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Editing v0.34:Reclaim fortress mode
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* [[Food]] ingredients in [[barrel]]s rot away for the reclaim and all [[alcohol]] barrels will be empty, however any [[prepared meal]]s are still dwarf-edible and will be scattered everywhere (and initially forbidden as above) | * [[Food]] ingredients in [[barrel]]s rot away for the reclaim and all [[alcohol]] barrels will be empty, however any [[prepared meal]]s are still dwarf-edible and will be scattered everywhere (and initially forbidden as above) | ||
* Enemies that existed during abandonment will still be there if you reclaim the fortress immediately afterwards and may be lurking in [[ambush]] | * Enemies that existed during abandonment will still be there if you reclaim the fortress immediately afterwards and may be lurking in [[ambush]] | ||
− | * Enemy invasion forces like [[goblin]] ambush parties may have changed to be peaceful, for some reason | + | * Enemy invasion forces like [[goblin]] ambush parties may have changed to be peaceful, for some reason |
− | * If your fortress fell to a [[tantrum]] spiral, there may be berserk dwarves lurking in ambush for your embark party. Be prepared to deal with whatever destroyed your fortress before | + | * If your fortress fell to a [[tantrum]] spiral, there may be berserk dwarves lurking in ambush for your embark party. Be prepared to deal with whatever destroyed your fortress before |
* Constructed buildings will have remained standing, including small buildings like [[cage]]s and [[bed]]s. [[Buildings]], like items, must be reclaimed before they can be used | * Constructed buildings will have remained standing, including small buildings like [[cage]]s and [[bed]]s. [[Buildings]], like items, must be reclaimed before they can be used | ||
* [[Stockpile]]s will no longer exist, and anything held within them will have been scattered and forbidden along with everything else | * [[Stockpile]]s will no longer exist, and anything held within them will have been scattered and forbidden along with everything else | ||
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== Reclaiming buildings == | == Reclaiming buildings == | ||
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* Scattered items seem to only be placed on walkable paths from the edge of the map. Walls and raising drawbridges (in the up position) block the scattering of objects. This can be exploited to concentrate reclaimed items in a small area. | * Scattered items seem to only be placed on walkable paths from the edge of the map. Walls and raising drawbridges (in the up position) block the scattering of objects. This can be exploited to concentrate reclaimed items in a small area. | ||
* Floors designated but not placed in previous embark are bugged. In the reclaimed embark they block construction of new items as if they were built. To fix, remove the floor as if it was there: {{key|d}}-{{key|n}}. If possible, don't abandon a fortress with anything designated to be built to prevent this from being an issue. | * Floors designated but not placed in previous embark are bugged. In the reclaimed embark they block construction of new items as if they were built. To fix, remove the floor as if it was there: {{key|d}}-{{key|n}}. If possible, don't abandon a fortress with anything designated to be built to prevent this from being an issue. | ||
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{{Category|Fortress mode}} | {{Category|Fortress mode}} | ||
* Reclaimed [[bin]]s and [[barrel]]s will not be used to store items. They also cannot be traded, the only option is to destroy them. (see: [[dwarven atom smasher|waste disposal]]) | * Reclaimed [[bin]]s and [[barrel]]s will not be used to store items. They also cannot be traded, the only option is to destroy them. (see: [[dwarven atom smasher|waste disposal]]) | ||
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