v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34:Ghost
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
After the death of an intelligent creature (or a dwarf), its soul may occasionally come back as a '''ghost''' {{Tile|Ñ|7:1}}. In a Dwarven fortress, dead dwarves have a chance of returning as ghosts if they are not properly [[coffin|buried]] or [[memorial|memorialized]] after their death. Ghosts often take to haunting their relatives and friends, following them around on the same tile, as well as lingering wistfully near areas they frequented in life or the spot they died. However, not all ghosts bear their anguish calmly. | After the death of an intelligent creature (or a dwarf), its soul may occasionally come back as a '''ghost''' {{Tile|Ñ|7:1}}. In a Dwarven fortress, dead dwarves have a chance of returning as ghosts if they are not properly [[coffin|buried]] or [[memorial|memorialized]] after their death. Ghosts often take to haunting their relatives and friends, following them around on the same tile, as well as lingering wistfully near areas they frequented in life or the spot they died. However, not all ghosts bear their anguish calmly. | ||
− | Ghosts are able to pass through walls and cannot be harmed by [[Dwarven Atom Smasher|atom-smashing]]. They can be targeted in the Squad kill screen ({{K|s}},{{K|k}}) even though they won't actually be attacked. Ghosts can be dismissed by burying the remains or by | + | Ghosts are able to pass through walls and cannot be harmed by [[Dwarven Atom Smasher|atom-smashing]]. They can be targeted in the Squad kill screen ({{K|s}},{{K|k}}) even though they won't actually be attacked. Ghosts can be dismissed by burying the remains or by building engraving rock [[slab|slabs]] in memory of the deceased. |
==Paranormal Activity== | ==Paranormal Activity== | ||
Ghosts haunting the fortress will occasionally perform some of the following actions, based on their temperament: | Ghosts haunting the fortress will occasionally perform some of the following actions, based on their temperament: | ||
− | * | + | * <ghost> sucks the wind out of <dwarf> |
− | * | + | * <ghost> raises a high fever in <dwarf> |
− | * | + | * <ghost> makes <dwarf> convulse and retch |
− | * | + | * <ghost> inflicts excruciating pain upon <dwarf> |
− | * | + | * <ghost> causes a spell of dizziness in <dwarf> |
− | * | + | * <ghost> paralyzes <dwarf> |
− | * | + | * <ghost> stuns <dwarf> |
− | * | + | * <ghost> batters <dwarf> |
− | * | + | * <dwarf> is throwing a tantrum, possessed by <ghost> |
− | * | + | * <ghost> has risen and is haunting the fortress! |
− | * | + | * <ghost> is following <dwarf> |
− | * | + | * <item> has been misplaced. No doubt <ghost> is to blame! |
− | * | + | * <ghost> is throwing objects around the fortress! |
− | * | + | * <ghost> can be heard howling throughout the fortress! |
The ghost's activities may be determined by the nature of its death and its [[personality trait]]s using the following table, ''in order'': | The ghost's activities may be determined by the nature of its death and its [[personality trait]]s using the following table, ''in order'': | ||
Line 102: | Line 102: | ||
Ghostly fisherdwarves will keep fishing in the afterlife, and ghostly animal trainers [http://www.bay12forums.com/smf/index.php?topic=127659 will gladly train your captured animals for you.] | Ghostly fisherdwarves will keep fishing in the afterlife, and ghostly animal trainers [http://www.bay12forums.com/smf/index.php?topic=127659 will gladly train your captured animals for you.] | ||
+ | |||
+ | Ghosts may open forbidden doors, permitting normal passage again in the process. Much [[fun]] can swiftly result. | ||
== Bugs == | == Bugs == |