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Editing v0.34:Live training
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== Killing Wildlife == | == Killing Wildlife == | ||
− | Just arm and armor your military and | + | Just arm and armor your military and gratuitiously hunt wild [[animals]]. Note that some wild animals are more than capable of killing your dabbling [[soldier]]s, so you may want to scale the creature's threat to your dwarves skill and equipment. |
*'''Pros''': | *'''Pros''': | ||
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== Beating on Enemy Prisoners (aka Away with thee, accursed Geneva Convention!) == | == Beating on Enemy Prisoners (aka Away with thee, accursed Geneva Convention!) == | ||
− | Quite a bit more efficient than the previous one, this consists of catching intelligent enemies (mostly [[goblin]]s or enemy [[human]]s, the other ones are not worth it) in [[trap]]s, making sure they are | + | Quite a bit more efficient than the previous one, this consists of catching intelligent enemies (mostly [[goblin]]s or enemy [[human]]s, the other ones are not worth it) in [[trap]]s, making sure they are well [[armor]]ed, then sending them against your armor-clad dwarves with training weapons. You can kill them or not : see the bonus. |
'''Pros''': | '''Pros''': | ||
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*goblins are trained as well (although this may be a good thing: see bonus) if you don't kill them | *goblins are trained as well (although this may be a good thing: see bonus) if you don't kill them | ||
*still requires enough oversight to be a bother, most especially if you don't want wounds | *still requires enough oversight to be a bother, most especially if you don't want wounds | ||
− | *for | + | *may be dangerous to your dwarves : remove goblin weapons for less <s>threat</s> [[Fun]] |
*goblins tend to die easily due to poor armor coverage, you must replace a new batch | *goblins tend to die easily due to poor armor coverage, you must replace a new batch | ||
− | *if you use | + | *if you use training weapons : dwarves may get attached to it |
− | *generates hauling jobs | + | *generates hauling jobs (although this may be a good thing) |
*as offensive skills improve and goblin skill stays the same, dwarves tend to kill goblins far too easily, making this method less effective as your dwarves improve. | *as offensive skills improve and goblin skill stays the same, dwarves tend to kill goblins far too easily, making this method less effective as your dwarves improve. | ||
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*dismembering a colossus without killing it isn't easy | *dismembering a colossus without killing it isn't easy | ||
*may be dangerous to dwarves with a low dodging skill | *may be dangerous to dwarves with a low dodging skill | ||
− | *limitation on quality material weapons => dwarf may | + | *limitation on quality material weapons => dwarf may end to favor a poor weapon |
*trains mostly offense skills, although Dodger as well | *trains mostly offense skills, although Dodger as well | ||
*melee may be seen as an exploit | *melee may be seen as an exploit | ||
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**use for necromancers | **use for necromancers | ||
**infinite training | **infinite training | ||
− | |||
**requires little oversight | **requires little oversight | ||
**trains every skill | **trains every skill | ||
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*'''Pros''': | *'''Pros''': | ||
− | **can double as a GCS [[silk | + | **can double as a GCS [[silk]] farm |
**very good training rates | **very good training rates | ||
**Useful skill which normally increases slowly in combat | **Useful skill which normally increases slowly in combat | ||
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**may be dangerous, depending on what you use | **may be dangerous, depending on what you use | ||
− | + | [[Category:DF2012:Military]] |