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Editing v0.34:Glass industry
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=Producing glass= | =Producing glass= | ||
− | The limiting factors to [[glass]] production are [[sand]] and [[fuel]]; in order to produce glass in great quantities your map must have sand and either a good source of coal, magma or many trees. Small quantities of sand can regularly be acquired from [[caravan]]s, but rarely enough to run a large industry. Soil layers may or may not include sand; there is no way to tell if your map will provide it until you embark (other than [[cheating]]). If you want to ensure the possibility of a flourishing glass industry, embark on a [[sand desert]] or [[badlands]] biome. Keep in mind these biomes by themselves don't have [[tree]]s to [[fuel]] your furnaces early on. | + | The limiting factors to [[glass]] production are [[sand]] and [[fuel]]; in order to produce glass in great quantities your map must have sand and either a good source of coal, magma or very many trees. Small quantities of sand can regularly be acquired from [[caravan]]s, but rarely enough to run a large industry. Soil layers may or may not include sand; there is no way to tell if your map will provide it until you embark (other than [[cheating]]). If you want to ensure the possibility of a flourishing glass industry, embark on a [[sand desert]] or [[badlands]] biome. Keep in mind these biomes by themselves don't have [[tree]]s to [[fuel]] your furnaces early on. |
To make items from glass, sand must first be gathered in [[bag]]s using a task available at any [[glass furnace]], "Gather Sand". You must designate a [[activity zone|Sand Collection zone]] from the ({{k|i}})-menu that includes an accessible area of sand in order for this task to be performed. Only cut glass "gems" (and [[artifact]]s) can be made from raw glass purchased from [[caravan]]s. All other glass objects must be made from "sand bearing items", i.e. bags of sand. | To make items from glass, sand must first be gathered in [[bag]]s using a task available at any [[glass furnace]], "Gather Sand". You must designate a [[activity zone|Sand Collection zone]] from the ({{k|i}})-menu that includes an accessible area of sand in order for this task to be performed. Only cut glass "gems" (and [[artifact]]s) can be made from raw glass purchased from [[caravan]]s. All other glass objects must be made from "sand bearing items", i.e. bags of sand. | ||
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'''Benefits:''' | '''Benefits:''' | ||
− | *Orders can be set to repeat endlessly in the background with no oversight, which is particularly excellent when mass | + | *Orders can be set to repeat endlessly in the background with no oversight, which is particularly excellent when mass producing [[Gems#Glass|raw glass]] or [[block]]s. |
*Usage of bags is set to a minimum, which frees [[cloth]] and [[leather]] for other purposes. | *Usage of bags is set to a minimum, which frees [[cloth]] and [[leather]] for other purposes. | ||
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==Glass Industry Flowchart== | ==Glass Industry Flowchart== | ||
− | [[Image: | + | [[Image:Glassflow2.png|Thumb|800px|Flowchart of the glass industry and its interaction with surrounding industries.]] |
− | =Glassmaking vs. | + | =Glassmaking vs. Masonry= |
− | + | There is considerable overlap between items produced from [[stone]] at a [[Mason's workshop]], and items produced from glass at glass furnaces. [[Mason]]ry is easier to get running and will [[stone management|clear excess stone]] from your fortress. Glass produces items with a higher base [[value]] (unless you make your masons use flux or [[obsidian]]), and using a [[magma glass furnace]] allows you to make green glass objects without consuming anything but dwarven labor. Glass also provides a [[magma-safe]] alternative, to prepare for magma-based projects before it's discovered or avoid stockpile micromanagement for the correct building materials. | |
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− | There is considerable overlap between items produced from [[stone]] at a [[Mason's workshop]], and items produced from glass at glass furnaces. [[Mason]]ry is easier to get running and will [[stone management|clear excess stone]] from your fortress. Glass produces items with a higher base [[value]] (unless you make your masons use flux or [[obsidian]]), and using a [[magma glass furnace]] allows you to make green glass objects without consuming anything but dwarven labor. Glass also provides a [[magma-safe]] alternative, to prepare for magma-based projects before it's discovered or avoid stockpile micromanagement for the correct building materials | ||
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=Glassmaking and [[minecart]]s= | =Glassmaking and [[minecart]]s= |