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Editing v0.34:Melt item
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− | {{quality|Exceptional|18:12, 28 April 2011 (UTC)}}{{av | + | {{quality|Exceptional|18:12, 28 April 2011 (UTC)}}{{av}} |
− | You can '''melt''' items at a [[smelter]], using the [[furnace operator]] labor, to recover some of the [[metal]] they were made of. [[Decoration]]s in a different metal are not recovered or considered; the metal recovered is the specific metal that basic item was listed as being made from. The % return is predictable and consistent for each item type, and ranges from 10%- | + | You can '''melt''' items at a [[smelter]], using the [[furnace operator]] labor, to recover some of the [[metal]] they were made of. [[Decoration]]s in a different metal are not recovered or considered; the metal recovered is the specific metal that basic item was listed as being made from. The % return is predictable and consistent for each item type, and ranges from 10%-60%, depending on the item. Higher skill levels in furnace operator speed up the process, but have no effect on the % return. |
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Recovered metal is measured in 1/10th's, and 1/10ths of bars of each metal are saved at the smelter where the item was melted. Fractional bars are not "shared" between smelters, nor do they exist as usable objects as is. When 10/10ths of a type of metal are accumulated at the same smelter, 1 bar of that metal is produced. If the smelter is torn down or destroyed, all fractions are lost. | Recovered metal is measured in 1/10th's, and 1/10ths of bars of each metal are saved at the smelter where the item was melted. Fractional bars are not "shared" between smelters, nor do they exist as usable objects as is. When 10/10ths of a type of metal are accumulated at the same smelter, 1 bar of that metal is produced. If the smelter is torn down or destroyed, all fractions are lost. | ||
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:If (finally!), a 3rd, similar item of the first metal is melted at the first smelter, adding another 4/10ths, and giving a total of 12/10ths of that type of metal, 1 bar of that metal is produced, and 2/10th's are waiting (plus the 4/10 of the second metal, also waiting). | :If (finally!), a 3rd, similar item of the first metal is melted at the first smelter, adding another 4/10ths, and giving a total of 12/10ths of that type of metal, 1 bar of that metal is produced, and 2/10th's are waiting (plus the 4/10 of the second metal, also waiting). | ||
− | So, it | + | So, it's recommended that you designate one smelter as your "melting" smelter (or one/metal type), to guarantee that fractions will add up effectively. |
==Designating items to melt== | ==Designating items to melt== | ||
You can designate metal items for melting from any interface that allows you to view the object's description screen, such as from the [[Stocks]] page or the Loo{{k|k}} interface. | You can designate metal items for melting from any interface that allows you to view the object's description screen, such as from the [[Stocks]] page or the Loo{{k|k}} interface. | ||
− | To bring up | + | To bring up a individual object description screen when the object is: |
:* On the '''ground''': Type {{k|k}}, scroll to the object, select it from the list, and type {{k|Enter}}. | :* On the '''ground''': Type {{k|k}}, scroll to the object, select it from the list, and type {{k|Enter}}. | ||
:* In a '''workshop''': Type {{k|t}}, highlight the workshop, select the object from the list, and type {{k|Enter}}. | :* In a '''workshop''': Type {{k|t}}, highlight the workshop, select the object from the list, and type {{k|Enter}}. | ||
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To designate the item, simply type {{k|m}} to mark the object for melting. If the item is designated for melting and [[forbidden]] then the item will '''not''' be melted. | To designate the item, simply type {{k|m}} to mark the object for melting. If the item is designated for melting and [[forbidden]] then the item will '''not''' be melted. | ||
− | However, this only marks which items you want to be melted - you still have to place the job-order in a smelter | + | However, this only marks which items you want to be melted - you still have to place the job-order in a smelter... |
==Melting the items== | ==Melting the items== | ||
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==Yield== | ==Yield== | ||
− | Testing is incomplete, but preliminary results show a yield of 0.3 bars times the object's material size | + | Testing is incomplete, but preliminary results show a yield of 0.3 bars times the object's material size. |
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{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
− | ! Item !! Material size | + | ! Item !! Material size !! Bars returned !! Efficiency |
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|- | |- | ||
− | | | + | | Crossbow || 3 || 0.9 || 90% |
|- | |- | ||
− | | | + | | Mace || 3 || 0.9 || 90% |
|- | |- | ||
− | | | + | | Spear || 3 || 0.9 || 90% |
|- | |- | ||
− | | | + | | Short sword || 3 || 0.9 || 90% |
|- | |- | ||
− | | | + | | Cap || 1 || 0.3 || 30% |
|- | |- | ||
− | | | + | | Helm || 2 || 0.6 || 60% |
|- | |- | ||
− | | | + | | Gauntlet || 2 || 0.6 || '''120%''' |
|- | |- | ||
− | | | + | | Leggings || 5 || 1.5 || '''150%''' |
|- | |- | ||
− | | | + | | Greaves || 6 || 1.8 || 90% |
|- | |- | ||
− | | | + | | Low boot || 1 || 0.3 || 60% |
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− | + | | Buckler || 2 || 0.6 || 60% | |
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− | | | + | | Shield || 4 || 1.2 || '''120%''' |
|- | |- | ||
− | | | + | | Mail shirt || 6 || 1.8 || 90% |
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|} | |} | ||
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{{Category|Jobs}} | {{Category|Jobs}} | ||
{{Category|Items}} | {{Category|Items}} |