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Editing v0.34:Deity
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==Fortress Mode== | ==Fortress Mode== | ||
− | Each dwarf and many other creatures have one or more deities listed among their [[relationship]]s. In the case of your dwarves, you can see the degree of belief they profess (''"faithful worshipper"'', ''"casual worshipper"'', etc.). [[Fortress mode]] does not currently include priests or temples, but does include representations of dwarven deities in [[statue]]s, [[engraving]]s or [[figurine]]s | + | Each dwarf and many other creatures have one or more deities listed among their [[relationship]]s. In the case of your dwarves, you can see the degree of belief they profess (''"faithful worshipper"'', ''"casual worshipper"'', etc.). [[Fortress mode]] does not currently include priests or temples, but does include representations of dwarven deities in [[statue]]s, [[engraving]]s or [[figurine]]s (which were described in older versions of the game as "idols"). |
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==Adventurer Mode== | ==Adventurer Mode== | ||
− | In [[Adventurer mode]], Human towns | + | In [[Adventurer mode]], Human and Goblin towns include [[temple]]s inhabited by [[Priest]]s that may be dedicated to a deity. If the conversation option ''"Service"'' is used with any Priest, the deity will be added as an object of worship to the character's record, and it becomes possible to speak to the deity from any location, though the deity will not respond. |
==Interaction in the World== | ==Interaction in the World== | ||
− | + | In DF2012, gods are slightly more active in the world than in previous versions. Gods of death can create stone slabs from which [[necromancer]]s learn the secrets of life and death. Further, civilised creatures that profane a temple incur the wrath of its deity, turning into a [[vampire]] or a [[werebeast]] as punishment. | |
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− | {{Category| | + | {{Category|Adventurer mode}} |
+ | {{Category|Fortress mode}} |