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Editing v0.34:Axle
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Axles are constructed via the [[machine component]]s screen: {{k|b}}-{{k|M}}-{{k|h}} for horizontal, {{k|b}}-{{k|M}}-{{k|v}} for vertical. | Axles are constructed via the [[machine component]]s screen: {{k|b}}-{{k|M}}-{{k|h}} for horizontal, {{k|b}}-{{k|M}}-{{k|v}} for vertical. | ||
− | Horizontal axles require [[wood]] to construct: one log for 1-3 tiles length, two for 4-7, or three for 8-10 | + | Horizontal axles require [[wood]] to construct: one log for 1-3 tiles length, two for 4-7, or three for 8-10. Horizontal axles run East-West by default, but can be built oriented North-South. Vertical axles require one log for every z-level. As they are made of wood, axles are NOT magma-proof, except for those made of [[nether-cap]]. |
Changing direction requires a [[gear assembly]] at the corner between two perpendicular axles, whether they are horizontal and vertical, or N-S horizontal and E-W horizontal. | Changing direction requires a [[gear assembly]] at the corner between two perpendicular axles, whether they are horizontal and vertical, or N-S horizontal and E-W horizontal. | ||
− | Floor tiles will obstruct the transfer of power over z-levels, so [[channel]]s need to be dug through every floor through which a vertical axle passes. (It is not possible to build a vertical axle through [[stairs]].) | + | Floor tiles will obstruct the transfer of power over z-levels, so [[channel]]s need to be dug through every floor through which a vertical axle passes. (It is not possible to build a vertical axle through [[stairs]].) |
Axles do not block unit movement and can be crossed by dwarves without being spooled around them. But keep in mind that digging channels for a vertical axle usually results in a hole that cannot be crossed. | Axles do not block unit movement and can be crossed by dwarves without being spooled around them. But keep in mind that digging channels for a vertical axle usually results in a hole that cannot be crossed. | ||
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{{Category|Machine components}} | {{Category|Machine components}} | ||
{{buildings}} | {{buildings}} |