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Editing v0.34:Reclaim fortress mode
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* [[Food]] ingredients in [[barrel]]s rot away for the reclaim and all [[alcohol]] barrels will be empty, however any [[prepared meal]]s are still dwarf-edible and will be scattered everywhere (and initially forbidden as above) | * [[Food]] ingredients in [[barrel]]s rot away for the reclaim and all [[alcohol]] barrels will be empty, however any [[prepared meal]]s are still dwarf-edible and will be scattered everywhere (and initially forbidden as above) | ||
* Enemies that existed during abandonment will still be there if you reclaim the fortress immediately afterwards and may be lurking in [[ambush]] | * Enemies that existed during abandonment will still be there if you reclaim the fortress immediately afterwards and may be lurking in [[ambush]] | ||
− | * Enemy invasion forces like [[goblin]] ambush parties may have changed to be peaceful, for some reason | + | * Enemy invasion forces like [[goblin]] ambush parties may have changed to be peaceful, for some reason |
− | * If your fortress fell to a [[tantrum]] spiral, there may be berserk dwarves lurking in ambush for your embark party. Be prepared to deal with whatever destroyed your fortress before | + | * If your fortress fell to a [[tantrum]] spiral, there may be berserk dwarves lurking in ambush for your embark party. Be prepared to deal with whatever destroyed your fortress before |
* Constructed buildings will have remained standing, including small buildings like [[cage]]s and [[bed]]s. [[Buildings]], like items, must be reclaimed before they can be used | * Constructed buildings will have remained standing, including small buildings like [[cage]]s and [[bed]]s. [[Buildings]], like items, must be reclaimed before they can be used | ||
* [[Stockpile]]s will no longer exist, and anything held within them will have been scattered and forbidden along with everything else | * [[Stockpile]]s will no longer exist, and anything held within them will have been scattered and forbidden along with everything else | ||
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== Reclaiming buildings == | == Reclaiming buildings == | ||
− | In order to reclaim a building for your dwarves to use, say a [[smelter]], you will need to reclaim all of the items that make up that [[workshop]]. You can do this two ways. First, you can hit {{key|t}} and move the cursor over the building, which will show all of the items within the building. This includes the materials used to build it. Hit {{key|f}} on each one to reclaim those items. | + | In order to reclaim a building for your dwarves to use, say a [[smelter]], you will need to reclaim all of the items that make up that [[workshop]]. You can do this two ways. First, you can hit {{key|t}} and move the cursor over the building, which will show all of the items within the building. This includes the materials used to build it. Hit {{key|f}} on each one to reclaim those items. |
− | It is also possible to designate multiple items and workshops by using {{key|d}}-{{key|b}}-{{key|c}} | + | It is also possible to designate multiple items and workshops by using {{key|d}}-{{key|b}}-{{key|c}}. |
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==Time== | ==Time== | ||
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* When a dwarf changes jobs and tried to store an item it will constantly say: "Item is misplaced and can't be stored" forever. | * When a dwarf changes jobs and tried to store an item it will constantly say: "Item is misplaced and can't be stored" forever. | ||
* Scattered items seem to only be placed on walkable paths from the edge of the map. Walls and raising drawbridges (in the up position) block the scattering of objects. This can be exploited to concentrate reclaimed items in a small area. | * Scattered items seem to only be placed on walkable paths from the edge of the map. Walls and raising drawbridges (in the up position) block the scattering of objects. This can be exploited to concentrate reclaimed items in a small area. | ||
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{{Category|Fortress mode}} | {{Category|Fortress mode}} | ||
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