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Editing v0.34:Raw file
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Dwarf Fortress is not an open source program, so most [[modding]] of the game is limited to altering the raws or doing [[memory hacking]]. | Dwarf Fortress is not an open source program, so most [[modding]] of the game is limited to altering the raws or doing [[memory hacking]]. | ||
− | Duplicating the raw files can cause | + | Duplicating the raw files can cause several bugs, and even crashes. The game gets very messy and buggy when you do it. |
==Syntax of raw files== | ==Syntax of raw files== | ||
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<...contents...> | <...contents...> | ||
− | ID is | + | ID is an unique identificator for your type to use (i.e. [CREATURE:DOG], ID=DOG or [ITEM:ITEM_WEAPON_SWORD], ID=ITEM_WEAPON_SWORD). |
===Types of content=== | ===Types of content=== | ||
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*LANGUAGE — word definitions for the languages used by ENTITY objects. | *LANGUAGE — word definitions for the languages used by ENTITY objects. | ||
**Entries beginning with [SYMBOL:ID] sort words into symbolic/poetic groups to be referenced by ENTITY preferences. | **Entries beginning with [SYMBOL:ID] sort words into symbolic/poetic groups to be referenced by ENTITY preferences. | ||
− | **Entries beginning with [WORD:ID] define words and their alternate forms (in | + | **Entries beginning with [WORD:ID] define words and their alternate forms (in english). |
*MATERIAL_TEMPLATE — definitions of information common to groups of materials (referenced all over the place). | *MATERIAL_TEMPLATE — definitions of information common to groups of materials (referenced all over the place). | ||
− | *PLANT — definitions of plants, their materials, and their | + | *PLANT — definitions of plants, their materials, and their derivitives. |
*REACTION — reactions/custom workshop jobs (turn items into other items through dwarven or adventurer effort). | *REACTION — reactions/custom workshop jobs (turn items into other items through dwarven or adventurer effort). | ||
*TISSUE_TEMPLATE — defines templated tissues for use with BODY_DETAIL_PLAN objects or in creatures. | *TISSUE_TEMPLATE — defines templated tissues for use with BODY_DETAIL_PLAN objects or in creatures. | ||
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The order that Dwarf Fortress parses raw files is determined by the first line of the raw file (''not'' necessarily the filename). This parsing order is important for certain tags such as [COPY_TAGS_FROM], but not for most other tags. | The order that Dwarf Fortress parses raw files is determined by the first line of the raw file (''not'' necessarily the filename). This parsing order is important for certain tags such as [COPY_TAGS_FROM], but not for most other tags. | ||
− | + | [[Category:Files]] | |
{{Category|Modding}} | {{Category|Modding}} |