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Editing v0.34:Natural weapon
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{{quality|Masterwork|02:17, 18 May 2012 (UTC)}}{{av}} | {{quality|Masterwork|02:17, 18 May 2012 (UTC)}}{{av}} | ||
− | :''For manufactured weapons, see [[ | + | :''For manufactured weapons, see [[weapon]].'' |
− | + | '''Natural weapons''' are basic attacks that can be used to hurt other creatures. They are distinct from [[weapon|manufactured weapons]], which are used (along with [[armor]]) by [[:Category:DF2012:Humanoids|sentient]] [[creature]]s to increase their ability to attack and defend in combat. However, all creatures have natural weapons of some sort, some more deadly than others: arms can punch, [[horn]]s can gore, talons can rip, fangs can bite, and hooves can smash heads in. Even creatures that you wouldn't except to be able to put up a fight have default "push" attacks, which is simultaneously amusing and deadly in the case of the [[giant sponge]]. A description of the various types of natural weapons and their damage considerations follows. | |
− | '''Natural weapons''' are | ||
==Striking== | ==Striking== | ||
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Striking comes into play in unarmed combat, when creatures grapple with one another. However it also comes into play in armed combat, as punches and kicks (but usually kicks) are still valid attacks when the combatants lock blades. Here, the striker and kicker [[combat skill]]s comes into play. | Striking comes into play in unarmed combat, when creatures grapple with one another. However it also comes into play in armed combat, as punches and kicks (but usually kicks) are still valid attacks when the combatants lock blades. Here, the striker and kicker [[combat skill]]s comes into play. | ||
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==Syndromes== | ==Syndromes== | ||
{{main|Syndrome}} | {{main|Syndrome}} | ||
Natural attacks are far more deadly when there are [[syndrome]]s attached. [[Giant desert scorpion]]s are so incredibly dangerous not because they have big stingers (although that always helps) but because a single sting dooms anything organic it injects, be it a cat, a dwarf, or a dragon. Similarly, much of the danger in fighting [[forgotten beast]]s comes in their syndrome-causing attacks, including breath weapons, poisonous blood, area dusting, venomous bites, and so on. With the exception of some breath weapons, these attacks do not rely on size for damage calculation. What these attacks entail is covered extensively by the [[syndrome]] page. | Natural attacks are far more deadly when there are [[syndrome]]s attached. [[Giant desert scorpion]]s are so incredibly dangerous not because they have big stingers (although that always helps) but because a single sting dooms anything organic it injects, be it a cat, a dwarf, or a dragon. Similarly, much of the danger in fighting [[forgotten beast]]s comes in their syndrome-causing attacks, including breath weapons, poisonous blood, area dusting, venomous bites, and so on. With the exception of some breath weapons, these attacks do not rely on size for damage calculation. What these attacks entail is covered extensively by the [[syndrome]] page. | ||
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