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Editing v0.34:Megaprojects
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Instead of deliberately inhibiting yourself, create a wonder of the dwarven world that would make the Mountainhomes proud. Be sure to upload it to the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive] when it's finished. More projects can be found where [[Stupid_dwarf_trick|stupid dwarves try crazy tricks]]. Incredible feats of construction are usually very [[Fun|fun]] so you'll see many different (and probably similar) constructions across the Wiki. Use whatever ideas you think are ingenious. | Instead of deliberately inhibiting yourself, create a wonder of the dwarven world that would make the Mountainhomes proud. Be sure to upload it to the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive] when it's finished. More projects can be found where [[Stupid_dwarf_trick|stupid dwarves try crazy tricks]]. Incredible feats of construction are usually very [[Fun|fun]] so you'll see many different (and probably similar) constructions across the Wiki. Use whatever ideas you think are ingenious. | ||
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===Aqueducts=== | ===Aqueducts=== | ||
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constructions except for mining operations and cellars. For an even greater challenge, build | constructions except for mining operations and cellars. For an even greater challenge, build | ||
a gigantic tower in the middle, where the nobles stay. | a gigantic tower in the middle, where the nobles stay. | ||
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===Ceremonial Sacrifices=== | ===Ceremonial Sacrifices=== | ||
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===Computing=== | ===Computing=== | ||
Can your dwarves build the [http://en.wikipedia.org/wiki/Antikythera_mechanism Antikythera mechanism]? Can you program the fortress to play tic-tac-toe? More details at [[computing]]. | Can your dwarves build the [http://en.wikipedia.org/wiki/Antikythera_mechanism Antikythera mechanism]? Can you program the fortress to play tic-tac-toe? More details at [[computing]]. | ||
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===Colosseum=== | ===Colosseum=== | ||
Build a pit, around it on steps lots of Thrones, make the whole thing a meeting area, train Gladiators, capture goblins, leave them their weapons and let them fight against your gladiators. If they win, let them go. | Build a pit, around it on steps lots of Thrones, make the whole thing a meeting area, train Gladiators, capture goblins, leave them their weapons and let them fight against your gladiators. If they win, let them go. | ||
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===Crematory Fortress=== | ===Crematory Fortress=== | ||
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*Bonus: Create something that resets itself, as well as purging the map, so that you can reuse the same fortress over and over. | *Bonus: Create something that resets itself, as well as purging the map, so that you can reuse the same fortress over and over. | ||
*Super-Bonus: Create something that involves pressure plates and a small kitten, when the pressure plates are hit in the right order, your map ends. Toss the kitten in and hope for the best. Alternatively, make the sequence quite unlikely, but add 2 kittens; breeding introduces a probability of doomsday that is a function of time (depending on the mechanisms involved) | *Super-Bonus: Create something that involves pressure plates and a small kitten, when the pressure plates are hit in the right order, your map ends. Toss the kitten in and hope for the best. Alternatively, make the sequence quite unlikely, but add 2 kittens; breeding introduces a probability of doomsday that is a function of time (depending on the mechanisms involved) | ||
− | *Super-Bonus: Create the super-bonus above, but place the kitten on the lowest Z-level and never return to either look at it or see how many of the conditions for the doomsday device have been met. This way, the kitty mimicks | + | *Super-Bonus: Create the super-bonus above, but place the kitten on the lowest Z-level and never return to either look at it or see how many of the conditions for the doomsday device have been met. This way, the kitty mimicks Schrodinger's cat: we cannot observe the state of the kitty, but we can infer it from the state of the world (spin-pairs effectively). |
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===Dungeons of Doom=== | ===Dungeons of Doom=== | ||
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* Mega Bonus: Litter the floors of the dungeon with artifact items (especially weapons). | * Mega Bonus: Litter the floors of the dungeon with artifact items (especially weapons). | ||
* Epic Bonus: Feed the minotaur stated beforehand migrants every year. | * Epic Bonus: Feed the minotaur stated beforehand migrants every year. | ||
− | * Cosmic Bonus: Lead the dungeon into an upright | + | * Cosmic Bonus: Lead the dungeon into an upright spoiler and build a Labyrinth inside HFS. |
− | * Nerd Bonus: Build the last few levels above your fortress, and fill one with lava, one with water, one entirely empty, etc | + | * Nerd Bonus: Build the last few levels above your fortress, and fill one with lava, one with water, one entirely empty, etc, to mimic the last few levels of NetHack. The uppermost one should have three temples, and if possible megabeasts that cannot escape but which an adventurer could reach... |
===Dwarf like an Egyptian=== | ===Dwarf like an Egyptian=== | ||
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===Land battleship=== | ===Land battleship=== | ||
− | Turn your mountain into a huge battle-station, complete with crew quarters, decks, command centre, cantina, and a large collection of deadly weapons : Batteries of marksdwarves, ballista cannons, catapults, boarding bridges and teams, but also lava projector or remote explosive devices ( | + | Turn your mountain into a huge battle-station, complete with crew quarters, decks, command centre, cantina, and a large collection of deadly weapons : Batteries of marksdwarves, ballista cannons, catapults, boarding bridges and teams, but also lava projector or remote explosive devices (ie cave-ins in a part of the map triggered by a lever). Make sure it ends up looking like a real battleship, with nothing but plains surrounding it (you could build it on an actual plain, or destroy a mountain, choice is yours). The battleship has to be autonomous, and dwarves shouldn't wander outside it. |
*Bonus: The weaponry covers every tile of the map (i.e., everything that enters the map can be shot) | *Bonus: The weaponry covers every tile of the map (i.e., everything that enters the map can be shot) | ||
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**Bonus: Find a way to let them fight each other in a naval battle | **Bonus: Find a way to let them fight each other in a naval battle | ||
*Bonus: Each crew member has a civil and military formation, and when the enemy arrives, stop every economic activity. All hands to quarters! | *Bonus: Each crew member has a civil and military formation, and when the enemy arrives, stop every economic activity. All hands to quarters! | ||
− | *Bonus: | + | *Bonus: Rebuild Noahs Ark: Completely out of wood, with every animal twice, as well as one dwarven family with three sons on board. Flood everything around it AND LET EVERYTHING NOT ON THE ARK DIE! MUAHAHAHA!!! FEAR THE WRATH OF ARMOK!! |
− | *Mega Bonus: Use | + | *Mega Bonus: Use lava instead of water (Although you shouldn't use wood, as it will burn, [[Fun|unless that's your intent]]) |
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===Labyrinth=== | ===Labyrinth=== | ||
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[http://sourceforge.net/projects/daedalus/ Daedalus] has many maze algorithms and tools, including for unicursal mazes (GPL, free). | [http://sourceforge.net/projects/daedalus/ Daedalus] has many maze algorithms and tools, including for unicursal mazes (GPL, free). | ||
A [http://www.billsgames.com/mazegenerator/ traditional maze generator] may be helpful if you somehow open the dead ends (such as with drawbridges) to attract traffic. | A [http://www.billsgames.com/mazegenerator/ traditional maze generator] may be helpful if you somehow open the dead ends (such as with drawbridges) to attract traffic. | ||
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===Moria=== | ===Moria=== | ||
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When it's all done seal your dwarves deep inside in safe place and get invaded by goblins. At the same time dig out HFS. Lead the HFS across the both bridges and then collapse the second one when one of the champions clashes with it (it doesn't matter that the champion has killed the HFS with one hit). | When it's all done seal your dwarves deep inside in safe place and get invaded by goblins. At the same time dig out HFS. Lead the HFS across the both bridges and then collapse the second one when one of the champions clashes with it (it doesn't matter that the champion has killed the HFS with one hit). | ||
− | + | bonus - cast the walls of the hall out of obsidian using water and magma | |
− | + | BONUS - Build the real [http://www.rpg-ash.me.uk/lotro/moria_special_edition/moria_map.jpg Moria] | |
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===Mountain audit/core sample=== | ===Mountain audit/core sample=== | ||
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*Pull the lever and watch the collapse of financial history. | *Pull the lever and watch the collapse of financial history. | ||
− | Bonus: make the towers' walls out of glass! | + | Bonus : make the towers' walls out of glass! |
− | Bonus: Make soap! And remember, elf fat is ideal... | + | Bonus : Make soap! And remember, elf fat is ideal... |
Extra Bonus: Make one large tower, and make it collapse onto a smaller tower, filled with all your artifacts/engravings. (Essentially, you only get the extra bonus if you've read the book) | Extra Bonus: Make one large tower, and make it collapse onto a smaller tower, filled with all your artifacts/engravings. (Essentially, you only get the extra bonus if you've read the book) | ||
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===Santa Claus=== | ===Santa Claus=== | ||
Get ten thousand toys built and offered to caravans yearly. Optionally, build ten thousand toys, fetch them in adventure mode and deliver them to every single city of the world. | Get ten thousand toys built and offered to caravans yearly. Optionally, build ten thousand toys, fetch them in adventure mode and deliver them to every single city of the world. | ||
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BONUS: Make the toys out of lead. | BONUS: Make the toys out of lead. | ||
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MEGABONUS: Modding Elves to be pets, embark with 100 of them and force them to make the toys for you. | MEGABONUS: Modding Elves to be pets, embark with 100 of them and force them to make the toys for you. | ||
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SUPERBONUS: Also fill the throne room with kittens. | SUPERBONUS: Also fill the throne room with kittens. | ||
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===Space Ship=== | ===Space Ship=== | ||
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*BONUS: Make a removable [[ramp]] for boarding. | *BONUS: Make a removable [[ramp]] for boarding. | ||
*BONUS: Make the [[water]] for the 2 years be on the ship using removable pumps. | *BONUS: Make the [[water]] for the 2 years be on the ship using removable pumps. | ||
− | + | *BONUS+: Make it totally self sufficient. (Make an internal system which pumps the [[water]] supply through a room every few years to muddy the floor. Plant [[seed]]s in the [[mud]] that's now on the floor. Manage your consumption to maintain self sufficiency.) | |
− | *BONUS+: Make it totally self | ||
*Modding BONUS: Mod the game so that merchants can fly their new wagonships into your docking bays. ''(If possible)'' | *Modding BONUS: Mod the game so that merchants can fly their new wagonships into your docking bays. ''(If possible)'' | ||
*BONUS+: Make it all out of [[steel]] and [[aluminum]]. | *BONUS+: Make it all out of [[steel]] and [[aluminum]]. | ||
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*EVEN BETTER: Drop it down a chasm. | *EVEN BETTER: Drop it down a chasm. | ||
*More [[fun|FUN]]: Set up a mining operation on the surface and dig into the HFS. Watch the alien creatures take over your ship and hunt down your dwarves. Form a squad of heroes to overload the booze reactor to prevent the aliens from reaching earth. (See [http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29 Dead Space] and/or [http://en.wikipedia.org/wiki/Alien_%28film%29 the Alien series]) | *More [[fun|FUN]]: Set up a mining operation on the surface and dig into the HFS. Watch the alien creatures take over your ship and hunt down your dwarves. Form a squad of heroes to overload the booze reactor to prevent the aliens from reaching earth. (See [http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29 Dead Space] and/or [http://en.wikipedia.org/wiki/Alien_%28film%29 the Alien series]) | ||
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===This Was A Triumph=== | ===This Was A Triumph=== | ||
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===Temple=== | ===Temple=== | ||
Designing a temple to Armok. Aesthetics count - the god will be very angry if there are no stained-glass windows and domed ceilings carved with frescoes. To gain more favor, make regular sacrifices and keep the fountains and rivers red with [[blood]]. | Designing a temple to Armok. Aesthetics count - the god will be very angry if there are no stained-glass windows and domed ceilings carved with frescoes. To gain more favor, make regular sacrifices and keep the fountains and rivers red with [[blood]]. | ||
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===The cube=== | ===The cube=== | ||
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===The Great Wall of Urist=== | ===The Great Wall of Urist=== | ||
Build a dwarven great wall of china that splits the map in half. Must be at least 10 tiles thick and reach the highest z-level. | Build a dwarven great wall of china that splits the map in half. Must be at least 10 tiles thick and reach the highest z-level. | ||
− | * BONUS: Make it block the <s> | + | * BONUS: Make it block the <s>mongols</s> goblins out of your half of the map. |
* BONUS: Make it out of obsidian. | * BONUS: Make it out of obsidian. | ||
**BONUS+: Embark on a map without obsidian. | **BONUS+: Embark on a map without obsidian. | ||
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I'd like to point out that it is just a myth that the bodies were put into the wall. In reality, they were buried nearby. | I'd like to point out that it is just a myth that the bodies were put into the wall. In reality, they were buried nearby. | ||
** BONUS++: Encase all workers who died during construction into obsidian nearby the wall. | ** BONUS++: Encase all workers who died during construction into obsidian nearby the wall. | ||
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===The Monolith=== | ===The Monolith=== | ||
As the inevitability of a fortress-wide mental breakdown looms over every single fortress why not have something that alludes to that precipice of [[insanity]]. Like the book and feature film, 2001: A Space Odyssey you must have a Monolith. This has to be made from [[obsidian]] and have a completely smooth surface (You cannot build it from blocks) You can have it be any size as long as it is outside, at least 2 tiles thick to ensure there are no pillar tiles, and has about the same ratio of width to height as it does in the movie (1:4:9) to make it as close to the real thing as possible. It would be preferable to make it large so that it seems to be dominating the landscape and your dwarves' psyche. The bigger the better. | As the inevitability of a fortress-wide mental breakdown looms over every single fortress why not have something that alludes to that precipice of [[insanity]]. Like the book and feature film, 2001: A Space Odyssey you must have a Monolith. This has to be made from [[obsidian]] and have a completely smooth surface (You cannot build it from blocks) You can have it be any size as long as it is outside, at least 2 tiles thick to ensure there are no pillar tiles, and has about the same ratio of width to height as it does in the movie (1:4:9) to make it as close to the real thing as possible. It would be preferable to make it large so that it seems to be dominating the landscape and your dwarves' psyche. The bigger the better. | ||
− | *If the rock obsidian strata isn't deep enough in parts to make a monolith feasible consider casting a monolith with a large rectangular block in | + | *If the rock obsidian strata isn't deep enough in parts to make a monolith feasible consider casting a monolith with a large rectangular block in the exact same dimensional criteria as above. |
===Statue of greatness=== | ===Statue of greatness=== | ||
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===Flying fortress=== | ===Flying fortress=== | ||
− | Turn cave-ins off in the init, | + | Turn cave-ins off in the init, the build a flying fortress. Perhaps some flying islands only connected with bridges, maybe combined with an orbital defense network. |
* Bonus: Turn cave-ins back on. | * Bonus: Turn cave-ins back on. | ||
* History Bonus: Try and make them look like B-17 Flying Fortress bombers from WWII. | * History Bonus: Try and make them look like B-17 Flying Fortress bombers from WWII. | ||
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===Wealth=== | ===Wealth=== | ||
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* Give the evil mastermind a pet to obsess over. Give it a name like Mr. Bigglesworth or Snuggles. Even better if it's something really dangerous like a Giant Desert Scorpion. | * Give the evil mastermind a pet to obsess over. Give it a name like Mr. Bigglesworth or Snuggles. Even better if it's something really dangerous like a Giant Desert Scorpion. | ||
**BONUS: With modding, make the evil mastermind's pet a [[Demon|clown]], [[megabeast]], [[forgotten beast]], or [[titan]]. | **BONUS: With modding, make the evil mastermind's pet a [[Demon|clown]], [[megabeast]], [[forgotten beast]], or [[titan]]. | ||
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* Have a science lab. Use living creatures and people as test subjects. | * Have a science lab. Use living creatures and people as test subjects. | ||
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**BONUS: the water has carp in it. | **BONUS: the water has carp in it. | ||
***BONUSMOD: Carp with ''frickin' laser beams'' attached to their heads. | ***BONUSMOD: Carp with ''frickin' laser beams'' attached to their heads. | ||
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* Build an "Earthquake Machine" (the entire map is supported by a single support, which is connected to a lever) | * Build an "Earthquake Machine" (the entire map is supported by a single support, which is connected to a lever) | ||
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* Build an extensive holding cell network for "scientific purposes". Fill it with megabeasts and <s>elephants</s> <s>unicorns,</s> skeletal carp in secret. Have a lever that lets everything free to feed on the general population. | * Build an extensive holding cell network for "scientific purposes". Fill it with megabeasts and <s>elephants</s> <s>unicorns,</s> skeletal carp in secret. Have a lever that lets everything free to feed on the general population. | ||
* Embark in an evil area, and capture and tame all those undead animals <sup>if possible</sup> to create your own undead army | * Embark in an evil area, and capture and tame all those undead animals <sup>if possible</sup> to create your own undead army | ||
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BONUS: No dwarves are ever unhappy -- no tantrums and no insanity.<br /> | BONUS: No dwarves are ever unhappy -- no tantrums and no insanity.<br /> | ||
− | BONUS: When migrants arrive at the pearly gates, view their thoughts and preferences and only allow those with a similar/same | + | BONUS: When migrants arrive at the pearly gates, view their thoughts and preferences and only allow those with a similar/same Diety as your population.<br /> |
BONUS: Make Heaven 10 stories above the ground<br /> | BONUS: Make Heaven 10 stories above the ground<br /> | ||
Mod: Make Angel dwarves and a godly being. (suggestions: Cacame, Morul, Ironblood.)<br /> | Mod: Make Angel dwarves and a godly being. (suggestions: Cacame, Morul, Ironblood.)<br /> | ||
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# Meteors (opened lava tanks and cave-ins) devastate the earth. | # Meteors (opened lava tanks and cave-ins) devastate the earth. | ||
# All bodies of water turn bloody. | # All bodies of water turn bloody. | ||
− | # Dig into the HFS and have a battle between Heaven and Hell. | + | # Dig into the HFS and have a battle between Heaven and Hell.<br /> |
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=== City of Ember === | === City of Ember === | ||
− | Show those filthy humans that when dwarves build a secret underground refuge, they build to last! In other words, recreate Ember from the film "City of Ember" (yes, everyone is aware there is a book, that came first, | + | Show those filthy humans that when dwarves build a secret underground refuge, they build to last! In other words, recreate Ember from the film "City of Ember" (yes, everyone is aware there is a book, that came first, an was part of a series), but do it right - none of these leaking pipes and crumbling buildings stuff, after only two and a half centuries underground! |
− | # Mine out a massive cavern multiple z-layers high, and build a human-style city underneath it instead of carving out various chambers. | + | # Mine out a massive cavern multiple z-layers high , and build a human-style city underneath it instead of carving out various chambers. |
# You must seal it off. How long you wait to do this is up to you, but once it is sealed, you cannot unseal it for at least 200 years (if you decide to play that long). Ideally, use a utility to embark with a full set of dwarves (to represent the immigrating population) and seal the city off within one year of embarking. | # You must seal it off. How long you wait to do this is up to you, but once it is sealed, you cannot unseal it for at least 200 years (if you decide to play that long). Ideally, use a utility to embark with a full set of dwarves (to represent the immigrating population) and seal the city off within one year of embarking. | ||
# Build individual houses with their own dining rooms and bedrooms. Multiple dwarves can live in one house, but usually only a single family will live in one house. | # Build individual houses with their own dining rooms and bedrooms. Multiple dwarves can live in one house, but usually only a single family will live in one house. | ||
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BONUS: Instead of building your houses/other structures out of blocks or rocks, plan it all out beforehand and simply don't dig out the tiles that you want to be the walls of buildings, and smooth it all down so it looks the same, but your buildings are actually made out of solid natural rock.<br /> | BONUS: Instead of building your houses/other structures out of blocks or rocks, plan it all out beforehand and simply don't dig out the tiles that you want to be the walls of buildings, and smooth it all down so it looks the same, but your buildings are actually made out of solid natural rock.<br /> | ||
− | BONUS: Actually cause some kind of catastrophe on the surface (flood it with magma | + | BONUS: Actually cause some kind of catastrophe on the surface (flood it with magma or something) that makes it uninhabitable, to FORCE yourself to stay underground, but when you unseal the city after 200 years, the surface should have healed and be habitable again. So, don't do something permanent. |
===The quake=== | ===The quake=== | ||
− | # Make your entire | + | # Make your entire forteress supported by one support. |
− | # | + | # on year 5, remove the support so your entire forteress drops one level. |
# Tell us the death rate. | # Tell us the death rate. | ||
− | # | + | # double the height of the support every year, see how much is too much of a drop! |
===Pull A Boatmurdered=== | ===Pull A Boatmurdered=== | ||
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# Flood the entire map with water or lava | # Flood the entire map with water or lava | ||
# Maybe both and have an obsidian farm in the center | # Maybe both and have an obsidian farm in the center | ||
− | # Pump all lava resources to the surface and watch it burn! | + | # Pump all lava resources to the surface and watch it burn! |
+ | |||
+ | #Most famously employed in [[Main:Boatmurdered|Boatmurdered]]. | ||
===Hippie Exterminator=== | ===Hippie Exterminator=== | ||
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# At nothing else, at least build the box around your Trade Depot, and flood it when Elves are inside. | # At nothing else, at least build the box around your Trade Depot, and flood it when Elves are inside. | ||
# Drainage can be done with a [[floodgate]] to release the water from the depot. | # Drainage can be done with a [[floodgate]] to release the water from the depot. | ||
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===Dwarven Arcology=== | ===Dwarven Arcology=== | ||
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===D For Dwarvendetta=== | ===D For Dwarvendetta=== | ||
− | # Create the | + | # Create the parliment building or some such construction |
# Rig it to explode or collapse spewing lava everywhere | # Rig it to explode or collapse spewing lava everywhere | ||
# Detonate the fortress while you play the 1812 overture somewhere | # Detonate the fortress while you play the 1812 overture somewhere | ||
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Minecarts have finally been added! Use them to transport dwarves and goods around the fortress! | Minecarts have finally been added! Use them to transport dwarves and goods around the fortress! | ||
− | BONUS: Build several mini-fortresses, each devoted to a different industry or other purpose (e.g | + | BONUS: Build several mini-fortresses, each devoted to a different industry or other purpose (e.g, trade, mining, living quarters, etc). Only minecarts can be used to travel between these mini-forts. |
==Vampire King== | ==Vampire King== | ||
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Dedicate your entire game to finding and glorifying a Vampire citizen as the 'government appointed' King of your fortress. Who cares about Nobles? Who cares about a king? (unless he's a vampire) They all die off anyway from, unfortunate accidents. Your Eternal King will need only the best for his eternal throne. Dedicate grand rooms and buildings in his/her name. Make statues out of solid obsidian, encasing the corpses of his enemies for all time. Do everything in your power to protect and serve your eternal master. | Dedicate your entire game to finding and glorifying a Vampire citizen as the 'government appointed' King of your fortress. Who cares about Nobles? Who cares about a king? (unless he's a vampire) They all die off anyway from, unfortunate accidents. Your Eternal King will need only the best for his eternal throne. Dedicate grand rooms and buildings in his/her name. Make statues out of solid obsidian, encasing the corpses of his enemies for all time. Do everything in your power to protect and serve your eternal master. | ||
− | + | BONUS: Assign a personal guard to your Vampire King. | |
− | * | + | * BONUS: Undead Dragons? |
− | + | BONUS: Have a Heirarchy of Kings/Queens from your Vampire's family (If they are present) | |
− | + | * BONUS: Make seperate 'forts' for your various Royal Vampire Monarchs. | |
− | + | BONUS: Wait for the king to arrive at your fortress and make him/her into a Vampire! | |
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{{Category|Design}} | {{Category|Design}} | ||
{{Category|Guides}} | {{Category|Guides}} |