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Editing v0.34:Color
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'''Color''' is used to express various information, from a dwarf's [[profession]] to the natural color of a terrain feature to the material an item is made of. | '''Color''' is used to express various information, from a dwarf's [[profession]] to the natural color of a terrain feature to the material an item is made of. | ||
− | :* ''If looking for different colors for the game as seen on your computer screen, see [[color | + | :* ''If looking for different colors for the game as seen on your computer screen, see [[color schemes]].'' |
− | :* ''If looking for the different colors used to represent different dwarves, see [[Skill#Professions, colors, & skill categories|Skill categories]].'' | + | :* ''If looking for the different colors used to represent different dwarves, see [[Skill#Professions, colors, & skill categories|Skill categories]].)'' |
:* ''If looking for colors of items listed in the z-stocks menu, see [[Stocks#Color_Code|Stocks]].'' | :* ''If looking for colors of items listed in the z-stocks menu, see [[Stocks#Color_Code|Stocks]].'' | ||
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== Modding color == | == Modding color == | ||
− | If you wish to change how a specific item appears in the game, you can modify what colors are associated with that item.* Various moddable files use one of the two color definitions below. | + | If you wish to change how a specific item appears in the game, you can modify what colors are associated with that item.* Various moddable files use one of the the two color definitions below. |
=== Color values === | === Color values === | ||
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! style="padding: 0.15em 0.4em; width: 3em" | Bri. | ! style="padding: 0.15em 0.4em; width: 3em" | Bri. | ||
! style="padding: 0.15em 0.4em; width: 9em" | Name | ! style="padding: 0.15em 0.4em; width: 9em" | Name | ||
− | |||
|- style="color: white; background: {{fgcolor|0:1}}" | |- style="color: white; background: {{fgcolor|0:1}}" | ||
| style="padding: 0.15em 0.4em" | 0 | | style="padding: 0.15em 0.4em" | 0 | ||
| style="padding: 0.15em 0.4em" | 1 | | style="padding: 0.15em 0.4em" | 1 | ||
| style="padding: 0.15em 0.4em; text-align: left" | Dark grey | | style="padding: 0.15em 0.4em; text-align: left" | Dark grey | ||
− | + | |- style="color: black; background: {{fgcolor|1:1}}" | |
− | |- style="color: | ||
| style="padding: 0.15em 0.4em" | 1 | | style="padding: 0.15em 0.4em" | 1 | ||
| style="padding: 0.15em 0.4em" | 1 | | style="padding: 0.15em 0.4em" | 1 | ||
| style="padding: 0.15em 0.4em; text-align: left" | Light blue | | style="padding: 0.15em 0.4em; text-align: left" | Light blue | ||
− | |||
|- style="color: black; background: {{fgcolor|2:1}}" | |- style="color: black; background: {{fgcolor|2:1}}" | ||
| style="padding: 0.15em 0.4em" | 2 | | style="padding: 0.15em 0.4em" | 2 | ||
| style="padding: 0.15em 0.4em" | 1 | | style="padding: 0.15em 0.4em" | 1 | ||
| style="padding: 0.15em 0.4em; text-align: left" | Light green | | style="padding: 0.15em 0.4em; text-align: left" | Light green | ||
− | |||
|- style="color: black; background: {{fgcolor|3:1}}" | |- style="color: black; background: {{fgcolor|3:1}}" | ||
| style="padding: 0.15em 0.4em" | 3 | | style="padding: 0.15em 0.4em" | 3 | ||
| style="padding: 0.15em 0.4em" | 1 | | style="padding: 0.15em 0.4em" | 1 | ||
| style="padding: 0.15em 0.4em; text-align: left" | Light cyan | | style="padding: 0.15em 0.4em; text-align: left" | Light cyan | ||
− | |||
|- style="color: black; background: {{fgcolor|4:1}}" | |- style="color: black; background: {{fgcolor|4:1}}" | ||
| style="padding: 0.15em 0.4em" | 4 | | style="padding: 0.15em 0.4em" | 4 | ||
| style="padding: 0.15em 0.4em" | 1 | | style="padding: 0.15em 0.4em" | 1 | ||
| style="padding: 0.15em 0.4em; text-align: left" | Light red | | style="padding: 0.15em 0.4em; text-align: left" | Light red | ||
− | |||
|- style="color: black; background: {{fgcolor|5:1}}" | |- style="color: black; background: {{fgcolor|5:1}}" | ||
| style="padding: 0.15em 0.4em" | 5 | | style="padding: 0.15em 0.4em" | 5 | ||
| style="padding: 0.15em 0.4em" | 1 | | style="padding: 0.15em 0.4em" | 1 | ||
| style="padding: 0.15em 0.4em; text-align: left" | Light magenta | | style="padding: 0.15em 0.4em; text-align: left" | Light magenta | ||
− | |||
|- style="color: black; background: {{fgcolor|6:1}}" | |- style="color: black; background: {{fgcolor|6:1}}" | ||
| style="padding: 0.15em 0.4em" | 6 | | style="padding: 0.15em 0.4em" | 6 | ||
| style="padding: 0.15em 0.4em" | 1 | | style="padding: 0.15em 0.4em" | 1 | ||
| style="padding: 0.15em 0.4em; text-align: left" | Yellow | | style="padding: 0.15em 0.4em; text-align: left" | Yellow | ||
− | |||
|- style="color: black; background: {{fgcolor|7:1}}" | |- style="color: black; background: {{fgcolor|7:1}}" | ||
| style="padding: 0.15em 0.4em" | 7 | | style="padding: 0.15em 0.4em" | 7 | ||
| style="padding: 0.15em 0.4em" | 1 | | style="padding: 0.15em 0.4em" | 1 | ||
| style="padding: 0.15em 0.4em; text-align: left" | White | | style="padding: 0.15em 0.4em; text-align: left" | White | ||
− | |||
|} | |} | ||
|} | |} | ||
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====Values 8-15==== | ====Values 8-15==== | ||
− | If the brightness value is 1 or another nonzero number, it adds 8 to the foreground color. If the final value of the foreground or background is 8-15, it appears as a "bright" color. | + | If the brightness value is 1 or another nonzero number, it adds 8 to the foreground color. If the final value of the foreground or background is 8-15, it appears as a "bright" color. As these values can be manually typed in instead of using the brightness value, you can also give the background a bright color with this method. |
+ | |||
+ | ====Values higher than 15:==== | ||
− | + | If the foreground color is higher than 15 for any reason, the tile or creature will take the color of whatever tile was in that position on the screen in the previous frame. If the background color value is higher than 15, it also acts this way, taking the background color of the previous tile to inhabit that location. <sup>[Disputed - see talk]</sup> | |
== By Color == | == By Color == | ||
− | |||
For those concerned with aesthetics and want to know which materials are available in each color. | For those concerned with aesthetics and want to know which materials are available in each color. | ||
− | + | ||
{| border = 1 cellspacing="0" cellpadding="5" | {| border = 1 cellspacing="0" cellpadding="5" | ||
|- | |- | ||
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|-valign="top" | |-valign="top" | ||
|{{Raw Tile|•|7:1}} White | |{{Raw Tile|•|7:1}} White | ||
− | |[[ | + | |[[Alunite]], [[Borax]], [[Cryolite]], [[Marcasite]], [[Periclase]], [[Quartzite]], [[Rock salt]], [[Talc]], [[Alabaster]], [[Calcite]], [[Chalk]], [[Dolomite]], [[Limestone]], [[Marble]], [[Satinspar]], [[Selenite]] |
|[[Galena]], [[Horn silver]], [[Native aluminum]], [[Native platinum]], [[Native silver]] | |[[Galena]], [[Horn silver]], [[Native aluminum]], [[Native platinum]], [[Native silver]] | ||
|[[Silver]], [[Platinum]], [[Aluminum]], [[Fine pewter]], [[Nickel silver]], [[Sterling silver]] | |[[Silver]], [[Platinum]], [[Aluminum]], [[Fine pewter]], [[Nickel silver]], [[Sterling silver]] | ||
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|[[Raw adamantine]] | |[[Raw adamantine]] | ||
|[[Adamantine]] | |[[Adamantine]] | ||
− | | | + | | |
|-valign="top" | |-valign="top" | ||
|{{Raw Tile|•|1:0}} Dark Blue | |{{Raw Tile|•|1:0}} Dark Blue | ||
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}} | }} | ||
− | + | NOTE: Often these number must be expressed in "hexadecimal" (base 16) - do a web search for key words "decimal hex converter", and you should find several. For further information, see [http://en.wikipedia.org/wiki/Web_colors this article]. | |
{{Category|Stone|*}} | {{Category|Stone|*}} |