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Editing v0.34:Live training
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{{quality|Fine|00:42, 14 May 2012 (UTC)}}{{av}} | {{quality|Fine|00:42, 14 May 2012 (UTC)}}{{av}} | ||
− | '''Live training''' is the process of how to attack [[creatures]] with [[military]] [[dwarves]] | + | '''Live training''' is the fine process of how to attack [[creatures]] with [[military]] [[dwarves]] with minimal or inexistent [[injury]] in order to train your military's [[skill]]s, if you consider [[danger room]]s as an exploit, or don't want to randomly lose [[children]] or [[pet]]s, and find [[sparring]] and military teaching too slow. |
There are many ways how to do this. What you must ensure first is your dwarf's safety. | There are many ways how to do this. What you must ensure first is your dwarf's safety. | ||
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== Killing Wildlife == | == Killing Wildlife == | ||
− | + | Easy enough, just arm and armor your military and gratuitiously hunt wild [[animals]]. Note that some wild animals are more than capable of killing your dabbling [[soldier]]s, so you may want to scale the creature's threat to your dwarves skill and equipment. | |
*'''Pros''': | *'''Pros''': | ||
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**can easily bring you too much meat and animal parts | **can easily bring you too much meat and animal parts | ||
**easily gets repetitive | **easily gets repetitive | ||
− | **If training melee, dwarves spend a long time running after wildlife. [http://www.youtube.com/watch?v=ZnHmskwqCCQ Feel free to | + | **If training melee, dwarves spend a long time running after wildlife. [http://www.youtube.com/watch?v=ZnHmskwqCCQ Feel free to play this while your dwarves run after wildlife to avoid getting bored to death.] |
**wildlife supply isn't infinite | **wildlife supply isn't infinite | ||
**may generate unwanted [[hauling]] jobs | **may generate unwanted [[hauling]] jobs | ||
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== Beating on Enemy Prisoners (aka Away with thee, accursed Geneva Convention!) == | == Beating on Enemy Prisoners (aka Away with thee, accursed Geneva Convention!) == | ||
− | Quite a bit more efficient than the previous one, this consists of catching intelligent enemies (mostly [[goblin]]s or enemy [[human]]s, the other ones are not worth it) in [[trap]]s, making sure they are | + | Quite a bit more efficient than the previous one, this consists of catching intelligent enemies (mostly [[goblin]]s or enemy [[human]]s, the other ones are not worth it) in [[trap]]s, making sure they are well [[armor]]ed, then sending them against your armor-clad dwarves with training weapons. You can kill them anyways, other goblins will come next season. |
'''Pros''': | '''Pros''': | ||
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*beating on goblins is fun | *beating on goblins is fun | ||
*infinite supply of enemies | *infinite supply of enemies | ||
− | * | + | *more useful than tossing goblins in the [[volcano]] as a sacrifice to Armok |
*trains all skills | *trains all skills | ||
'''Cons''': | '''Cons''': | ||
− | *goblins are trained as well (although this may be a good thing | + | *goblins are trained as well (although this may be a good thing) if you don't kill them |
− | *still requires enough oversight to be a bother | + | *still requires enough oversight to be a bother |
− | *for | + | *may be dangerous to your dwarves : remove goblin weapons for less <s>threat</s> [[fun]] |
*goblins tend to die easily due to poor armor coverage, you must replace a new batch | *goblins tend to die easily due to poor armor coverage, you must replace a new batch | ||
− | * | + | *most efficient with a training weapon : dwarves may get attached to it |
− | *generates hauling jobs | + | *generates hauling jobs (although this may be a good thing) |
− | *as offensive skills improve and goblin skill | + | *as offensive skills improve and goblin skill diminishes, dwarves tend to kill goblins far too easily, making this method less effective over a long period of time |
BONUS : Don't kill goblins. Train them as well, making them increase in skill and try not to kill them. Use different batches of different goblins for differently skilled military dwarves. Make an arena design with dropping bridges and cage traps to stop the fight if it is going badly for your dwarf. While this requires a lot of oversight (possibly too much for your taste) and hauling jobs, this is a generally effective, realistic, complete and relatively quick method of training your military. | BONUS : Don't kill goblins. Train them as well, making them increase in skill and try not to kill them. Use different batches of different goblins for differently skilled military dwarves. Make an arena design with dropping bridges and cage traps to stop the fight if it is going badly for your dwarf. While this requires a lot of oversight (possibly too much for your taste) and hauling jobs, this is a generally effective, realistic, complete and relatively quick method of training your military. | ||
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'''Cons''': | '''Cons''': | ||
*requires some flesh balls and a fair bit of building and preparation | *requires some flesh balls and a fair bit of building and preparation | ||
− | * | + | *dwarves may attach themselves to a training weapon |
*dwarves tend to bite and scratch, therefore making flesh balls die of bleeding sometimes | *dwarves tend to bite and scratch, therefore making flesh balls die of bleeding sometimes | ||
*flesh balls are in very finite supply | *flesh balls are in very finite supply | ||
*does not train defensive skills in any meaningful way | *does not train defensive skills in any meaningful way | ||
− | BONUS : use [[undead]] flesh balls. No more bleeding to death, no more losing flesh balls, no need to use blunt | + | BONUS : use [[undead]] flesh balls. No more bleeding to death,, no more losing flesh balls, no need to use blunt weapons, and more defensive skill gain. |
BONUS : You may use any near-invulnerable blob-shaped creature for this, [[sponge]]s work as well if you want to train your dwarves for swimming at least. | BONUS : You may use any near-invulnerable blob-shaped creature for this, [[sponge]]s work as well if you want to train your dwarves for swimming at least. | ||
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*dismembering a colossus without killing it isn't easy | *dismembering a colossus without killing it isn't easy | ||
*may be dangerous to dwarves with a low dodging skill | *may be dangerous to dwarves with a low dodging skill | ||
− | *limitation on quality material weapons => dwarf may | + | *limitation on quality material weapons => dwarf may like a poor weapon |
*trains mostly offense skills, although Dodger as well | *trains mostly offense skills, although Dodger as well | ||
*melee may be seen as an exploit | *melee may be seen as an exploit | ||
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**use for necromancers | **use for necromancers | ||
**infinite training | **infinite training | ||
− | |||
**requires little oversight | **requires little oversight | ||
**trains every skill | **trains every skill | ||
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*'''Pros''': | *'''Pros''': | ||
− | **can double as a GCS [[silk | + | **can double as a GCS [[silk]] farm |
**very good training rates | **very good training rates | ||
**Useful skill which normally increases slowly in combat | **Useful skill which normally increases slowly in combat | ||
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**may be dangerous, depending on what you use | **may be dangerous, depending on what you use | ||
− | + | [[Category:DF2012:Military]] |