity
 
|-
 
|-
| 1751 - 1999 || very good creativity
+
| 1750 - 1999 || very good creativity
 
|-
 
|-
| 1500 - 1750 || good creativity
+
| 1500 - 1749 || good creativity
 
|-
 
|-
 
| 751 - 1000 || meager creativity
 
| 751 - 1000 || meager creativity
Line 302: Line 299:
 
|-
 
|-
 
|
 
|
 
 
===Intuition===
 
===Intuition===
 
{| {{prettytable}}
 
{| {{prettytable}}
Line 541: Line 537:
  
 
== Skills by Associated Attributes ==
 
== Skills by Associated Attributes ==
:''If your browser cannot display this table properly you can view the [[Attribute_table_old|legacy version]].''
+
{| border="1" cellpadding="2" style="border-spacing: 0; border-width: 1px; border-style: solid;"
+
|- style="background:#e5e5e5;"
{| border="1" cellpadding="2" style="border-spacing: 0; border-width: 1px; border-style: solid; text-align:center;"
+
! Skill !! [[#Agility|Aglty]] !! [[#Analytical_Ability|Anlyt]] !! [[#Creativity|Cretv]] !! [[#Empathy|Empth]] !! [[#Endurance|Endur]] !! [[#Focus|Focus]] !! [[#Intuition|Intut]] !! [[#Kinesthetic_Sense|Knsth]] !! [[#Linguistic_Ability|Lingu]] !! [[#Memory|Memry]] !! [[#Patience|Patnc]] !! [[#Social_Awareness|Socil]] !! [[#Spatial_Sense|Spatl]] !! [[#Strength|Strng]] !! [[#Toughness|Tough]] !! [[#Willpower|Wlpwr]]
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
+
|-  
! style="text-align:center;" | <br><br><br><br><br><br>Skill
+
| [[Alchemist]]<br />(not impl) || X || X || X || || || || X || || || || || || || || ||
{{Rotated-heading|[[#Agility|Agility]]}}
+
|-style="background:#f5f5f5;"
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
+
| [[Ambusher]] || X || || || || || X || || X || || || || || X || || ||
{{Rotated-heading|[[#Creativity|Creativity]]}}
+
|-
{{Rotated-heading|[[#Empathy|Empathy]]}}
+
| [[Animal caretaker]] || X || X || || X || || || || || || X || || || || || ||
{{Rotated-heading|[[#Endurance|Endurance]]}}
+
|-style="background:#f5f5f5;"
{{Rotated-heading|[[#Focus|Focus]]}}
+
| [[Animal dissector]] || X || || || || || || || X || || || || || || || ||
{{Rotated-heading|[[#Intuition|Intuition]]}}
+
|-
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
+
| [[Animal trainer]] || X || || || X || X || || X || || || || X || || || || X ||
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
+
|-style="background:#f5f5f5;"
{{Rotated-heading|[[#Memory|Memory]]}}
+
| [[Appraiser]] || || X || || || || || X || || || X || || || || || ||
{{Rotated-heading|[[#Patience|Patience]]}}
+
|-
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
+
| [[Archer]] || X || || || || || X || || X || || || || || X || || ||
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 
{{Rotated-heading|[[#Strength|Strength]]}}
 
{{Rotated-heading|[[#Toughness|Toughness]]}}
 
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Ambusher]] || {{X}} || || || || || {{X}} || || {{X}} || || || || || {{X}} || || ||  
+
| [[Armor user]] || || || || || X || || || X || || || || || || X || X || X
 
|-
 
|-
| [[Animal caretaker]] ||{{X}}||{{X}}|| ||{{X}}|| || || || || ||{{X}}|| || || || || ||  
+
| [[Armorsmith]] || X || || X || || X || || || X || || || || || X || X || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Animal dissector]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || ||  
+
| [[Balance]]<br />(not impl) || X || || || || || || || X || || || || || || X || ||  
 
|-
 
|-
| [[Animal trainer]] ||{{X}}|| || ||{{X}}||{{X}}|| ||{{X}}|| || || ||{{X}}|| || || ||{{X}}||  
+
| [[Biter]] || || || || || X || || || X || || || || || X || X || X || X
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Appraiser]] || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || || ||  
+
| [[Blowgunner]] || X || || || || || X || || X || || || || || X || || ||  
 
|-
 
|-
| [[Archer]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Bone carver]] || X || || X || || || || || X || || || || || X || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Armor user]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| {{X}}
+
| [[Bone doctor]] || X || || || || || X || || X || || || || || X || X || ||  
 
|-
 
|-
| [[Armorsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Bowman]] || X || || || || || X || || X || || || || || X || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Biter]] || || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}
+
| [[Bowyer]] || X || || X || || || || || X || || || || || X || || ||  
 
|-
 
|-
| [[Blowgunner]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Brewer]] || X || || || || || || || X || || || || || || X || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Bone carver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Building designer]] || || X || X || || || || || || || || || || X || || ||  
 
|-
 
|-
| [[Bone doctor]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Butcher]] || X || || || || X || || || X || || || || || || X || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Bowman]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Carpenter]] || X || || X || || || || || X || || || || || X || X || ||  
 +
|-style="background:#e5e5e5;"
 +
! Skill !! [[#Agility|Aglty]] !! [[#Analytical_Ability|Anlyt]] !! [[#Creativity|Cretv]] !! [[#Empathy|Empth]] !! [[#Endurance|Endur]] !! [[#Focus|Focus]] !! [[#Intuition|Intut]] !! [[#Kinesthetic_Sense|Knsth]] !! [[#Linguistic_Ability|Lingu]] !! [[#Memory|Memry]] !! [[#Patience|Patnc]] !! [[#Social_Awareness|Socil]] !! [[#Spatial_Sense|Spatl]] !! [[#Strength|Strng]] !! [[#Toughness|Tough]] !! [[#Willpower|Wlpwr]]
 
|-
 
|-
| [[Bowyer]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Cheese maker]] || X || X || X || || X || || || X || || || || || || X || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Brewer]] ||{{X}}|| || || || || || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Clothier]] || X || || X || || || || || X || || || || || X || || ||  
 
|-
 
|-
| [[Building designer]] || ||{{X}}||{{X}}|| || || || || || || || || ||{{X}}|| || ||  
+
| Combat(*) || X || || || || || || || X || || || || || X || X || X || X
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Butcher]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Comedian]](**) || X || || X || || || || || X || X || || || || || || ||  
 
|-
 
|-
| [[Carpenter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Concentration]]<br />(not impl) || || || || || || X || || || || || X || || || || || X
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Cheese maker]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Cook]] || X || X || X || || || || || X || || || || || || || ||  
 
|-
 
|-
| [[Clothier]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Coordination]]<br />(not impl) || X || || || || || || || X || || || || || X || || ||  
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
+
|-style="background:#f5f5f5;"
! style="text-align:center;" | <br><br><br><br><br><br>Skill
+
| [[Crossbowman]] || X || || || || || X || || X || || || || || X || || ||  
{{Rotated-heading|[[#Agility|Agility]]}}
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 
{{Rotated-heading|[[#Memory|Memory]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 
{{Rotated-heading|[[#Strength|Strength]]}}
 
{{Rotated-heading|[[#Toughness|Toughness]]}}
 
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
 
|-
 
|-
| Combat(*) ||{{X}}|| || || || || || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}
+
| [[Crutch walker]] || X || || || || X || || || X || || || || || X || || || X
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Comedian]](**) ||{{X}}|| ||{{X}}|| || || || ||{{X}}||{{X}}|| || || || || || ||  
+
| [[Diagnostician]] || || X || || || || || X || || || X || || || || || ||  
 
|-
 
|-
| [[Cook]] ||{{X}}||{{X}}||{{X}}|| || || || ||{{X}}|| || || || || || || ||  
+
| [[Discipline]]<br />(not impl) || || || || || || X || || || || || || || || || || X
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Crossbowman]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Dodger]] || X || || || || X || || || X || || || || || X || || X || X
 
|-
 
|-
| [[Crutch walker]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| || || {{X}}
+
| [[Druid]]<br />(not impl) || X || || || X || X || X || || || || || || || || || X || X
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Diagnostician]] || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || || ||  
+
| [[Dyer]] || X || || || || X || || || X || || || || || || X || ||  
 
|-
 
|-
| [[Dodger]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| {{X}}
+
| [[Engraver]] || X || || X || || || || || X || || || || || X || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Dyer]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Fish cleaner]] || X || || || || X || || || X || || || || || || || ||  
 
|-
 
|-
| [[Engraver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Fish dissector]] || X || || || || || || || X || || || || || || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Fish cleaner]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || || || ||  
+
| [[Fisherdwarf]] || X || || || || || X || || X || || || X || || || X || ||  
 
|-
 
|-
| [[Fish dissector]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || ||  
+
| [[Furnace operator]] || || X || || || X || || || X || || || || || || X || X ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Fisherdwarf]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || ||{{X}}|| || ||{{X}}|| ||  
+
| [[Gem cutter]] || X || X || || || || || || X || || || || || X || || ||  
 +
|-style="background:#e5e5e5;"
 +
! Skill !! [[#Agility|Aglty]] !! [[#Analytical_Ability|Anlyt]] !! [[#Creativity|Cretv]] !! [[#Empathy|Empth]] !! [[#Endurance|Endur]] !! [[#Focus|Focus]] !! [[#Intuition|Intut]] !! [[#Kinesthetic_Sense|Knsth]] !! [[#Linguistic_Ability|Lingu]] !! [[#Memory|Memry]] !! [[#Patience|Patnc]] !! [[#Social_Awareness|Socil]] !! [[#Spatial_Sense|Spatl]] !! [[#Strength|Strng]] !! [[#Toughness|Tough]] !! [[#Willpower|Wlpwr]]
 
|-
 
|-
| [[Furnace operator]] || ||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||  
+
| [[Gem setter]] || X || || X || || || || || X || || || || || X || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Gem cutter]] ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Glassmaker]] || X || || X || || X || || || X || || || || || X || X || ||  
 
|-
 
|-
| [[Gem setter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Grower]] || X || || || || X || || || X || || || || || || X || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Glassmaker]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Herbalist]] || X || || || || || || || X || || X || || || || || ||  
 
|-
 
|-
| [[Grower]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Intimidator]](**) || X || || || || || || || X || X || || || || || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Herbalist]] ||{{X}}|| || || || || || ||{{X}}|| ||{{X}}|| || || || || ||  
+
| [[Judge of intent]] || || || || X || || || X || || || || || X || || || ||  
 
|-
 
|-
| [[Intimidator]](**) ||{{X}}|| || || || || || ||{{X}}||{{X}}|| || || || || || ||  
+
| [[Knapper]] || X || X || || || || || || X || || || || || X || X || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Judge of intent]] || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| || || ||  
+
| [[Leatherworker]] || X || || X || || X || || || X || || || || || X || X || ||  
 
|-
 
|-
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
+
| [[Liar]](**) || || || X || || || || || || X || || || X || || || ||
! style="text-align:center;" | <br><br><br><br><br><br>Skill
+
|-style="background:#f5f5f5;"
{{Rotated-heading|[[#Agility|Agility]]}}
+
| [[Lye maker]] || || || || || X || || || X || || || || || || X || X ||  
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 
{{Rotated-heading|[[#Memory|Memory]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 
{{Rotated-heading|[[#Strength|Strength]]}}
 
{{Rotated-heading|[[#Toughness|Toughness]]}}
 
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
 
|-
 
|-
| [[Knapper]] ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Mason]] || X || || X || || X || || || X || || || || || X || X || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Leatherworker]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Mechanic]] || X || X || X || || X || || || || || || || || X || X || ||  
 
|-
 
|-
| [[Liar]](**) || || ||{{X}}|| || || || || ||{{X}}|| || ||{{X}}|| || || ||  
+
| [[Metalcrafter]] || X || || X || || X || || || X || || || || || X || X || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Lye maker]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||  
+
| [[Metalsmith]] || X || || X || || X || || || X || || || || || X || X || ||  
 
|-
 
|-
| [[Mason]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Military tactics]]<br />(not impl) || || X || X || || || || X || || || || || || || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Mechanic]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || || || || || || ||{{X}}||{{X}}|| ||  
+
| [[Milker]] || X || || || || X || || || X || || || || || || X || ||  
 
|-
 
|-
| [[Metal crafter]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Miller]] || X || || || || X || || || X || || || || || || X || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Metalsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Miner]] || || || || || X || || || X || || || || || X || X || X || X
 
|-
 
|-
| [[Milker]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Observer]] || || || || || || X || X || || || || || || X || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Miller]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Organizer]] || || X || X || || || || || || || || || X || || || ||  
 +
|-style="background:#e5e5e5;"
 +
! Skill !! [[#Agility|Aglty]] !! [[#Analytical_Ability|Anlyt]] !! [[#Creativity|Cretv]] !! [[#Empathy|Empth]] !! [[#Endurance|Endur]] !! [[#Focus|Focus]] !! [[#Intuition|Intut]] !! [[#Kinesthetic_Sense|Knsth]] !! [[#Linguistic_Ability|Lingu]] !! [[#Memory|Memry]] !! [[#Patience|Patnc]] !! [[#Social_Awareness|Socil]] !! [[#Spatial_Sense|Spatl]] !! [[#Strength|Strng]] !! [[#Toughness|Tough]] !! [[#Willpower|Wlpwr]]
 
|-
 
|-
| [[Miner]] || || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}
+
| [[Potash maker]] || || || || || X || || || X || || || || || || X || X ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Observer]] || || || || || ||{{X}}||{{X}}|| || || || || ||{{X}}|| || ||  
+
| [[Pump operator]] || || || || || X || || || X || || || || || || X || X || X
 
|-
 
|-
| [[Organizer]] || ||{{X}}||{{X}}|| || || || || || || || ||{{X}}|| || || ||  
+
| [[Reader]]<br />(not impl) || || || || || || X || || || X || X || || || || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Potash maker]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||  
+
| [[Record keeper]] || || X || || || || X || || || || X || || || || || ||  
 
|-
 
|-
| [[Pump operator]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| {{X}}
+
| [[Siege engineer]] || X || X || X || || X || || || || || || || || X || X || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Record keeper]] || ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| || || || || ||  
+
| [[Siege operator]] || || X || || || X || X || || || || || || || X || X || X ||  
 
|-
 
|-
| [[Siege engineer]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || || || || || || ||{{X}}||{{X}}|| ||  
+
| [[Soaper]] || || || || || X || || || X || || || || || || X || X ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Siege operator]] || ||{{X}}|| || ||{{X}}||{{X}}|| || || || || || ||{{X}}||{{X}}||{{X}}||  
+
| Social(***) || || || || X || || || || || X || || || X || || || ||  
 
|-
 
|-
| [[Soaper]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||  
+
| [[Speaker]]<br />(not impl) || || || || || || || || || X || || || || || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| Social(***) || || || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || ||  
+
| [[Stone crafter]] || X || || X || || || || || X || || || || || X || || ||  
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 
{{Rotated-heading|[[#Agility|Agility]]}}
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 
{{Rotated-heading|[[#Memory|Memory]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 
{{Rotated-heading|[[#Strength|Strength]]}}
 
{{Rotated-heading|[[#Toughness|Toughness]]}}
 
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
 
|-
 
|-
| [[Stone crafter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Strand extractor]] || X || X || || || X || || || X || || || || || || X || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Strand extractor]] ||{{X}}||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Student]] || || X || || || || X || || || || X || || || || || ||  
 
|-
 
|-
| [[Student]] || ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| || || || || ||  
+
| [[Surgeon]] || X || || || || || X || || X || || || || || X || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Surgeon]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Suturer]] || X || || || || || X || || X || || || || || X || || ||  
 
|-
 
|-
| [[Suturer]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Swimmer]] || X || || || || X || || || X || || || || || X || X || || X
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Swimmer]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}
+
| [[Tanner]] || X || || || || || || || X || || || || || || || ||  
 
|-
 
|-
| [[Tanner]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || ||  
+
| [[Thresher]] || X || || || || X || || || X || || || || || || X || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Thresher]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Tracker]]<br />(not impl) || || X || || || || X || || || || || || || X || || ||  
 
|-
 
|-
| [[Trapper]] ||{{X}}||{{X}}||{{X}}|| || || || || || || || || ||{{X}}|| || ||  
+
| [[Trapper]] || X || X || X || || || || || || || || || || X || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Weaponsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Weaponsmith]] || X || || X || || X || || || X || || || || || X || X || ||  
 +
|-style="background:#e5e5e5;"
 +
! Skill !! [[#Agility|Aglty]] !! [[#Analytical_Ability|Anlyt]] !! [[#Creativity|Cretv]] !! [[#Empathy|Empth]] !! [[#Endurance|Endur]] !! [[#Focus|Focus]] !! [[#Intuition|Intut]] !! [[#Kinesthetic_Sense|Knsth]] !! [[#Linguistic_Ability|Lingu]] !! [[#Memory|Memry]] !! [[#Patience|Patnc]] !! [[#Social_Awareness|Socil]] !! [[#Spatial_Sense|Spatl]] !! [[#Strength|Strng]] !! [[#Toughness|Tough]] !! [[#Willpower|Wlpwr]]
 
|-
 
|-
| [[Weaver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Weaver]] || X || || X || || || || || X || || || || || X || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Wood crafter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Wood crafter]] || X || || X || || || || || X || || || || || X || || ||  
 
|-
 
|-
| [[Wood cutter]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}
+
| [[Wood cutter]] || X || || || || X || || || X || || || || || X || X || || X
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Wood burner]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||  
+
| [[Wood burner]] || || || || || X || || || X || || || || || || X || X ||  
 
|-
 
|-
| [[Wound dresser]] ||{{X}}|| || ||{{X}}|| || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Wound dresser]] || X || || || X || || || || X || || || || || X || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Wrestler]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}
+
| [[Wrestler]] || X || || || || X || || || X || || || || || X || X || || X
 +
|-
 +
| Writing(X) || || || X || || || || X || || X || || || || || || ||
 
|}
 
|}
  
Line 776: Line 729:
  
 
(***) Social skills: [[Conversationalist]], [[Flatterer]], [[Negotiator]], [[Persuader]], [[Consoler]], [[Leader]], [[Pacifier]], [[Teacher]], unless otherwise prohibited by traits.  Does ''not'' include [[Comedian]], [[Intimidator]], [[Judge of intent]], or [[Liar]].
 
(***) Social skills: [[Conversationalist]], [[Flatterer]], [[Negotiator]], [[Persuader]], [[Consoler]], [[Leader]], [[Pacifier]], [[Teacher]], unless otherwise prohibited by traits.  Does ''not'' include [[Comedian]], [[Intimidator]], [[Judge of intent]], or [[Liar]].
 +
 +
(X) Writing skills: [[Poet]], [[Wordsmith]], [[Writer]], not implemented.
  
 
Implemented but unknown:
 
Implemented but unknown:
Line 814: Line 769:
 
'''Recuperation''':
 
'''Recuperation''':
  
Swimming while drowning(Slow gain) {{Verify}}, Recovering from wounds {{Verify}}
+
Nothing!
  
 
'''Analytical Ability''':
 
'''Analytical Ability''':
Line 880: Line 835:
 
Agility is "-", the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900.
 
Agility is "-", the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900.
  
== Gaining Attributes ==  
+
==Counters==
 +
Though they are not classified with the above attributes, creatures can have the following attribute(s):
  
It would seem that various skills train various attributes at different rates. For Physical Attributes and Willpower, military training works best. It relatively quickly gives a Dwarf some extra Agility and Strength, making him walk and work faster in all areas (According to [http://www.bay12forums.com/smf/index.php?topic=121573.msg3944723#msg3944723] speed is a factor in determining how fast a labor is completed). 
+
{| {{prettytable}}
 
+
|- style="background:#ddd"
Attributes are capped in Adventure mode and probably also in Dwarf mode. Those caps are governed by MENT_ATT_CAP_PERC and PHYS_ATT_CAP_PERC. By default the maximum attribute values (barring increases from vampirism and other interactions) are governed by the starting value as well as the median for that caste (that is the middle value in PHYS_ATT_RANGE, for example 1000 for most attributes for Dwarves).
+
! Attribute
attribute_cap = starting_value + max {starting_value, median}
+
! Value Range
 
+
! Value Points
The speed of learning attributes is governed by "cost to improve" in PHYS_ATT_RATES and MENT_ATT_RATES. By default CTI for attributes is 500, which means the counter for using that attribute has to be incremented 500 times for the Dwarf to gain 1 in that attribute. The lower the CTI, the faster an attribute increases. According to [http://www.bay12forums.com/smf/index.php?topic=66525.msg3993120#msg3993120] the counter is incremented every ten ticks a skill using that attribute is in use. This means it takes 5000 TUs or just over 4 in-game days of continuous labor to improve an attribute by 1. The improved attribute gain from military training may stem from the fact, that sparring and individual combat drills train multiple skills at the same time.
+
! Effect
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=4 | Combat Hardness
 +
| 100
 +
| Doesn't really care about anything anymore.
 +
| rowspan=3 | This trait increases as dwarves witness death and suffer tragedy. The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful if tragic side effect of running a bloody fort. This trait often finds its way into experienced [[military|soldiers]], who might watch [[friend|friends]] and comrades die as often as they kill [[goblin|goblins]].
 +
|-
 +
| 67 - 99
 +
| Is a hardened individual.
 +
|-
 +
| 33 - 66
 +
| Is getting used to tragedy.
 +
|-
 +
| 0 - 32
 +
|
 +
| Nothing displayed. Dwarf is not yet traumatized.
 +
|}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: