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Editing v0.34:Glass industry
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− | {{quality| | + | {{quality|Masterwork|04:13, 15 October 2010 (UTC)}}{{av}} |
− | The '''Glass Industry''' is | + | The '''Glass Industry''' is an extremely versatile source of items. Everything from [[trade good]]s to [[furniture]] to low value [[glass]] [[gem]]s to [[block]]s to [[trap component]]s can be made from glass, making [[Glassmaker]]s an extremely useful profession. As glass is [[magma-safe]] and all [[screw pump]] components can be made from glass, glassmaking industry becomes very important once [[magma]] is found. |
=Producing glass= | =Producing glass= | ||
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− | To make items from glass, sand must first be gathered in [[bag]]s using a task available at any [[glass furnace]], "Gather Sand". You must designate a [[activity zone|Sand Collection zone]] from the ({{k|i}})-menu that includes an accessible area of sand in order for this task to | + | In order to produce [[glass]] in great quantities, your map should have [[sand]]. Sand is offered by [[caravan]]s, but very little can be acquired at a time. Soil layers may or may not include sand, so there is no way to tell if your map will provide it until you embark without [[cheating]]. If you want to better ensure the possibility of a flourishing glass industry, embark on a [[sand desert]] or [[badlands]] biome. Keep in mind these biomes by themselves don't have trees to [[fuel]] your furnaces early on. |
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+ | To make items from glass, sand must first be gathered in [[bag]]s using a task available at any [[glass furnace]], "Gather Sand". You must designate a [[activity zone|Sand Collection zone]] from the ({{k|i}})-menu that includes an accessible area of sand in order for this task to succeed. Only cut glass can be made from raw glass purchased from [[caravan]]s. Other objects must be made from "sand bearing items", i.e. bags of sand. | ||
Once you have one bag of sand you can order glass to be created at a furnace. A standard [[glass furnace]] will consume one unit of [[fuel]] per job; a [[magma glass furnace]] uses no fuel. | Once you have one bag of sand you can order glass to be created at a furnace. A standard [[glass furnace]] will consume one unit of [[fuel]] per job; a [[magma glass furnace]] uses no fuel. | ||
==Collecting sand== | ==Collecting sand== | ||
− | All | + | |
+ | All types of glassmaking require at least a [[container|bag]] of [[sand]]. The "Collect [[Sand]]" order at the glass furnace requires the "[[hauling#Item_hauling|item hauling]]" labor, not glassmaking. The Collect Sand order does however still occupy the glass furnace, preventing glassmakers from working in it until it has been completed. Collecting sand is also a time consuming task, and glassmakers quickly become faster at making items than at gathering materials to the point that jobs are canceled as sand becomes scarce. | ||
===Collecting sand efficiently=== | ===Collecting sand efficiently=== | ||
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− | + | There are two main ways around this problem, each with its own benefits and drawbacks. | |
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====Brute force==== | ====Brute force==== | ||
− | The fast, somewhat sloppy method is to build additional glass furnaces | + | The fast, somewhat sloppy method is to build additional glass furnaces for the sole purpose of [[repeat]]ing the Collect Sand order while others are used for actual glassmaking. Keep in mind that ordering glass goods through the [[manager]] will schedule jobs in your sand collection glass furnaces, which can get irritating and interfere with your balance of sand supplies and glassmaking orders. To avoid this, queue ten sand collection jobs and set them all to repeat. This will prevent new jobs from being assigned to the [[furnace]]. |
'''Benefits:''' | '''Benefits:''' | ||
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'''Drawbacks:''' | '''Drawbacks:''' | ||
− | *This method is hard to balance. Just when you think you have found an equilibrium between supply and demand, a legendary glassmaker goes to sleep and every bag is filled with sand during his absence, resulting in a cascade of canceled bag filling jobs. If you | + | *This method is hard to balance. Just when you think you have found an equilibrium between supply and demand, a legendary glassmaker goes to sleep and every bag is filled with sand during his absence, resulting in a cascade of canceled bag filling jobs. If you go too far the other way and order more bags than can be used, hundreds of surplus sand bags accumulate until you eventually run out of bags or tweak the balance again. |
====Slow and easy==== | ====Slow and easy==== | ||
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'''Benefits:''' | '''Benefits:''' | ||
− | *Orders can be set to repeat endlessly in the background with no oversight, which is particularly excellent when mass | + | *Orders can be set to repeat endlessly in the background with no oversight, which is particularly excellent when mass producing [[Gems#Glass|raw glass]] or [[block]]s. |
*Usage of bags is set to a minimum, which frees [[cloth]] and [[leather]] for other purposes. | *Usage of bags is set to a minimum, which frees [[cloth]] and [[leather]] for other purposes. | ||
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==Varieties of glass== | ==Varieties of glass== | ||
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:*Producing '''green glass''' requires only a bag of sand. Green glass items are [[value|worth]] twice as much as objects made from most [[stone]], making it equivalent to cheap metals like [[copper]] and [[zinc]]. | :*Producing '''green glass''' requires only a bag of sand. Green glass items are [[value|worth]] twice as much as objects made from most [[stone]], making it equivalent to cheap metals like [[copper]] and [[zinc]]. | ||
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==Glass Industry Flowchart== | ==Glass Industry Flowchart== | ||
− | [[Image: | + | [[Image:Glassflow2.png|Thumb|800px|Flowchart of the glass industry and its interaction with surrounding industries.]] |
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− | = | + | =Glassmaking vs. masonry= |
− | There | + | There is considerable overlap between items produced from [[stone]] at a [[Mason's workshop]], and items produced from glass at glass furnaces. [[Mason]]ry is easier to get running and will [[stone management|clear excess stone]] from your fortress. Glass produces items with a higher base [[value]] (unless you make your masons use flux or [[obsidian]]), and using a [[magma glass furnace]] allows you to make green glass objects without consuming anything but dwarven labor. Glass also provides a [[magma-safe]] alternative, to prepare for magma-based projects before it's discovered or avoid stockpile micromanagement for the correct building materials. |
=Glassmaking and [[minecart]]s= | =Glassmaking and [[minecart]]s= | ||
In a typical fortress, [[magma]] is located deep below, while sand is a soil layer and thus without some creative management is just below ground. Without minecarts, each sand bag will be carried by a single dwarf, thus requiring a lot of dwarf labor and wide staircases. With minecarts one can not only transport a lot of sand bags to the magma furnace without much dwarftime wasted on hauling, but also transport all the glass products back up. If set up, the track can be also used to supply (and grab from) [[magma smelter]] which is likely to be located close to [[magma glass furnace]]. | In a typical fortress, [[magma]] is located deep below, while sand is a soil layer and thus without some creative management is just below ground. Without minecarts, each sand bag will be carried by a single dwarf, thus requiring a lot of dwarf labor and wide staircases. With minecarts one can not only transport a lot of sand bags to the magma furnace without much dwarftime wasted on hauling, but also transport all the glass products back up. If set up, the track can be also used to supply (and grab from) [[magma smelter]] which is likely to be located close to [[magma glass furnace]]. | ||
− | If one is too lazy to set up a track, minecart system can be easily used simply to haul all the sand bags in a convenient container (requires a wooden minecart). If both endpoints are set to '''guide''', but are left disconnected, dwarves will just grab the minecart and haul it to destination. Since sand bags and wooden minecarts are both | + | If one is too lazy to set up a track, minecart system can be easily used simply to haul all the sand bags in a convenient container (requires a wooden minecart). If both endpoints are set to '''guide''', but are left disconnected, dwarves will just grab the minecart and haul it to destination. Since sand bags and wooden minecarts are both very light, the dwarf won't slow down much. |
{{Category|Industry}} | {{Category|Industry}} | ||
{{Industry}} | {{Industry}} |