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Editing v0.34:Melt item
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− | {{quality|Exceptional|18:12, 28 April 2011 (UTC)}}{{av | + | {{quality|Exceptional|18:12, 28 April 2011 (UTC)}}{{av}} |
You can '''melt''' items at a [[smelter]], using the [[furnace operator]] labor, to recover some of the [[metal]] they were made of. [[Decoration]]s in a different metal are not recovered or considered; the metal recovered is the specific metal that basic item was listed as being made from. The % return is predictable and consistent for each item type, and ranges from 10%-150%, depending on the item. Higher skill levels in furnace operator speed up the process, but have no effect on the % return. | You can '''melt''' items at a [[smelter]], using the [[furnace operator]] labor, to recover some of the [[metal]] they were made of. [[Decoration]]s in a different metal are not recovered or considered; the metal recovered is the specific metal that basic item was listed as being made from. The % return is predictable and consistent for each item type, and ranges from 10%-150%, depending on the item. Higher skill levels in furnace operator speed up the process, but have no effect on the % return. | ||
− | Items that yield more than 100% can be used to increase the amount of a metal you have available by producing those items and then melting them down again as many times as required. This is generally considered to be an | + | Items that yield more than 100% can be used to increase the amount of a metal you have available by producing those items and then melting them down again as many times as required. This is generally considered to be an exploit of an error in the game mechanics. |
Recovered metal is measured in 1/10th's, and 1/10ths of bars of each metal are saved at the smelter where the item was melted. Fractional bars are not "shared" between smelters, nor do they exist as usable objects as is. When 10/10ths of a type of metal are accumulated at the same smelter, 1 bar of that metal is produced. If the smelter is torn down or destroyed, all fractions are lost. | Recovered metal is measured in 1/10th's, and 1/10ths of bars of each metal are saved at the smelter where the item was melted. Fractional bars are not "shared" between smelters, nor do they exist as usable objects as is. When 10/10ths of a type of metal are accumulated at the same smelter, 1 bar of that metal is produced. If the smelter is torn down or destroyed, all fractions are lost. | ||
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:If (finally!), a 3rd, similar item of the first metal is melted at the first smelter, adding another 4/10ths, and giving a total of 12/10ths of that type of metal, 1 bar of that metal is produced, and 2/10th's are waiting (plus the 4/10 of the second metal, also waiting). | :If (finally!), a 3rd, similar item of the first metal is melted at the first smelter, adding another 4/10ths, and giving a total of 12/10ths of that type of metal, 1 bar of that metal is produced, and 2/10th's are waiting (plus the 4/10 of the second metal, also waiting). | ||
− | So, it | + | So, it's recommended that you designate one smelter as your "melting" smelter (or one/metal type), to guarantee that fractions will add up effectively. |
==Designating items to melt== | ==Designating items to melt== | ||
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To designate the item, simply type {{k|m}} to mark the object for melting. If the item is designated for melting and [[forbidden]] then the item will '''not''' be melted. | To designate the item, simply type {{k|m}} to mark the object for melting. If the item is designated for melting and [[forbidden]] then the item will '''not''' be melted. | ||
− | However, this only marks which items you want to be melted - you still have to place the job-order in a smelter | + | However, this only marks which items you want to be melted - you still have to place the job-order in a smelter... |
==Melting the items== | ==Melting the items== | ||
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|- | |- | ||
| Ammo (stack of 25) || (1) || 1 || 0.3{{verify}} || 30% | | Ammo (stack of 25) || (1) || 1 || 0.3{{verify}} || 30% | ||
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! colspan="5"|Siege Equipment (Weaponsmith) | ! colspan="5"|Siege Equipment (Weaponsmith) | ||
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| Giant Axe Blade|| 5 || 1 || 1.5 || '''''150%''''' | | Giant Axe Blade|| 5 || 1 || 1.5 || '''''150%''''' | ||
|- | |- | ||
− | | Enormous Corkscrew|| 5 || 1 || 1.5 || '''''150%''''' | + | | Enormous Corkscrew|| 5 || 1 || 1.5{{verify}} || '''''150%''''' |
|- | |- | ||
| Spiked Ball|| 4 || 1 || 1.2 || '''120%''' | | Spiked Ball|| 4 || 1 || 1.2 || '''120%''' | ||
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|- | |- | ||
| Minecart || 6 || 2 || 1.8 || 90% | | Minecart || 6 || 2 || 1.8 || 90% | ||
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| Wheelbarrow || 6 || 2 || 1.8 || 90% | | Wheelbarrow || 6 || 2 || 1.8 || 90% | ||
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! colspan="5"|[[Furniture]] (Blacksmith) | ! colspan="5"|[[Furniture]] (Blacksmith) | ||
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− | | Anvil || (9) || 3 || 1 || 33% | + | | Anvil || (9) || 3 || 1{{verify}} || 33% |
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| Armor stand || (9) || 3 || 1{{verify}} || 33% | | Armor stand || (9) || 3 || 1{{verify}} || 33% | ||
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| Chair || (9) || 3 || 1{{verify}} || 33% | | Chair || (9) || 3 || 1{{verify}} || 33% | ||
|- | |- | ||
− | | Chest || (9) || 3 || | + | | Chest || (9) || 3 || 1{{verify}} || 33% |
|- | |- | ||
| Coffin || (9) || 3 || 1{{verify}} || 33% | | Coffin || (9) || 3 || 1{{verify}} || 33% | ||
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| Coins (stack of 500) || (1) || 1 || 1.1 || '''''110%''''' | | Coins (stack of 500) || (1) || 1 || 1.1 || '''''110%''''' | ||
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| Crown || (1/3 to 1) || 1/3 to 1 || 0.1{{verify}} || 10% to 30% | | Crown || (1/3 to 1) || 1/3 to 1 || 0.1{{verify}} || 10% to 30% | ||
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All melting yields for items ''not'' specified in the raws (weapons, armor, tools, etc.) are hardcoded. | All melting yields for items ''not'' specified in the raws (weapons, armor, tools, etc.) are hardcoded. | ||
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{{Category|Jobs}} | {{Category|Jobs}} | ||
{{Category|Items}} | {{Category|Items}} |