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Editing v0.34:Attribute
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{{av}} | {{av}} | ||
− | + | {{Quality|Fine|04:17, 24 May 2010 (UTC)}} | |
− | + | A creature has numerous attributes which impact its performance at various tasks. These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul. | |
− | Attributes are associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Different attributes raised by one skill may not be raised by the same | + | Attributes are located in the Thoughts and Preferences screen. Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter. Positive attributes are dark green and negative attributes are red. |
+ | |||
+ | Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Different attributes raised by one skill may not be raised by the same amounts. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as a [[Creature token]]. | ||
Attributes can be viewed for individual dwarves by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}. | Attributes can be viewed for individual dwarves by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}. | ||
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==Soul Attributes== | ==Soul Attributes== | ||
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| 2000 - 2249 || great creativity | | 2000 - 2249 || great creativity | ||
|- | |- | ||
− | | | + | | 1750 - 1999 || very good creativity |
|- | |- | ||
− | | 1500 - | + | | 1500 - 1749 || good creativity |
|- | |- | ||
| 751 - 1000 || meager creativity | | 751 - 1000 || meager creativity | ||
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| | | | ||
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===Intuition=== | ===Intuition=== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
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== Skills by Associated Attributes == | == Skills by Associated Attributes == | ||
− | + | {| border="1" cellpadding="2" style="border-spacing: 0; border-width: 1px; border-style: solid;" | |
− | + | |- style="background:#e5e5e5;" | |
− | {| border="1" cellpadding="2" style="border-spacing: 0; border-width: 1px; border-style: solid | + | ! Skill !! [[#Agility|Aglty]] !! [[#Analytical_Ability|Anlyt]] !! [[#Creativity|Cretv]] !! [[#Empathy|Empth]] !! [[#Endurance|Endur]] !! [[#Focus|Focus]] !! [[#Intuition|Intut]] !! [[#Kinesthetic_Sense|Knsth]] !! [[#Linguistic_Ability|Lingu]] !! [[#Memory|Memry]] !! [[#Patience|Patnc]] !! [[#Social_Awareness|Socil]] !! [[#Spatial_Sense|Spatl]] !! [[#Strength|Strng]] !! [[#Toughness|Tough]] !! [[#Willpower|Wlpwr]] |
− | |- style="background:#e5e5e5 | + | |- |
− | ! | + | | [[Alchemist]]<br />(not impl) || X || X || X || || || || X || || || || || || || || || |
− | + | |-style="background:#f5f5f5;" | |
− | + | | [[Ambusher]] || X || || || || || X || || X || || || || || X || || || | |
− | + | |- | |
− | + | | [[Animal caretaker]] || X || X || || X || || || || || || X || || || || || || | |
− | + | |-style="background:#f5f5f5;" | |
− | + | | [[Animal dissector]] || X || || || || || || || X || || || || || || || || | |
− | + | |- | |
− | + | | [[Animal trainer]] || X || || || X || X || || X || || || || X || || || || X || | |
− | + | |-style="background:#f5f5f5;" | |
− | + | | [[Appraiser]] || || X || || || || || X || || || X || || || || || || | |
− | + | |- | |
− | + | | [[Archer]] || X || || || || || X || || X || || || || || X || || || | |
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|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Armor user]] || || || || || X || || || X || || || || || || X || X || X |
|- | |- | ||
− | | [[ | + | | [[Armorsmith]] || X || || X || || X || || || X || || || || || X || X || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Balance]]<br />(not impl) || X || || || || || || || X || || || || || || X || || |
|- | |- | ||
− | | [[ | + | | [[Biter]] || || || || || X || || || X || || || || || X || X || X || X |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Blowgunner]] || X || || || || || X || || X || || || || || X || || || |
|- | |- | ||
− | | [[ | + | | [[Bone carver]] || X || || X || || || || || X || || || || || X || || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Bone doctor]] || X || || || || || X || || X || || || || || X || X || || |
|- | |- | ||
− | | [[ | + | | [[Bowman]] || X || || || || || X || || X || || || || || X || || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Bowyer]] || X || || X || || || || || X || || || || || X || || || |
|- | |- | ||
− | | [[ | + | | [[Brewer]] || X || || || || || || || X || || || || || || X || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Building designer]] || || X || X || || || || || || || || || || X || || || |
|- | |- | ||
− | | [[ | + | | [[Butcher]] || X || || || || X || || || X || || || || || || X || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Carpenter]] || X || || X || || || || || X || || || || || X || X || || |
+ | |-style="background:#e5e5e5;" | ||
+ | ! Skill !! [[#Agility|Aglty]] !! [[#Analytical_Ability|Anlyt]] !! [[#Creativity|Cretv]] !! [[#Empathy|Empth]] !! [[#Endurance|Endur]] !! [[#Focus|Focus]] !! [[#Intuition|Intut]] !! [[#Kinesthetic_Sense|Knsth]] !! [[#Linguistic_Ability|Lingu]] !! [[#Memory|Memry]] !! [[#Patience|Patnc]] !! [[#Social_Awareness|Socil]] !! [[#Spatial_Sense|Spatl]] !! [[#Strength|Strng]] !! [[#Toughness|Tough]] !! [[#Willpower|Wlpwr]] | ||
|- | |- | ||
− | | [[ | + | | [[Cheese maker]] || X || X || X || || X || || || X || || || || || || X || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Clothier]] || X || || X || || || || || X || || || || || X || || || |
|- | |- | ||
− | | | + | | Combat(*) || X || || || || || || || X || || || || || X || X || X || X |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Comedian]](**) || X || || X || || || || || X || X || || || || || || || |
|- | |- | ||
− | | [[ | + | | [[Concentration]]<br />(not impl) || || || || || || X || || || || || X || || || || || X |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Cook]] || X || X || X || || || || || X || || || || || || || || |
|- | |- | ||
− | | [[ | + | | [[Coordination]]<br />(not impl) || X || || || || || || || X || || || || || X || || || |
− | |- style="background:# | + | |-style="background:#f5f5f5;" |
− | + | | [[Crossbowman]] || X || || || || || X || || X || || || || || X || || || | |
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|- | |- | ||
− | | | + | | [[Crutch walker]] || X || || || || X || || || X || || || || || X || || || X |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Diagnostician]] || || X || || || || || X || || || X || || || || || || |
|- | |- | ||
− | | [[ | + | | [[Discipline]]<br />(not impl) || || || || || || X || || || || || || || || || || X |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Dodger]] || X || || || || X || || || X || || || || || X || || X || X |
|- | |- | ||
− | | [[ | + | | [[Druid]]<br />(not impl) || X || || || X || X || X || || || || || || || || || X || X |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Dyer]] || X || || || || X || || || X || || || || || || X || || |
|- | |- | ||
− | | [[ | + | | [[Engraver]] || X || || X || || || || || X || || || || || X || || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Fish cleaner]] || X || || || || X || || || X || || || || || || || || |
|- | |- | ||
− | | [[ | + | | [[Fish dissector]] || X || || || || || || || X || || || || || || || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Fisherdwarf]] || X || || || || || X || || X || || || X || || || X || || |
|- | |- | ||
− | | [[ | + | | [[Furnace operator]] || || X || || || X || || || X || || || || || || X || X || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Gem cutter]] || X || X || || || || || || X || || || || || X || || || |
+ | |-style="background:#e5e5e5;" | ||
+ | ! Skill !! [[#Agility|Aglty]] !! [[#Analytical_Ability|Anlyt]] !! [[#Creativity|Cretv]] !! [[#Empathy|Empth]] !! [[#Endurance|Endur]] !! [[#Focus|Focus]] !! [[#Intuition|Intut]] !! [[#Kinesthetic_Sense|Knsth]] !! [[#Linguistic_Ability|Lingu]] !! [[#Memory|Memry]] !! [[#Patience|Patnc]] !! [[#Social_Awareness|Socil]] !! [[#Spatial_Sense|Spatl]] !! [[#Strength|Strng]] !! [[#Toughness|Tough]] !! [[#Willpower|Wlpwr]] | ||
|- | |- | ||
− | | [[ | + | | [[Gem setter]] || X || || X || || || || || X || || || || || X || || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Glassmaker]] || X || || X || || X || || || X || || || || || X || X || || |
|- | |- | ||
− | | [[ | + | | [[Grower]] || X || || || || X || || || X || || || || || || X || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Herbalist]] || X || || || || || || || X || || X || || || || || || |
|- | |- | ||
− | | [[ | + | | [[Intimidator]](**) || X || || || || || || || X || X || || || || || || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Judge of intent]] || || || || X || || || X || || || || || X || || || || |
|- | |- | ||
− | | [[ | + | | [[Knapper]] || X || X || || || || || || X || || || || || X || X || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Leatherworker]] || X || || X || || X || || || X || || || || || X || X || || |
|- | |- | ||
− | |- style="background:# | + | | [[Liar]](**) || || || X || || || || || || X || || || X || || || || |
− | + | |-style="background:#f5f5f5;" | |
− | + | | [[Lye maker]] || || || || || X || || || X || || || || || || X || X || | |
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− | | [[ | + | | [[Mason]] || X || || X || || X || || || X || || || || || X || X || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Mechanic]] || X || X || X || || X || || || || || || || || X || X || || |
|- | |- | ||
− | | [[ | + | | [[Metal crafter]] || X || || X || || X || || || X || || || || || X || X || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Metalsmith]] || X || || X || || X || || || X || || || || || X || X || || |
|- | |- | ||
− | | [[ | + | | [[Military tactics]]<br />(not impl) || || X || X || || || || X || || || || || || || || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Milker]] || X || || || || X || || || X || || || || || || X || || |
|- | |- | ||
− | | [[ | + | | [[Miller]] || X || || || || X || || || X || || || || || || X || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Miner]] || || || || || X || || || X || || || || || X || X || X || X |
|- | |- | ||
− | | [[ | + | | [[Observer]] || || || || || || X || X || || || || || || X || || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Organizer]] || || X || X || || || || || || || || || X || || || || |
+ | |-style="background:#e5e5e5;" | ||
+ | ! Skill !! [[#Agility|Aglty]] !! [[#Analytical_Ability|Anlyt]] !! [[#Creativity|Cretv]] !! [[#Empathy|Empth]] !! [[#Endurance|Endur]] !! [[#Focus|Focus]] !! [[#Intuition|Intut]] !! [[#Kinesthetic_Sense|Knsth]] !! [[#Linguistic_Ability|Lingu]] !! [[#Memory|Memry]] !! [[#Patience|Patnc]] !! [[#Social_Awareness|Socil]] !! [[#Spatial_Sense|Spatl]] !! [[#Strength|Strng]] !! [[#Toughness|Tough]] !! [[#Willpower|Wlpwr]] | ||
|- | |- | ||
− | | [[ | + | | [[Potash maker]] || || || || || X || || || X || || || || || || X || X || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Pump operator]] || || || || || X || || || X || || || || || || X || X || X |
|- | |- | ||
− | | [[ | + | | [[Reader]]<br />(not impl) || || || || || || X || || || X || X || || || || || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Record keeper]] || || X || || || || X || || || || X || || || || || || |
|- | |- | ||
− | | [[ | + | | [[Siege engineer]] || X || X || X || || X || || || || || || || || X || X || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Siege operator]] || || X || || || X || X || || || || || || || X || X || X || |
|- | |- | ||
− | | [[ | + | | [[Soaper]] || || || || || X || || || X || || || || || || X || X || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | | + | | Social(***) || || || || X || || || || || X || || || X || || || || |
|- | |- | ||
− | | [[ | + | | [[Speaker]]<br />(not impl) || || || || || || || || || X || || || || || || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | | + | | [[Stone crafter]] || X || || X || || || || || X || || || || || X || || || |
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− | | [[ | + | | [[Strand extractor]] || X || X || || || X || || || X || || || || || || X || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Student]] || || X || || || || X || || || || X || || || || || || |
|- | |- | ||
− | | [[ | + | | [[Surgeon]] || X || || || || || X || || X || || || || || X || || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Suturer]] || X || || || || || X || || X || || || || || X || || || |
|- | |- | ||
− | | [[ | + | | [[Swimmer]] || X || || || || X || || || X || || || || || X || X || || X |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Tanner]] || X || || || || || || || X || || || || || || || || |
|- | |- | ||
− | | [[ | + | | [[Thresher]] || X || || || || X || || || X || || || || || || X || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Tracker]]<br />(not impl) || || X || || || || X || || || || || || || X || || || |
|- | |- | ||
− | | [[Trapper]] || | + | | [[Trapper]] || X || X || X || || || || || || || || || || X || || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[Weaponsmith]] || | + | | [[Weaponsmith]] || X || || X || || X || || || X || || || || || X || X || || |
+ | |-style="background:#e5e5e5;" | ||
+ | ! Skill !! [[#Agility|Aglty]] !! [[#Analytical_Ability|Anlyt]] !! [[#Creativity|Cretv]] !! [[#Empathy|Empth]] !! [[#Endurance|Endur]] !! [[#Focus|Focus]] !! [[#Intuition|Intut]] !! [[#Kinesthetic_Sense|Knsth]] !! [[#Linguistic_Ability|Lingu]] !! [[#Memory|Memry]] !! [[#Patience|Patnc]] !! [[#Social_Awareness|Socil]] !! [[#Spatial_Sense|Spatl]] !! [[#Strength|Strng]] !! [[#Toughness|Tough]] !! [[#Willpower|Wlpwr]] | ||
|- | |- | ||
− | | [[Weaver]] || | + | | [[Weaver]] || X || || X || || || || || X || || || || || X || || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[Wood crafter]] || | + | | [[Wood crafter]] || X || || X || || || || || X || || || || || X || || || |
|- | |- | ||
− | | [[Wood cutter]] || | + | | [[Wood cutter]] || X || || || || X || || || X || || || || || X || X || || X |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[Wood burner]] || || || || || | + | | [[Wood burner]] || || || || || X || || || X || || || || || || X || X || |
|- | |- | ||
− | | [[Wound dresser]] || | + | | [[Wound dresser]] || X || || || X || || || || X || || || || || X || || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[Wrestler]] || | + | | [[Wrestler]] || X || || || || X || || || X || || || || || X || X || || X |
+ | |- | ||
+ | | Writing(X) || || || X || || || || X || || X || || || || || || || | ||
|} | |} | ||
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(***) Social skills: [[Conversationalist]], [[Flatterer]], [[Negotiator]], [[Persuader]], [[Consoler]], [[Leader]], [[Pacifier]], [[Teacher]], unless otherwise prohibited by traits. Does ''not'' include [[Comedian]], [[Intimidator]], [[Judge of intent]], or [[Liar]]. | (***) Social skills: [[Conversationalist]], [[Flatterer]], [[Negotiator]], [[Persuader]], [[Consoler]], [[Leader]], [[Pacifier]], [[Teacher]], unless otherwise prohibited by traits. Does ''not'' include [[Comedian]], [[Intimidator]], [[Judge of intent]], or [[Liar]]. | ||
+ | |||
+ | (X) Writing skills: [[Poet]], [[Wordsmith]], [[Writer]], not implemented. | ||
Implemented but unknown: | Implemented but unknown: | ||
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'''Recuperation''': | '''Recuperation''': | ||
− | + | Nothing! | |
'''Analytical Ability''': | '''Analytical Ability''': | ||
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== Gaining Attributes == | == Gaining Attributes == | ||
− | It would seem that various skills train various attributes at different rates. For Physical Attributes and Willpower, military training works best. It relatively quickly gives a Dwarf some extra Agility and Strength, making him walk and work faster in all areas (According to [http://www.bay12forums.com/smf/index.php?topic=121573.msg3944723#msg3944723] speed is a factor in determining how fast a | + | It would seem that various skills train various attributes at different rates. For Physical Attributes and Willpower, military training works best. It relatively quickly gives a Dwarf some extra Agility and Strength, making him walk and work faster in all areas (According to [http://www.bay12forums.com/smf/index.php?topic=121573.msg3944723#msg3944723] speed is a factor in determining how fast a labour is completed). |
Attributes are capped in Adventure mode and probably also in Dwarf mode. Those caps are governed by MENT_ATT_CAP_PERC and PHYS_ATT_CAP_PERC. By default the maximum attribute values (barring increases from vampirism and other interactions) are governed by the starting value as well as the median for that caste (that is the middle value in PHYS_ATT_RANGE, for example 1000 for most attributes for Dwarves). | Attributes are capped in Adventure mode and probably also in Dwarf mode. Those caps are governed by MENT_ATT_CAP_PERC and PHYS_ATT_CAP_PERC. By default the maximum attribute values (barring increases from vampirism and other interactions) are governed by the starting value as well as the median for that caste (that is the middle value in PHYS_ATT_RANGE, for example 1000 for most attributes for Dwarves). | ||
attribute_cap = starting_value + max {starting_value, median} | attribute_cap = starting_value + max {starting_value, median} | ||
− | The speed of learning attributes is governed by "cost to improve" in PHYS_ATT_RATES and MENT_ATT_RATES. By default CTI for attributes is 500, which means the counter for using that attribute has to be incremented 500 times for the Dwarf to gain 1 in that attribute. The lower the CTI, the faster an attribute increases. According to [http://www.bay12forums.com/smf/index.php?topic=66525.msg3993120#msg3993120] the counter is incremented every ten ticks a skill using that attribute is in use. This means it takes 5000 TUs or just over 4 in-game days of continuous | + | The speed of learning attributes is governed by "cost to improve" in PHYS_ATT_RATES and MENT_ATT_RATES. By default CTI for attributes is 500, which means the counter for using that attribute has to be incremented 500 times for the Dwarf to gain 1 in that attribute. The lower the CTI, the faster an attribute increases. According to [http://www.bay12forums.com/smf/index.php?topic=66525.msg3993120#msg3993120] the counter is incremented every ten ticks a skill using that attribute is in use. This means it takes 5000 TUs or just over 4 in-game days of continuous labour to improve an attribute by 1. The improved attribute gain from military training may stem from the fact, that sparring and individual combat drills train multiple skills at the same time. |