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Editing v0.34:Bridge
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All bridges in DF can be either raised or retracted by linking it to a trigger with [[mechanism]]s. This requires a dwarf with the [[mechanics]] labor activated. | All bridges in DF can be either raised or retracted by linking it to a trigger with [[mechanism]]s. This requires a dwarf with the [[mechanics]] labor activated. | ||
− | If a bridge is set to retract when | + | If a bridge is set to retract when the [[lever]] is pulled, the bridge essentially disappears, ''tossing'' anything (friend, foe, or object) on the bridge onto whatever is underneath. Clearly this can be used to drop your enemies to rocky/watery/fiery deaths (or anything more imaginative you can think up!). Note that the creatures and objects are "tossed" with a semi-random initial velocity; this can reduce the lethality of pit traps (creatures bouncing off the walls lose the precious momentum that would otherwise result in an unsurvivable splat at the bottom), interfere with the reproducibility of dwarven !!SCIENCE!!, and be [[exploit]]ed as the key mechanic in [[#Coinstar training|coinstar training]]. |
− | If a bridge is set to raise when | + | If a bridge is set to raise when the lever is pulled, the bridge will become a [[wall]] along the edge selected with the {{k|w}}{{k|a}}{{k|d}}{{k|x}} keys when placing the bridge. When activated, the bridge "raises" very quickly, flinging anything on the bridge into the air, with unpleasant if not always deadly side effects. The resulting wall is always one z-level tall, watertight, and invulnerable to [[building destroyer]]s. Raising "drawbridges" can be used to block fortress entrances and corridors. When lowered, bridges will destroy anything on the underlying tiles. By destroying we mean dwarves, foes, and items will entirely disappear from the game, a rare event which led to the creation of the term [[dwarven atom smasher]]. |
Any water displaced by a raising bridge is destroyed regardless of how much open space is on each side or above. Water resting atop a retracting bridge falls straight down as soon as the bridge retracts. | Any water displaced by a raising bridge is destroyed regardless of how much open space is on each side or above. Water resting atop a retracting bridge falls straight down as soon as the bridge retracts. | ||
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===Coinstar training=== | ===Coinstar training=== | ||
The mechanical "tossing" action of retracting bridges can be used for training [[armor user]] and associated traits by repeatedly flinging small items at the trainee. See [[Danger_room#Coinstar_Room|Danger room]] for more information. | The mechanical "tossing" action of retracting bridges can be used for training [[armor user]] and associated traits by repeatedly flinging small items at the trainee. See [[Danger_room#Coinstar_Room|Danger room]] for more information. | ||
− | Alternatively, this design can be used as a trap: invaders atop a retracting bridge inside | + | Alternatively, this design can be used as a trap: invaders atop a retracting bridge inside locked room will get thrown around and optionally pummelled with "ammunition" like stones or weapons placed in the room. |
{{buildings}} | {{buildings}} |