v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34:Magma
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 20: | Line 20: | ||
===[[Magma sea]]=== | ===[[Magma sea]]=== | ||
− | The magma sea is a large body of magma deep under the earth. Nearly all maps will include a magma sea at the lowest z-levels, though | + | The magma sea is a large body of magma deep under the earth. Nearly all maps will include a magma sea at the lowest z-levels, though it's inconvenient placement may inspire your dwarves to [[#Bringing Magma Up|bring the magma up]] to the fortress proper. |
== Finding magma == | == Finding magma == | ||
Line 52: | Line 52: | ||
Miners are able to mine out tiles diagonally above them '''even if there is a bridge over their heads'''. First you dig out your magma tunnel to feed magma to wherever in your fort you need it and dig it right up against the volcano pipe. Then you channel a trench against the pipe that can be the width of the tunnel if you wish. Build a magma-safe bridge over the trench, making sure to cover it completely, and then seal off access to the magma tunnel. Dig a new separate path to access the now bridged-over trench. Finally, designate the magma wall '''on the Z level of the magma tunnel''' for mining. Your dwarves will stand in the trench beneath the bridge but will somehow still mine out the squares diagonally above them, causing the magma to flow safely onto the bridge leaving your dwarves unscathed." | Miners are able to mine out tiles diagonally above them '''even if there is a bridge over their heads'''. First you dig out your magma tunnel to feed magma to wherever in your fort you need it and dig it right up against the volcano pipe. Then you channel a trench against the pipe that can be the width of the tunnel if you wish. Build a magma-safe bridge over the trench, making sure to cover it completely, and then seal off access to the magma tunnel. Dig a new separate path to access the now bridged-over trench. Finally, designate the magma wall '''on the Z level of the magma tunnel''' for mining. Your dwarves will stand in the trench beneath the bridge but will somehow still mine out the squares diagonally above them, causing the magma to flow safely onto the bridge leaving your dwarves unscathed." | ||
− | Example | + | Example: |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | {{Diagram|spaces=yes| | ||
+ | Z 0 | ||
+ | ═════╗[#F00]≈[#F00]≈[#F00]≈ | ||
+ | ....[#080]╥[#000][#880]║[#F00]≈[#F00]≈[#F00]≈ | ||
+ | ....[#080]║[#000][#880]║[#F00]≈[#F00]≈[#F00]≈ | ||
+ | ....[#080]╨[#000][#880]║[#F00]≈[#F00]≈[#F00]≈ | ||
+ | ═════╝[#F00]≈[#F00]≈[#F00]≈ | ||
+ | |||
+ | Z -1 | ||
+ | ║.║[#F00]≈[#F00]≈[#F00]≈ | ||
+ | ║▲║[#F00]≈[#F00]≈[#F00]≈ | ||
+ | ║▲║[#F00]≈[#F00]≈[#F00]≈ | ||
+ | ║▲║[#F00]≈[#F00]≈[#F00]≈ | ||
+ | ║.║[#F00]≈[#F00]≈[#F00]≈ | ||
+ | }} | ||
Make sure the top z-level is sealed off from miners and '''[[dig]]''' ({{k|d}}-{{k|d}}) the highlighted tiles on the upper z-level. | Make sure the top z-level is sealed off from miners and '''[[dig]]''' ({{k|d}}-{{k|d}}) the highlighted tiles on the upper z-level. | ||
Line 99: | Line 82: | ||
=== Minecarts === | === Minecarts === | ||
− | [[Minecart]]s submerged in 7/7 magma | + | [[Minecart]]s submerged in 7/7 magma will fill with magma. Minecarts full of magma can be tipped at track stop, which will pour the magma in a specified direction from the stop. Mine cart tracks can be built from the magma sea to the surface. Minecarts used for this must be magma safe. It may also be necessary to build rollers in magma to pull the minecarts out, which would also need to be magma safe. A minecart track can be operated by dwarves or fully automatic, using powered rollers. Depending on the placement of the track stop, dangerous overflow can be prevented by making the track stop of a material that will melt/burn once the reservoir begins to overflow. |
− | |||
− | Minecarts full of magma can be tipped at | ||
− | |||
− | |||
− | |||
− | |||
[[Minecart#Impulse ramps|Impulse ramps]] can be used to get magma-filled carts to wherever they need to go without having to provide power to an extensive system of rollers, and will fully automate bringing magma to the surface. Since such systems require comparatively little designation and magma-safe materials, work can be begun much earlier than some other methods of bringing magma to the surface. | [[Minecart#Impulse ramps|Impulse ramps]] can be used to get magma-filled carts to wherever they need to go without having to provide power to an extensive system of rollers, and will fully automate bringing magma to the surface. Since such systems require comparatively little designation and magma-safe materials, work can be begun much earlier than some other methods of bringing magma to the surface. | ||
− | + | In [http://www.bay12forums.com/smf/index.php?topic=125679.msg4217863#msg4217863 one design] posted to the forums by gchristopher, a pump can provide power the roller, making the ramp eligible for building the roller, and keeping the trench at 7 magma so the carts fill instantly. | |
− | In [http://www.bay12forums.com/smf/index.php?topic=125679.msg4217863#msg4217863 one design] posted to the forums by gchristopher, a pump can provide power | ||
{{diagram|spaces=yes|\ | {{diagram|spaces=yes|\ | ||
Line 125: | Line 101: | ||
If you extend the right bridge, that tile ceases to be a ramp. Exactly one minecart will fall onto the tile and stay there, and all other minecarts dropped from above will form a quantum pile 1 z-level up. | If you extend the right bridge, that tile ceases to be a ramp. Exactly one minecart will fall onto the tile and stay there, and all other minecarts dropped from above will form a quantum pile 1 z-level up. | ||
− | The last time I | + | The last time I {{who}} built one, I timed the cart dispensing rate at 1 per 8 ticks. This is slow enough that carts can be brought to the surface using an impulse ramp spiral, but fast enough that you can still quickly cover a large area with magma. |
The same design works with water, for giving you a lot of flexibility creating tall waterfalls without pump stacks, quickly and cheaply. | The same design works with water, for giving you a lot of flexibility creating tall waterfalls without pump stacks, quickly and cheaply. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Using magma== | ==Using magma== |