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Editing v0.34:Machine component
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====Levers==== | ====Levers==== | ||
− | A mechanism is placed as a lever using {{k|b}}uild {{k|T}}raps/Levers {{k|l}}ever, and then once that's been completed, you go into that "building's" menu ( {{k|q}} ) and link it to something else - this takes 2 more mechanisms, one at the object end (first chosen), one at the lever end (second chosen), for a total of 3 mechanisms used: one lever plus a link at each end. Link the same lever to something else and you need 2 more mechanisms, etc | + | A mechanism is placed as a lever using {{k|b}}uild {{k|T}}raps/Levers {{k|l}}ever, and then once that's been completed, you go into that "building's" menu ( {{k|q}} ) and link it to something else - this takes 2 more mechanisms, one at the object end (first chosen), one at the lever end (second chosen), for a total of 3 mechanisms used: one lever plus a link at each end. Link the same lever to something else and you need 2 more mechanisms, etc etc. No limit. One pull, they're all activated. |
:Main Article: '''[[Lever]]''' | :Main Article: '''[[Lever]]''' | ||
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Attached to a [[support]], the support crumbles (and brings down whatever it was supporting, ~IF~ that was in fact the last thing connected to it!) Attach to a [[cage]] or [[chain]], it releases its occupant(s). These are both single-use. | Attached to a [[support]], the support crumbles (and brings down whatever it was supporting, ~IF~ that was in fact the last thing connected to it!) Attach to a [[cage]] or [[chain]], it releases its occupant(s). These are both single-use. | ||
− | Connected to a barrier - a door, a hatch, a floodgate, or a bridge - it becomes the sole means of activation for those. | + | Connected to a barrier - a door, a hatch, a floodgate, or a bridge - it becomes the sole means of activation for those. Dwarfs cannot open or close doors/hatches that are linked (and cannot open/close floodgates or bridges without one). |
:Main Articles: '''[[Door]]''', '''[[Hatch]], [[Floodgate]]''' | :Main Articles: '''[[Door]]''', '''[[Hatch]], [[Floodgate]]''' | ||
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====Activation lag time==== | ====Activation lag time==== | ||
− | Also note that a few types of barriers respond "immediately" while others are delayed - (again, see '''[[Trigger#On.2FOff_states|that same list]]''' for full details). If delayed, and you open/close the trigger quickly, it will get out of phase, missing the second command while waiting for the first. Also, if a door, hatch or floodgate | + | Also note that a few types of barriers respond "immediately" while others are delayed - (again, see '''[[Trigger#On.2FOff_states|that same list]]''' for full details). If delayed, and you open/close the trigger quickly, it will get out of phase, missing the second command while waiting for the first. Also, if ''anything'' - a dwarf, creature or the smallest dropped object - is blocking a door, hatch or floodgate, it won't shut when ordered to, and, again, be out of phase. Then the lever must be pulled twice, once to get it back in phase, and once to activate it the way you wanted. Headache city. |
===Machine power=== | ===Machine power=== | ||
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Notes: If powering pumps, build the gear and lever and link them '''first''', then throw the lever to disengage the gear before connecting the power - or you'll find your fluid of choice pumping merrily into your fortress until you find a way to shut off what you just built.)'' | Notes: If powering pumps, build the gear and lever and link them '''first''', then throw the lever to disengage the gear before connecting the power - or you'll find your fluid of choice pumping merrily into your fortress until you find a way to shut off what you just built.)'' | ||
− | Also, be aware that disengaging a gear that's directly under a windmill will cause the windmill to collapse, and the same will happen if you disengage a gear assembly | + | Also, be aware that disengaging a gear that's directly under a windmill will cause the windmill to collapse, and the same will happen if you disengage a gear assembly connected directly to a water wheel. A "disengaging" gear has to be located later in the power train. |
If building a gear assembly over a pump or millstone, that will work, but the floor between must be channeled ''first''. | If building a gear assembly over a pump or millstone, that will work, but the floor between must be channeled ''first''. | ||
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None of these are that hard to build or connect, and doing it is the best way to learn. Plan a little, expect it not to be 100% optimal the first try, and you'll get it right the second time. | None of these are that hard to build or connect, and doing it is the best way to learn. Plan a little, expect it not to be 100% optimal the first try, and you'll get it right the second time. | ||
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====Weather==== | ====Weather==== | ||
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− | + | ---- | |
− | :* [[ | + | |
− | :* [[ | + | '''See also:''' |
− | :* [[ | + | :* [[trigger]] |
− | :* [[ | + | :* [[repeater]] |
+ | :* [[computing]] | ||
+ | :* [[trap design]] | ||
{{Category|Constructions}} | {{Category|Constructions}} | ||
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{{Category|Physics}} | {{Category|Physics}} | ||
{{Category|Machine components}} | {{Category|Machine components}} | ||
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