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Editing v0.34:Live training
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{{quality|Fine|00:42, 14 May 2012 (UTC)}}{{av}} | {{quality|Fine|00:42, 14 May 2012 (UTC)}}{{av}} | ||
− | '''Live training''' is the process of how to attack [[creatures]] with [[military]] [[dwarves]] | + | '''Live training''' is the fine process of how to attack [[creatures]] with [[military]] [[dwarves]] with minimal or inexistent [[injury]] in order to train your military's [[skill]]s, if you consider [[danger room]]s as an exploit, or don't want to randomly lose [[children]] or [[pet]]s, and find [[sparring]] and military teaching too slow. |
− | There are many ways how to do this | + | There are many ways how to do this, but the most efficient tend to be: |
+ | |||
+ | *complete (train most if not all military skills) | ||
+ | *nonlethal for the dummy creature (so you can reuse it, if you haven't got an infinite source of dummy creatures) | ||
+ | *nonlethal for the dwarf (obviously) | ||
== Killing Wildlife == | == Killing Wildlife == | ||
− | + | Easy enough, just arm and armor your military and gratuitiously hunt wild [[animals]]. Note that some wild animals are more than capable of killing your dabbling [[soldier]]s, so you may want to scale the creature's threat to your dwarves skill and equipment. | |
*'''Pros''': | *'''Pros''': | ||
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**can easily bring you too much meat and animal parts | **can easily bring you too much meat and animal parts | ||
**easily gets repetitive | **easily gets repetitive | ||
− | **If training melee, dwarves spend a long time running after wildlife. [http://www.youtube.com/watch?v=ZnHmskwqCCQ Feel free to | + | **If training melee, dwarves spend a long time running after wildlife. [http://http://www.youtube.com/watch?v=ZnHmskwqCCQ Feel free to play this while your dwarves run after wildlife to avoid getting bored to death.] |
**wildlife supply isn't infinite | **wildlife supply isn't infinite | ||
**may generate unwanted [[hauling]] jobs | **may generate unwanted [[hauling]] jobs | ||
**requires oversight (repetitive kill orders) | **requires oversight (repetitive kill orders) | ||
− | ** | + | **tends to train offense much more than defense |
− | + | You can also improve on this by breeding wild non-[[grazer]]s in some room for your dwarves to slaughter periodically. It removes the limited wildlife problem, but has still most of the other drawbacks. | |
== Beating on Enemy Prisoners (aka Away with thee, accursed Geneva Convention!) == | == Beating on Enemy Prisoners (aka Away with thee, accursed Geneva Convention!) == | ||
− | Quite a bit more efficient than the previous one, this consists of catching intelligent enemies (mostly [[goblin]]s | + | Quite a bit more efficient than the previous one, this consists of catching intelligent enemies (mostly [[goblin]]s) in [[trap]]s, making sure they are well [[armor]]ed, then sending them against your armor-clad dwarves with training weapons. You can kill them anyways, other goblins will come next season. |
'''Pros''': | '''Pros''': | ||
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*beating on goblins is fun | *beating on goblins is fun | ||
*infinite supply of enemies | *infinite supply of enemies | ||
− | * | + | *more useful than tossing goblins in the [[volcano]] as a sacrifice to Armok |
*trains all skills | *trains all skills | ||
'''Cons''': | '''Cons''': | ||
− | *goblins are trained as well (although this may be a good thing | + | *goblins are trained as well (although this may be a good thing) if you don't kill them |
− | *still requires enough oversight to be a bother | + | *still requires enough oversight to be a bother |
− | * | + | *may be dangerous to your dwarves |
*goblins tend to die easily due to poor armor coverage, you must replace a new batch | *goblins tend to die easily due to poor armor coverage, you must replace a new batch | ||
− | * | + | *most efficient with a training weapon : dwarves may get attached to it |
− | *generates hauling jobs | + | *generates hauling jobs (although this may be a good thing) |
− | *as offensive skills improve and goblin skill | + | *as offensive skills improve and goblin skill diminishes, dwarves tend to kill goblins far too easily, making this method less effective over a long period of time |
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== Flesh Ball Beating == | == Flesh Ball Beating == | ||
− | This is a quite efficient technique to train offensive training skills. Just cage trap and then enclose [[flesh ball]]s in some room, arm your dwarves with [[BLUNT]] weapons only, armor your dwarves and send them beating flesh balls. Do NOT use this to train | + | This is a quite efficient technique to train offensive training skills. Just cage trap and then enclose [[flesh ball]]s in some room, arm your dwarves with [[BLUNT]] weapons only, armor your dwarves and send them beating flesh balls. Do NOT use this to train marskdwarves, it is a massive waste of time. |
'''Pros''': | '''Pros''': | ||
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*requires little oversight, since flesh balls are immune to blunt | *requires little oversight, since flesh balls are immune to blunt | ||
'''Cons''': | '''Cons''': | ||
+ | *may be seen as an exploit | ||
*requires some flesh balls and a fair bit of building and preparation | *requires some flesh balls and a fair bit of building and preparation | ||
− | * | + | *dwarves may attach themselves to a training weapon |
*dwarves tend to bite and scratch, therefore making flesh balls die of bleeding sometimes | *dwarves tend to bite and scratch, therefore making flesh balls die of bleeding sometimes | ||
*flesh balls are in very finite supply | *flesh balls are in very finite supply | ||
− | * | + | *doesn't train defensive skills much |
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== Bronze Colossus Dummy == | == Bronze Colossus Dummy == | ||
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*dismembering a colossus without killing it isn't easy | *dismembering a colossus without killing it isn't easy | ||
*may be dangerous to dwarves with a low dodging skill | *may be dangerous to dwarves with a low dodging skill | ||
− | *limitation on quality material weapons => dwarf may | + | *limitation on quality material weapons => dwarf may like a poor weapon |
*trains mostly offense skills, although Dodger as well | *trains mostly offense skills, although Dodger as well | ||
*melee may be seen as an exploit | *melee may be seen as an exploit | ||
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**use for necromancers | **use for necromancers | ||
**infinite training | **infinite training | ||
− | |||
**requires little oversight | **requires little oversight | ||
**trains every skill | **trains every skill | ||
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== Giant Cave Spider Armor Training Program == | == Giant Cave Spider Armor Training Program == | ||
− | Using a [[giant cave spider]]'s inability to bypass the armor | + | Using a [[giant cave spider]]'s inability to bypass the armor or a webbed dwarf to train [[armor user]]. |
First you must prepare the terrain to separate wild GCS and dwarf when the dwarf gets hungry/thirsty/drowsy/sufficient armor user skill. | First you must prepare the terrain to separate wild GCS and dwarf when the dwarf gets hungry/thirsty/drowsy/sufficient armor user skill. | ||
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*'''Pros''': | *'''Pros''': | ||
− | **can double as a GCS [[silk | + | **can double as a GCS [[silk]] farm |
**very good training rates | **very good training rates | ||
**Useful skill which normally increases slowly in combat | **Useful skill which normally increases slowly in combat | ||
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== Provoking elven sieges for fun and profit == | == Provoking elven sieges for fun and profit == | ||
− | No one likes the elves. No one. Well, | + | No one likes the elves. No one. Well, excepted for bringing wood, barrels, cages, exotic animals and the occasionnal [[sun berry]]. |
− | So | + | So what about training military on elves ? Obviously not the caravans that come each year, but training of full [[siege]]s ! |
You must first mod your game to allow the elven [[diplomat]] to come, or start in a world where you are at war with the elves. When he comes, [[military|greet]] [[attack|him]] [[trap|properly]]. Then, [[siege|training]] [[elf|partners]] will come around next year. | You must first mod your game to allow the elven [[diplomat]] to come, or start in a world where you are at war with the elves. When he comes, [[military|greet]] [[attack|him]] [[trap|properly]]. Then, [[siege|training]] [[elf|partners]] will come around next year. | ||
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**lots of enemies means more training opportunities | **lots of enemies means more training opportunities | ||
**elves will bring many war animals with them, to [[tame]] or [[butcher]] as you desire | **elves will bring many war animals with them, to [[tame]] or [[butcher]] as you desire | ||
− | **elves | + | **elves are not much of a threat to serious military... as long as your dwarves have shields |
− | **more [[rope reed]] [[clothing]] than your fortress needs, although you may deem it not dwarven enough to wear | + | **more than enough [[rope reed]] [[clothing]] than your fortress needs, although you may deem it not dwarven enough to wear |
**can be made more manageable by cage [[trap]]ping all elf warriors and releasing them into your barracks | **can be made more manageable by cage [[trap]]ping all elf warriors and releasing them into your barracks | ||
*'''Cons:''' | *'''Cons:''' | ||
− | **no more | + | **no more elf caravan |
**training can be only done once a year | **training can be only done once a year | ||
**may generate large amounts of unwanted items (although all the wooden and cloth stuff can be used as trade "goods") | **may generate large amounts of unwanted items (although all the wooden and cloth stuff can be used as trade "goods") | ||
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**may be a danger to other caravans | **may be a danger to other caravans | ||
− | + | [[Category:DF2012:Military]] | |
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