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Editing v0.34:Attribute

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{{Quality|Exceptional|20:49, 2 July 2013 (UTC)}}
 
 
{{av}}
 
{{av}}
 +
{{Quality|Fine|04:17, 24 May 2010 (UTC)}}
 +
 
A creature has numerous attributes which affect its performance at various tasks.  These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul.
 
A creature has numerous attributes which affect its performance at various tasks.  These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul.
  
Line 287: Line 288:
 
| 2000 - 2249 || great creativity
 
| 2000 - 2249 || great creativity
 
|-
 
|-
| 1751 - 1999 || very good creativity
+
| 1750 - 1999 || very good creativity
 
|-
 
|-
| 1500 - 1750 || good creativity
+
| 1500 - 1749 || good creativity
 
|-
 
|-
 
| 751 - 1000 || meager creativity
 
| 751 - 1000 || meager creativity
Line 302: Line 303:
 
|-
 
|-
 
|
 
|
 
 
===Intuition===
 
===Intuition===
 
{| {{prettytable}}
 
{| {{prettytable}}
Line 541: Line 541:
  
 
== Skills by Associated Attributes ==
 
== Skills by Associated Attributes ==
:''If your browser cannot display this table properly you can view the [[Attribute_table_old|legacy version]].''
 
 
 
{| border="1" cellpadding="2" style="border-spacing: 0; border-width: 1px; border-style: solid; text-align:center;"
 
{| border="1" cellpadding="2" style="border-spacing: 0; border-width: 1px; border-style: solid; text-align:center;"
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
+
|- style="background:#e5e5e5;"
! style="text-align:center;" | <br><br><br><br><br><br>Skill
+
! Skill !! [[#Agility|Aglty]] !! [[#Analytical_Ability|Anlyt]] !! [[#Creativity|Cretv]] !! [[#Empathy|Empth]] !! [[#Endurance|Endur]] !! [[#Focus|Focus]] !! [[#Intuition|Intut]] !! [[#Kinesthetic_Sense|Knsth]] !! [[#Linguistic_Ability|Lingu]] !! [[#Memory|Memry]] !! [[#Patience|Patnc]] !! [[#Social_Awareness|Socil]] !! [[#Spatial_Sense|Spatl]] !! [[#Strength|Strng]] !! [[#Toughness|Tough]] !! [[#Willpower|Wlpwr]]
{{Rotated-heading|[[#Agility|Agility]]}}
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 
{{Rotated-heading|[[#Memory|Memory]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 
{{Rotated-heading|[[#Strength|Strength]]}}
 
{{Rotated-heading|[[#Toughness|Toughness]]}}
 
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Ambusher]] || {{X}} || || || || || {{X}} || || {{X}} || || || || || {{X}} || || ||  
+
| [[Ambusher]] || X || || || || || X || || X || || || || || X || || ||  
 
|-
 
|-
| [[Animal caretaker]] ||{{X}}||{{X}}|| ||{{X}}|| || || || || ||{{X}}|| || || || || ||  
+
| [[Animal caretaker]] || X || X || || X || || || || || || X || || || || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Animal dissector]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || ||  
+
| [[Animal dissector]] || X || || || || || || || X || || || || || || || ||  
 
|-
 
|-
| [[Animal trainer]] ||{{X}}|| || ||{{X}}||{{X}}|| ||{{X}}|| || || ||{{X}}|| || || ||{{X}}||  
+
| [[Animal trainer]] || X || || || X || X || || X || || || || X || || || || X ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Appraiser]] || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || || ||  
+
| [[Appraiser]] || || X || || || || || X || || || X || || || || || ||  
 
|-
 
|-
| [[Archer]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Archer]] || X || || || || || X || || X || || || || || X || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Armor user]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| {{X}}
+
| [[Armor user]] || || || || || X || || || X || || || || || || X || X || X
 
|-
 
|-
| [[Armorsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Armorsmith]] || X || || X || || X || || || X || || || || || X || X || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Biter]] || || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}
+
| [[Biter]] || || || || || X || || || X || || || || || X || X || X || X
 
|-
 
|-
| [[Blowgunner]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Blowgunner]] || X || || || || || X || || X || || || || || X || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Bone carver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Bone carver]] || X || || X || || || || || X || || || || || X || || ||  
 
|-
 
|-
| [[Bone doctor]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Bone doctor]] || X || || || || || X || || X || || || || || X || X || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Bowman]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Bowman]] || X || || || || || X || || X || || || || || X || || ||  
 
|-
 
|-
| [[Bowyer]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Bowyer]] || X || || X || || || || || X || || || || || X || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Brewer]] ||{{X}}|| || || || || || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Brewer]] || X || || || || || || || X || || || || || || X || ||  
 
|-
 
|-
| [[Building designer]] || ||{{X}}||{{X}}|| || || || || || || || || ||{{X}}|| || ||  
+
| [[Building designer]] || || X || X || || || || || || || || || || X || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Butcher]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Butcher]] || X || || || || X || || || X || || || || || || X || ||  
 
|-
 
|-
| [[Carpenter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Carpenter]] || X || || X || || || || || X || || || || || X || X || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Cheese maker]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Cheese maker]] || X || X || X || || X || || || X || || || || || || X || ||  
 
|-
 
|-
| [[Clothier]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Clothier]] || X || || X || || || || || X || || || || || X || || ||  
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
+
|-style="background:#e5e5e5;"
! style="text-align:center;" | <br><br><br><br><br><br>Skill
+
! Skill !! [[#Agility|Aglty]] !! [[#Analytical_Ability|Anlyt]] !! [[#Creativity|Cretv]] !! [[#Empathy|Empth]] !! [[#Endurance|Endur]] !! [[#Focus|Focus]] !! [[#Intuition|Intut]] !! [[#Kinesthetic_Sense|Knsth]] !! [[#Linguistic_Ability|Lingu]] !! [[#Memory|Memry]] !! [[#Patience|Patnc]] !! [[#Social_Awareness|Socil]] !! [[#Spatial_Sense|Spatl]] !! [[#Strength|Strng]] !! [[#Toughness|Tough]] !! [[#Willpower|Wlpwr]]
{{Rotated-heading|[[#Agility|Agility]]}}
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 
{{Rotated-heading|[[#Memory|Memory]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 
{{Rotated-heading|[[#Strength|Strength]]}}
 
{{Rotated-heading|[[#Toughness|Toughness]]}}
 
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
 
|-
 
|-
| Combat(*) ||{{X}}|| || || || || || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}
+
| Combat(*) || X || || || || || || || X || || || || || X || X || X || X
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Comedian]](**) ||{{X}}|| ||{{X}}|| || || || ||{{X}}||{{X}}|| || || || || || ||  
+
| [[Comedian]](**) || X || || X || || || || || X || X || || || || || || ||  
 
|-
 
|-
| [[Cook]] ||{{X}}||{{X}}||{{X}}|| || || || ||{{X}}|| || || || || || || ||  
+
| [[Cook]] || X || X || X || || || || || X || || || || || || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Crossbowman]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Crossbowman]] || X || || || || || X || || X || || || || || X || || ||  
 
|-
 
|-
| [[Crutch walker]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| || || {{X}}
+
| [[Crutch walker]] || X || || || || X || || || X || || || || || X || || || X
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Diagnostician]] || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || || ||  
+
| [[Diagnostician]] || || X || || || || || X || || || X || || || || || ||  
 
|-
 
|-
| [[Dodger]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| {{X}}
+
| [[Dodger]] || X || || || || X || || || X || || || || || X || || X || X
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Dyer]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Dyer]] || X || || || || X || || || X || || || || || || X || ||  
 
|-
 
|-
| [[Engraver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Engraver]] || X || || X || || || || || X || || || || || X || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Fish cleaner]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || || || ||  
+
| [[Fish cleaner]] || X || || || || X || || || X || || || || || || || ||  
 
|-
 
|-
| [[Fish dissector]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || ||  
+
| [[Fish dissector]] || X || || || || || || || X || || || || || || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Fisherdwarf]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || ||{{X}}|| || ||{{X}}|| ||  
+
| [[Fisherdwarf]] || X || || || || || X || || X || || || X || || || X || ||  
 
|-
 
|-
| [[Furnace operator]] || ||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||  
+
| [[Furnace operator]] || || X || || || X || || || X || || || || || || X || X ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Gem cutter]] ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Gem cutter]] || X || X || || || || || || X || || || || || X || || ||  
 
|-
 
|-
| [[Gem setter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Gem setter]] || X || || X || || || || || X || || || || || X || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Glassmaker]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Glassmaker]] || X || || X || || X || || || X || || || || || X || X || ||  
 
|-
 
|-
| [[Grower]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Grower]] || X || || || || X || || || X || || || || || || X || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Herbalist]] ||{{X}}|| || || || || || ||{{X}}|| ||{{X}}|| || || || || ||  
+
| [[Herbalist]] || X || || || || || || || X || || X || || || || || ||  
 
|-
 
|-
| [[Intimidator]](**) ||{{X}}|| || || || || || ||{{X}}||{{X}}|| || || || || || ||  
+
| [[Intimidator]](**) || X || || || || || || || X || X || || || || || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Judge of intent]] || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| || || ||  
+
| [[Judge of intent]] || || || || X || || || X || || || || || X || || || ||  
 
|-
 
|-
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
+
|-style="background:#e5e5e5;"
! style="text-align:center;" | <br><br><br><br><br><br>Skill
+
! Skill !! [[#Agility|Aglty]] !! [[#Analytical_Ability|Anlyt]] !! [[#Creativity|Cretv]] !! [[#Empathy|Empth]] !! [[#Endurance|Endur]] !! [[#Focus|Focus]] !! [[#Intuition|Intut]] !! [[#Kinesthetic_Sense|Knsth]] !! [[#Linguistic_Ability|Lingu]] !! [[#Memory|Memry]] !! [[#Patience|Patnc]] !! [[#Social_Awareness|Socil]] !! [[#Spatial_Sense|Spatl]] !! [[#Strength|Strng]] !! [[#Toughness|Tough]] !! [[#Willpower|Wlpwr]]
{{Rotated-heading|[[#Agility|Agility]]}}
 
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 
{{Rotated-heading|[[#Memory|Memory]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 
{{Rotated-heading|[[#Strength|Strength]]}}
 
{{Rotated-heading|[[#Toughness|Toughness]]}}
 
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
 
|-
 
|-
| [[Knapper]] ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Knapper]] || X || X || || || || || || X || || || || || X || X || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Leatherworker]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Leatherworker]] || X || || X || || X || || || X || || || || || X || X || ||  
 
|-
 
|-
| [[Liar]](**) || || ||{{X}}|| || || || || ||{{X}}|| || ||{{X}}|| || || ||  
+
| [[Liar]](**) || || || X || || || || || || X || || || X || || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Lye maker]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||  
+
| [[Lye maker]] || || || || || X || || || X || || || || || || X || X ||  
 
|-
 
|-
| [[Mason]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Mason]] || X || || X || || X || || || X || || || || || X || X || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Mechanic]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || || || || || || ||{{X}}||{{X}}|| ||  
+
| [[Mechanic]] || X || X || X || || X || || || || || || || || X || X || ||  
 
|-
 
|-
| [[Metal crafter]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Metal crafter]] || X || || X || || X || || || X || || || || || X || X || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Metalsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Metalsmith]] || X || || X || || X || || || X || || || || || X || X || ||  
 
|-
 
|-
| [[Milker]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Milker]] || X || || || || X || || || X || || || || || || X || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Miller]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Miller]] || X || || || || X || || || X || || || || || || X || ||  
 
|-
 
|-
| [[Miner]] || || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}}
+
| [[Miner]] || || || || || X || || || X || || || || || X || X || X || X
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Observer]] || || || || || ||{{X}}||{{X}}|| || || || || ||{{X}}|| || ||  
+
| [[Observer]] || || || || || || X || X || || || || || || X || || ||  
 
|-
 
|-
| [[Organizer]] || ||{{X}}||{{X}}|| || || || || || || || ||{{X}}|| || || ||  
+
| [[Organizer]] || || X || X || || || || || || || || || X || || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Potash maker]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||  
+
| [[Potash maker]] || || || || || X || || || X || || || || || || X || X ||  
 
|-
 
|-
| [[Pump operator]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| {{X}}
+
| [[Pump operator]] || || || || || X || || || X || || || || || || X || X || X
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Record keeper]] || ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| || || || || ||  
+
| [[Record keeper]] || || X || || || || X || || || || X || || || || || ||  
 
|-
 
|-
| [[Siege engineer]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || || || || || || ||{{X}}||{{X}}|| ||  
+
| [[Siege engineer]] || X || X || X || || X || || || || || || || || X || X || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Siege operator]] || ||{{X}}|| || ||{{X}}||{{X}}|| || || || || || ||{{X}}||{{X}}||{{X}}||  
+
| [[Siege operator]] || || X || || || X || X || || || || || || || X || X || X ||  
 
|-
 
|-
| [[Soaper]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||  
+
| [[Soaper]] || || || || || X || || || X || || || || || || X || X ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| Social(***) || || || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || ||  
+
| Social(***) || || || || X || || || || || X || || || X || || || ||  
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
+
 
! style="text-align:center;" | <br><br><br><br><br><br>Skill
+
|-style="background:#e5e5e5;"
{{Rotated-heading|[[#Agility|Agility]]}}
+
! Skill !! [[#Agility|Aglty]] !! [[#Analytical_Ability|Anlyt]] !! [[#Creativity|Cretv]] !! [[#Empathy|Empth]] !! [[#Endurance|Endur]] !! [[#Focus|Focus]] !! [[#Intuition|Intut]] !! [[#Kinesthetic_Sense|Knsth]] !! [[#Linguistic_Ability|Lingu]] !! [[#Memory|Memry]] !! [[#Patience|Patnc]] !! [[#Social_Awareness|Socil]] !! [[#Spatial_Sense|Spatl]] !! [[#Strength|Strng]] !! [[#Toughness|Tough]] !! [[#Willpower|Wlpwr]]
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 
{{Rotated-heading|[[#Creativity|Creativity]]}}
 
{{Rotated-heading|[[#Empathy|Empathy]]}}
 
{{Rotated-heading|[[#Endurance|Endurance]]}}
 
{{Rotated-heading|[[#Focus|Focus]]}}
 
{{Rotated-heading|[[#Intuition|Intuition]]}}
 
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 
{{Rotated-heading|[[#Memory|Memory]]}}
 
{{Rotated-heading|[[#Patience|Patience]]}}
 
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 
{{Rotated-heading|[[#Strength|Strength]]}}
 
{{Rotated-heading|[[#Toughness|Toughness]]}}
 
{{Rotated-heading|[[#Willpower|Willpower]]}}
 
 
|-
 
|-
| [[Stone crafter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Stone crafter]] || X || || X || || || || || X || || || || || X || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Strand extractor]] ||{{X}}||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Strand extractor]] || X || X || || || X || || || X || || || || || || X || ||  
 
|-
 
|-
| [[Student]] || ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| || || || || ||  
+
| [[Student]] || || X || || || || X || || || || X || || || || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Surgeon]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Surgeon]] || X || || || || || X || || X || || || || || X || || ||  
 
|-
 
|-
| [[Suturer]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Suturer]] || X || || || || || X || || X || || || || || X || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Swimmer]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}
+
| [[Swimmer]] || X || || || || X || || || X || || || || || X || X || || X
 
|-
 
|-
| [[Tanner]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || ||  
+
| [[Tanner]] || X || || || || || || || X || || || || || || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Thresher]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| ||  
+
| [[Thresher]] || X || || || || X || || || X || || || || || || X || ||  
 
|-
 
|-
| [[Trapper]] ||{{X}}||{{X}}||{{X}}|| || || || || || || || || ||{{X}}|| || ||  
+
| [[Trapper]] || X || X || X || || || || || || || || || || X || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Weaponsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| ||  
+
| [[Weaponsmith]] || X || || X || || X || || || X || || || || || X || X || ||  
 
|-
 
|-
| [[Weaver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Weaver]] || X || || X || || || || || X || || || || || X || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Wood crafter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Wood crafter]] || X || || X || || || || || X || || || || || X || || ||  
 
|-
 
|-
| [[Wood cutter]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}
+
| [[Wood cutter]] || X || || || || X || || || X || || || || || X || X || || X
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Wood burner]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}||  
+
| [[Wood burner]] || || || || || X || || || X || || || || || || X || X ||  
 
|-
 
|-
| [[Wound dresser]] ||{{X}}|| || ||{{X}}|| || || ||{{X}}|| || || || ||{{X}}|| || ||  
+
| [[Wound dresser]] || X || || || X || || || || X || || || || || X || || ||  
 
|-style="background:#f5f5f5;"
 
|-style="background:#f5f5f5;"
| [[Wrestler]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}}
+
| [[Wrestler]] || X || || || || X || || || X || || || || || X || X || || X
 
|}
 
|}
  
Line 814: Line 749:
 
'''Recuperation''':
 
'''Recuperation''':
  
Swimming while drowning(Slow gain) {{Verify}}, Recovering from wounds {{Verify}}
+
Nothing!
  
 
'''Analytical Ability''':
 
'''Analytical Ability''':
Line 882: Line 817:
 
== Gaining Attributes ==  
 
== Gaining Attributes ==  
  
It would seem that various skills train various attributes at different rates. For Physical Attributes and Willpower, military training works best. It relatively quickly gives a Dwarf some extra Agility and Strength, making him walk and work faster in all areas (According to [http://www.bay12forums.com/smf/index.php?topic=121573.msg3944723#msg3944723] speed is a factor in determining how fast a labor is completed).   
+
It would seem that various skills train various attributes at different rates. For Physical Attributes and Willpower, military training works best. It relatively quickly gives a Dwarf some extra Agility and Strength, making him walk and work faster in all areas (According to [http://www.bay12forums.com/smf/index.php?topic=121573.msg3944723#msg3944723] speed is a factor in determining how fast a labour is completed).   
  
 
Attributes are capped in Adventure mode and probably also in Dwarf mode. Those caps are governed by MENT_ATT_CAP_PERC and PHYS_ATT_CAP_PERC. By default the maximum attribute values (barring increases from vampirism and other interactions) are governed by the starting value as well as the median for that caste (that is the middle value in PHYS_ATT_RANGE, for example 1000 for most attributes for Dwarves).  
 
Attributes are capped in Adventure mode and probably also in Dwarf mode. Those caps are governed by MENT_ATT_CAP_PERC and PHYS_ATT_CAP_PERC. By default the maximum attribute values (barring increases from vampirism and other interactions) are governed by the starting value as well as the median for that caste (that is the middle value in PHYS_ATT_RANGE, for example 1000 for most attributes for Dwarves).  
 
attribute_cap = starting_value + max {starting_value, median}  
 
attribute_cap = starting_value + max {starting_value, median}  
  
The speed of learning attributes is governed by "cost to improve" in PHYS_ATT_RATES and MENT_ATT_RATES. By default CTI for attributes is 500, which means the counter for using that attribute has to be incremented 500 times for the Dwarf to gain 1 in that attribute. The lower the CTI, the faster an attribute increases. According to [http://www.bay12forums.com/smf/index.php?topic=66525.msg3993120#msg3993120] the counter is incremented every ten ticks a skill using that attribute is in use. This means it takes 5000 TUs or just over 4 in-game days of continuous labor to improve an attribute by 1. The improved attribute gain from military training may stem from the fact, that sparring and individual combat drills train multiple skills at the same time.
+
The speed of learning attributes is governed by "cost to improve" in PHYS_ATT_RATES and MENT_ATT_RATES. By default CTI for attributes is 500, which means the counter for using that attribute has to be incremented 500 times for the Dwarf to gain 1 in that attribute. The lower the CTI, the faster an attribute increases. According to [http://www.bay12forums.com/smf/index.php?topic=66525.msg3993120#msg3993120] the counter is incremented every ten ticks a skill using that attribute is in use. This means it takes 5000 TUs or just over 4 in-game days of continuous labour to improve an attribute by 1. The improved attribute gain from military training may stem from the fact, that sparring and individual combat drills train multiple skills at the same time.

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