v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.34:King of beasts

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Superior|20:27, 30 April 2013 (UTC)}}
+
{{quality|Unrated}}{{av}}
{{av}}
 
 
{{D for Dwarf}}
 
{{D for Dwarf}}
  
King of Beasts is a fan-title originally awarded to Elephants for their brutality and strength. While elephants are no longer the beasts they were, there are currently quite a few contenders for the title.
+
There are quite a bit of contenders for the title.
  
 
== Water ==
 
== Water ==
  
[[Giant sponge]]: These horrifying monsters have never been killed in fair combat (though notions of "fairness" are not clear when [[dwarf|dwarves]] are involved). They are not very aggressive, but Armok help you if you are next to them in water.
+
[[Sea lamprey]]: Sea lampreys are ridiculously aggressive, and ''will'' attack you if you find yourself in the same river. Since they are natural swimmers and you are not, they have a clear advantage.
 +
 
 +
[[Giant sponge]]: These horrifying monsters have never been killed in fair combat. Hopefully, they are not very aggressive, but Armok help you if you are next to them in water.
  
 
== Air ==
 
== Air ==
  
[[Giant kea]]: These brutal, green giant parrots have the distinction of looking harmless, but not only will they seek your fort for stealing stuff (such as your sole anvil, when you have not built your forge yet), but also tend to brutally murder any dwarf they meet in the dark corridors of your fort.
+
[[Giant kea]]: These brutal, green giant parrots have the distinction of looking harmless, but not only will they seek your fort for stealing stuff (such as your sole anvil, when you have not built your forge yet), but also tend to brutally murder any dwarf they meet with in the dark corridors of your fort.  
 
 
[[Giant mosquito]]es: These may have had the shortest claim at the throne of King of beasts. In the initial v0.34.01 release, not only could they fly, but they appeared by the hundreds (from 100 to 200 at a time), ensuring a large FPS drop to most forts and just plain being deadly in these numbers.  This was corrected in [[DF2012:Release_information/0.34.02|v0.34.02]] (see final item under "Other bug fixes/tweaks").
 
  
 
== Land ==
 
== Land ==
  
 
[[Unicorn]]: Their main definition of [[good]] is living in a fairyland full of [[feather tree]]s while stabbing and kicking dwarves to death, which is bad news when they're bigger than a horse and have hooves.  [[Elves]] can bring a ton of them with their sieges.
 
[[Unicorn]]: Their main definition of [[good]] is living in a fairyland full of [[feather tree]]s while stabbing and kicking dwarves to death, which is bad news when they're bigger than a horse and have hooves.  [[Elves]] can bring a ton of them with their sieges.
 +
 +
[[Giant desert scorpion]]: These beasts are implacable killing machines, armed with a neurotoxin that can kill pretty much anything with blood and a nervous system. They can also shoot crossbows and ''hack people to death with their own weapons'', only adding to their terror.
  
 
[[Giant cave spider]]: This large arachnid will eat most stuff in the caverns, including most dwarves you throw at them.  It can shoot immobilising webs and is armed with a deadly toxin, making it incredibly dangerous.
 
[[Giant cave spider]]: This large arachnid will eat most stuff in the caverns, including most dwarves you throw at them.  It can shoot immobilising webs and is armed with a deadly toxin, making it incredibly dangerous.
 +
 +
[[Giant badger]]: These striped monstrosities are hopefully rare, but in the days of 0.31.25 they were far more common. When they happen upon your fort however, one is often more than enough -- and they come in large bands of four to ''twelve''.
  
 
[[Cave dragon]]: Cave dragons are as skilled in battle as your regular soldiers, if not more, and are ''far'' larger than them. The [[fun]] news? They come in dozens with goblin sieges!
 
[[Cave dragon]]: Cave dragons are as skilled in battle as your regular soldiers, if not more, and are ''far'' larger than them. The [[fun]] news? They come in dozens with goblin sieges!
  
[[Giant dingo]]: A hell-spawned monster, the giant dingo not only is bigger, faster, and more aggressive than a bear, but it spawns in groups and happens in every savage biome. Few adventurers (or babies) will survive.
+
[[Giant dingo]]: A hell-spawned monster, the giant dingo not only is bigger, faster, and more aggressive than a bear, but it spawns in groups and happens in every savage biome. Few adventurers will survive.
 +
 
 +
{{category|Creatures}}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: