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Editing v0.34:Hauling
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− | '''Hauling''' is the process of | + | '''Hauling''' is the process of bringing an object to its designated place. There are several specific types of hauling, based on the type of item(s) to be hauled and determined by designating the specific [[labor]]s on indivual dwarves. |
− | + | Although not a term found in-game, '''hauler''' generally refers to a dwarf in [[fortress mode]] who has no labors enabled other than hauling. In large fortresses where there may be great distances for haulers to travel, individual hauling tasks may take a long time to complete. Haulers are good candidates for [[cross-training]] to help improve their strength and agility [[attributes]], which are important attributes for moving heavy objects across a fortress quickly. | |
− | + | Many larger fortresses use dedicated dwarves to do much of the hauling so that other, more specialized dwarves will spend more time in their [[workshop]]s and less time dragging raw materials or finished products to the appropriate [[stockpile]]. | |
== Automatic hauling == | == Automatic hauling == | ||
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Dwarves with the stone hauling [[labor]] enabled will haul [[stone]]s, [[ore]]s, and stone [[block]]s to the appropriate [[stockpile]]s. | Dwarves with the stone hauling [[labor]] enabled will haul [[stone]]s, [[ore]]s, and stone [[block]]s to the appropriate [[stockpile]]s. | ||
− | Note: Dwarves, being the kind fellows they are, practically insist on hauling one of the farthest stones into your stockpiles. They tend to ignore eligible, nearby stones 'for the greater good of the fortress'. This selfless act often results in terribly long journeys, carrying just one stone. See the section on [[Stone management]] for tips on | + | Note: Dwarves, being the kind fellows they are, practically insist on hauling one of the farthest stones into your stockpiles. They tend to ignore eligible, nearby stones 'for the greater good of the fortress'. This selfless act often results in terribly long journeys, carrying just one stone. See the section on [[Stone management]] for tips on combatting this problem. |
== Wood hauling == | == Wood hauling == | ||
− | Dwarves with the wood hauling [[labor]] enabled will haul wood [[log]]s to the corresponding [[stockpile]]s. <s>Deforestation</s> Wood production can be sped up a lot by turning off wood hauling on your most skilled [[Wood cutter|woodcutter]] who will focus exclusively on cutting down trees. This will however expose more of your dwarves as many wood haulers will go outside to retrieve the logs. | + | Dwarves with the wood hauling [[labor]] enabled will haul wood [[log]]s to the corresponding [[stockpile]]s. <s>Deforestation</s>Wood production can be sped up a lot by turning off wood hauling on your most skilled [[Wood cutter|woodcutter]] who will focus exclusively on cutting down trees. This will however expose more of your dwarves as many wood haulers will go outside to retrieve the logs. |
== Item hauling == | == Item hauling == | ||
− | Dwarves with the item hauling [[labor]] will haul miscellaneous items like blocks and collect [[sand]] for a [[glass furnace | + | Dwarves with the item hauling [[labor]] will haul miscellaneous items like blocks and collect [[sand]] for a [[glass furnace]]. Finished goods (such as crafted goods) and [[gem]]s (both rough and cut) are also considered Items. |
== Food hauling == | == Food hauling == | ||
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== Refuse hauling == | == Refuse hauling == | ||
− | Dwarves with the refuse hauling [[labor]] will haul rotting food, and non-dwarf bodyparts to refuse [[stockpile]]s. They will also [[dump]] marked items to the appropriate | + | Dwarves with the refuse hauling [[labor]] will haul rotting food, and non-dwarf bodyparts to refuse [[stockpile]]s. They will also [[dump]] marked items to the appropriate [[activity zone]]. Refuse hauling are subject to refuse orders (''{{k|o}}: Set Orders and Options -> {{k|r}}: Refuse Orders''). |
== Burial == | == Burial == | ||
− | Dwarves with the burial [[labor]] will haul dwarf and pet [[corpse]]s and bodyparts to corpse [[stockpile]]s or [[coffin]]s | + | Dwarves with the burial [[labor]] will haul dwarf and pet [[corpse]]s and bodyparts to corpse [[stockpile]]s or [[coffin]]s. |
== Furniture hauling == | == Furniture hauling == | ||
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== Animal hauling == | == Animal hauling == | ||
− | Dwarves with the animal hauling [[labor]] will haul [[animal trap]]s and occupied [[cage]]s to the appropriate [[stockpile]]s | + | Dwarves with the animal hauling [[labor]] will haul [[animal trap]]s and occupied [[cage]]s to the appropriate [[stockpile]]s. |
== Tips and issues == | == Tips and issues == | ||
In order to minimize hauling trips, stockpiles should be placed with care. | In order to minimize hauling trips, stockpiles should be placed with care. | ||
− | * Input and | + | * Input and ouput stockpiles should be placed near corresponding [[workshop]]s. |
* Construction preparation: when constructing something big away from your fort (e.g. a road), the dwarf assigned to the construction (or [[building designer|architecture]]) will have to carry each item from your fort to the construction location, which can take a long time. By putting stockpiles near your construction project, many dwarves may participate in the hauling, thus dramatically increasing construction speed. Note that materials are allocated at the time of building, so be sure the stockpile is filled before placing the construction order, otherwise the materials will still have to come from afar. | * Construction preparation: when constructing something big away from your fort (e.g. a road), the dwarf assigned to the construction (or [[building designer|architecture]]) will have to carry each item from your fort to the construction location, which can take a long time. By putting stockpiles near your construction project, many dwarves may participate in the hauling, thus dramatically increasing construction speed. Note that materials are allocated at the time of building, so be sure the stockpile is filled before placing the construction order, otherwise the materials will still have to come from afar. | ||
*Consider specializing your haulers if possible - food haulers that orbit around the kitchen/dining room/farm area, stone haulers that orbit around the mines and furnaces, and (if possible/needed) wood haulers that do likewise with the carpenter shop. Turn off refuse hauling if that dwarf isn't going to be near areas likely to have refuse. This keeps the mine hauler from deciding to walk aaaallll the way over to the kitchens for one load, and then out to the forest for one, and then back to the smelters, and so on. | *Consider specializing your haulers if possible - food haulers that orbit around the kitchen/dining room/farm area, stone haulers that orbit around the mines and furnaces, and (if possible/needed) wood haulers that do likewise with the carpenter shop. Turn off refuse hauling if that dwarf isn't going to be near areas likely to have refuse. This keeps the mine hauler from deciding to walk aaaallll the way over to the kitchens for one load, and then out to the forest for one, and then back to the smelters, and so on. | ||
− | *Furthermore, you can handpick your specialized hauler, selecting them by their attributes. A wood hauler might be chosen because of his agility, since he might have to walk a lot of tiles to reach the forest, depending on the fortress and map layout. A stone hauler, on the other hand, might be chosen because of | + | *Furthermore, you can handpick your specialized hauler, selecting them by their attributes. A wood hauler might be chosen because of his agility, since he might have to walk a lot of tiles to reach the forest, depending on the fortress and map layout. A stone hauler, on the other hand, might be chosen because of his strength so that he can pick up and carry heavy stones (such as [[gold]] and [[platinum]]) more quickly. |
*The [[Grower]] profession can have a ''huge'' impact on hauling - see [[farming]] for a discussion. | *The [[Grower]] profession can have a ''huge'' impact on hauling - see [[farming]] for a discussion. | ||
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=== Backlogs === | === Backlogs === | ||
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The backlog problem is exacerbated by the fact that the hauling [[job]] queue is tied to how many haulers of each type you have; if 100 dwarves have food hauling enabled, up to 100 food hauling tasks can be in the queue, even if those dwarves are busy hauling stone, doing workshop tasks, sleeping, or doing anything else.{{verify}} This is why hauling specialization is so important. | The backlog problem is exacerbated by the fact that the hauling [[job]] queue is tied to how many haulers of each type you have; if 100 dwarves have food hauling enabled, up to 100 food hauling tasks can be in the queue, even if those dwarves are busy hauling stone, doing workshop tasks, sleeping, or doing anything else.{{verify}} This is why hauling specialization is so important. | ||
− | == | + | === Two stockpiles are better than one === |
− | + | For stockpiles that use [[bin]]s or [[barrel]]s, it is usually better to cut one large stockpile into a handful of smaller ones. This is because dwarves will only load one bin or barrel at a time, and may go idle for long periods while they wait for the next-chosen bin or barrel to actually get hauled to the stockpile before they can load it. By using several smaller stockpiles, haulers can retrieve and fill multiple bins or barrels simultaneously. | |
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+ | {{Category|Jobs}} | ||
− | + | [[Category:Current]] |