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Editing v0.34:Bedroom design
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The simplest approach resolving dwarven sleeping requirements is to have all your dwarves sleep in a large communal [[dormitory]]. The smallest ''bedroom design'' possible is a corridor with notched spaces for beds. | The simplest approach resolving dwarven sleeping requirements is to have all your dwarves sleep in a large communal [[dormitory]]. The smallest ''bedroom design'' possible is a corridor with notched spaces for beds. | ||
− | Players frequently want designs which maximize positive thought and minimize the path distance between a dwarf's food, drink, job and home | + | Players frequently want designs which maximize positive thought and minimize the path distance between a dwarf's food, drink, job and home. Historically, this process was further complicated when the [[dwarven economy]] kicked in, and a wide range of "[[Room#Specific room quality grades|room qualities]]" were needed, and poor dwarves were kicked out of over-priced quarters (the dwarven economy is currently disabled). To this end, a number of solutions, some surprisingly elegant, have been produced. |
− | Many of the designs shown here were taken from [http://www. | + | Many of the designs shown here were taken from [http://www.bay12games.com/forum/index.php?topic=16901.0 this forum post]. |
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=== The multiply-overlapping single bedroom === | === The multiply-overlapping single bedroom === | ||
− | A variation on the dormitory can produce large numbers of cheap, high quality bedrooms, very easily. Start with a large room, perhaps 20 x 20 tiles, and put many beds in it. From each of those beds, create a bedroom that covers the entire room. Each of the rooms overlaps the other rooms, and therefore suffers a quality modifier, but the room is large enough that its size can dominate the quality calculation. | + | A variation on the dormitory can produce large numbers of cheap, high quality bedrooms, very easily. Start with a large room, perhaps 20 x 20 tiles, and put many beds in it. From each of those beds, create a bedroom that covers the entire room. Each of the rooms overlaps the other rooms, and therefore suffers a quality modifier, but the room is large enough that its size can dominate the quality calculation. A room this size with a couple hundred beds in it, and some combination of smoothing, engraving, or multiple pieces of cheap furniture, can be of any quality level that is desired, from modest to royal. |
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=High density,single floor, quick housing= | =High density,single floor, quick housing= | ||
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[[image:VaniverGreek48.png|right|thumb| 48 tile design]] | [[image:VaniverGreek48.png|right|thumb| 48 tile design]] | ||
Minimizing walking distances requires good use of vertical space. This plan is simple, scalable, and only takes up a few floors - 6 if you have 32 per floor, 4 if you have 48. The maximum walking distance should be less than 20 (walking up/down stairs counts as one distance.).[[image:VaniverGreek32.png|center|thumb| 32 tile design]] | Minimizing walking distances requires good use of vertical space. This plan is simple, scalable, and only takes up a few floors - 6 if you have 32 per floor, 4 if you have 48. The maximum walking distance should be less than 20 (walking up/down stairs counts as one distance.).[[image:VaniverGreek32.png|center|thumb| 32 tile design]] | ||
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=== Shaft design === | === Shaft design === | ||
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=== Modified Windmill Villas === | === Modified Windmill Villas === | ||
− | This is the most efficient method I have seen, and it keeps the central | + | This is the most efficient method I have seen, and it keeps the central stair case as well. |
(Calculations use 8 levels) | (Calculations use 8 levels) | ||
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− | This | + | This uses only 9 tiles per bedroom overall, an amazing feat, since the mathematical minimum is 8 tiles per bedroom! |
=Repeating patterns & fractals= | =Repeating patterns & fractals= | ||
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===Fractal modified for 3d=== | ===Fractal modified for 3d=== | ||
− | This was created by palin88 from [http://www. | + | This was created by palin88 from [http://www.bay12games.com/forum/index.php?topic=17784.msg17413 Bay12Games forum] in order to make a three-dimensional version of Raynard's Fractal Design. |
[[File:Palin88_Bedroom_Design.png]] | [[File:Palin88_Bedroom_Design.png]] | ||
− | ===Hallway with office=== | + | ===Hallway with office by multibeast=== |
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− | + | ¦B¦B¦B¦B¦B¦-+ +-¦B¦B¦B¦B¦B+ ¦ | |
+ | ¦ +---------+╤¦ ¦b+---------+ + | ||
+ | ¦ ¦B¦B¦B¦B¦B¦╥¦ ¦r¦B¦B¦B¦B¦B¦ ¦ | ||
+ | ¦ ¦k¦k¦k¦k¦k¦H¦ ¦H¦k¦k¦k¦k¦k¦ ¦ | ||
+ | ¦ ¦c¦c¦c¦c¦c¦ ¦c¦c¦c¦c¦c¦ ¦ | ||
+ | ¦ ¦D¦D¦D¦D¦D¦ ¦D¦D¦D¦D¦D¦ ¦ | ||
+ | X | ||
+ | ¦ ¦D¦D¦D¦D¦D¦ ¦D¦D¦D¦D¦D¦ ¦ | ||
+ | ¦ ¦c¦c¦c¦c¦c¦ ¦c¦c¦c¦c¦c¦ ¦ | ||
+ | ¦ ¦k¦k¦k¦k¦k¦H¦ ¦H¦k¦k¦k¦k¦k¦ ¦ | ||
+ | ¦ ¦B¦B¦B¦B¦B¦╥¦ ¦╥¦B¦B¦B¦B¦B¦ ¦ | ||
+ | ¦ +---------+╤¦ ¦╤+---------+ | ||
+ | H=door or chair if you want to keep it only 2blocks big | ||
+ | you can repeat this roomplan and use the staircases as big rooms for nobels | ||
+ | or leave the center 9blocks full and dig a chanel from the floor above in the middle for a well above | ||
{{Buildings}} | {{Buildings}} | ||
{{Category|Design}} | {{Category|Design}} |