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Editing v0.34:Quickstart guide/Migrants
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== Trapped migrants == | == Trapped migrants == | ||
− | If your migrants all stay near the place | + | If your migrants all stay near the place where they arrived, make sure they have access to your fortress. This is often due to a river blocking their path. (To check this quickly, press {{k|D}}. If the entire area around the migrants flashes red, there is something blocking their path.) |
− | [[File:Quickstart river bridges.png|thumb|right|Examples of bridges over a river | + | If your migrants do end up trapped on the other side of a river, you'll need to build a [[bridge]]. You will need an architect and a mason or carpenter (all of which you should have). Skill level doesn't really matter for this – you can enable architecture and masonry/carpentry on a random, unoccupied dwarf, and they'll manage to build the bridge with no experience whatsoever (it won't be a high-quality bridge, but that doesn't affect how it functions). It's up to you what material you want to use for the bridge – wood is lighter and faster to haul, but stone is easier to obtain. |
− | # Once you've decided on a building material, find a suitable place for a bridge (see the picture to the right | + | |
+ | [[File:Quickstart river bridges.png|thumb|right|Examples of bridges over a river]] | ||
+ | # Once you've decided on a building material, find a suitable place for a bridge (see the picture to the right) and press {{k|b}}-{{k|g}}. It helps if you can find a place that is '''3 tiles wide''' or less, which will only require one log or stone to build, although don't build too far away from your entrance if you're using stone (since it's heavy). | ||
# Position the center of the bridge with the arrow keys and use {{k|u}} to resize vertically or {{k|k}} to resize horizontally. (This is the same as [[Quickstart_guide#Farming|building farm plots]].) | # Position the center of the bridge with the arrow keys and use {{k|u}} to resize vertically or {{k|k}} to resize horizontally. (This is the same as [[Quickstart_guide#Farming|building farm plots]].) | ||
# Make sure the bridge is connecting both sides of the river and press {{k|Enter}}. Now, select building material(s) for the bridge with {{k|Enter}} ({{k|Shift}}-{{k|Enter}} will use the selected material as many times as necessary). | # Make sure the bridge is connecting both sides of the river and press {{k|Enter}}. Now, select building material(s) for the bridge with {{k|Enter}} ({{k|Shift}}-{{k|Enter}} will use the selected material as many times as necessary). | ||
An architect will design the bridge, and then a mason or carpenter will build it. (These may be different dwarves, so don't panic if the architect leaves without building the bridge. You can check the bridge's status with {{k|q}}.) | An architect will design the bridge, and then a mason or carpenter will build it. (These may be different dwarves, so don't panic if the architect leaves without building the bridge. You can check the bridge's status with {{k|q}}.) | ||
− | + | Hopefully, the trapped migrants will move towards your fort once the bridge is built. Congratulations! |