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Editing v0.34:Megabeast
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<noinclude>{{quality|Exceptional|15:15, 18 April 2011 (UTC)}}{{av}}</noinclude> | <noinclude>{{quality|Exceptional|15:15, 18 April 2011 (UTC)}}{{av}}</noinclude> | ||
− | '''Megabeasts''' are just that: mighty creatures that will tear your dwarves apart in a heartbeat if given the chance. They are named [[world generation|historical figures]], and the game will [[announcement|announce]] their presence by name. They are distinct from, and larger than [[semi-megabeast]]s. | + | '''Megabeasts''' are just that: mighty creatures that will tear your dwarves apart in a heartbeat if given the chance. They are named [[world generation|historical figures]], and the game will [[announcement|announce]] their presence by name. They are distinct from, and larger than, [[semi-megabeast]]s. |
== Description == | == Description == | ||
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Megabeasts are a distinct and serious threat to early development, threatening many a young outpost; but, inevitably, as the world matures, populations rise, and new settlements are founded, they become increasingly harassed. Although megabeasts will come out on top of almost any encounter, enough dice rolls and they ''will'' go down, felled by a lucky human or other sapient creature clearing the way for his fellows. The longer the world history, the more megabeasts are confronted and killed off, and the safer the world becomes for [[civilization]]. In most worlds, calendar [[Calendar#Ages|ages]] go through three stages, the Age of Myth, the Age of Legends, and the Age of Heroes, each with a progressively higher percentage killed of megabeasts. | Megabeasts are a distinct and serious threat to early development, threatening many a young outpost; but, inevitably, as the world matures, populations rise, and new settlements are founded, they become increasingly harassed. Although megabeasts will come out on top of almost any encounter, enough dice rolls and they ''will'' go down, felled by a lucky human or other sapient creature clearing the way for his fellows. The longer the world history, the more megabeasts are confronted and killed off, and the safer the world becomes for [[civilization]]. In most worlds, calendar [[Calendar#Ages|ages]] go through three stages, the Age of Myth, the Age of Legends, and the Age of Heroes, each with a progressively higher percentage killed of megabeasts. | ||
− | Some megabeasts (namely [[dragon]]s and [[roc]]s) can reproduce during world generation, but such an event is fantastically unlikely, for two reasons. The first is that megabeasts are immensely rare and elusive, and almost never bump into another. The second is that the starting population of megabeasts is also their population cap, meaning that other megabeasts must die before new ones can be born. | + | Some megabeasts (namely [[dragon]]s and [[roc]]s) can reproduce during world generation, but such an event is fantastically unlikely, for two reasons. The first is that megabeasts are immensely rare and elusive, and almost never bump into another. The second is that the starting population of megabeasts is also their population cap, meaning that other megabeasts must die before new ones can be born. They will also reproduce within players' fortresses if they are lucky enough to [[cage trap|cage]] and [[animal training|tame]] two specimens of opposite sexes. Megabeasts can be divided into two classes, "normal" ones, and randomly generated ones. Normal megabeasts are [[roc]]s, [[bronze colossus]]es, and [[dragon]]s; randomly generated beasts are either [[titan]]s or [[forgotten beast]]s ([[demon]]s are considered separately). |
In world generation, all megabeasts claim and live in a [[lair]], a hunting (or, perhaps, haunting) ground from which they will attack other [[creature]]s, both wildlife and civilized settlements. A megabeast sharing its lair with another megabeast of the other gender is also far more likely to reproduce than if the two had been wandering the world. Lairs can and do change, however, sometimes regularly, and older megabeasts have called many a place their home. | In world generation, all megabeasts claim and live in a [[lair]], a hunting (or, perhaps, haunting) ground from which they will attack other [[creature]]s, both wildlife and civilized settlements. A megabeast sharing its lair with another megabeast of the other gender is also far more likely to reproduce than if the two had been wandering the world. Lairs can and do change, however, sometimes regularly, and older megabeasts have called many a place their home. |