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Editing v0.34:Release information/0.34.06

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{{release notes}}
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New stuff
<blockquote>Here is the next one! The main features are the animal training and clothing changes. You can get at the animal training options from the {{k|z}} animal tab.</blockquote>
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(*) Each civilization has animal training familiarity based on locale/journeys/domestication
:::-- [[Main:Toady One|Toady One]], 23 March 2012
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(*) Your site picks up training knowledge as you go
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(*) Your civilization picks it up from you if merchants survive
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(*) Animals have training status which can deteriorate
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(*) Added tools to the arena
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(*) Added text site color key for town map export
  
== New stuff ==
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Major bug fixes
* Each civilization has animal training familiarity based on locale/journeys/domestication
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(*) Fixed a save corruption from saving at the moment of trade meetings
* Your site picks up training knowledge as you go
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(*) Animals that have killed/attacked civ members no longer attack when trained
* Your civilization picks it up from you if merchants survive
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(*) Allowed people to pick up their own owned clothes
* Animals have training status which can deteriorate
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(*) Stopped sever victims from obsessing over lost clothes
* Added tools to the arena
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(*) Stopped failed pickup job from keeping item in uniform plan
* Added text site color key for town map export
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(*) Pickup equipment spam handled
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(*) Workshop clutter changed
  
== Major bug fixes ==
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Other bug fixes/tweaks
* Fixed a save corruption from saving at the moment of trade meetings
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(*) Evil/good trees/shrubs are back
* Animals that have killed/attacked civ members no longer attack when trained
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(*) Made ownership lapse for things that have been thrown away -- can take about 10-20 days
* Allowed people to pick up their own owned clothes
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(*) Clothing deterioration in refuse pile
* Stopped sever victims from obsessing over lost clothes
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(*) Training jobs for large animals decoupled from kennels -- assign trainers in animal screen
* Stopped failed pickup job from keeping item in uniform plan
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(*) Animals being trained wander around less
* Pickup equipment spam handled
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(*) Allowed selection of war/hunting animals
* Workshop clutter changed
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(*) Stopped young animals from lashing out
 
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(*) Decreased vampire frequency for fort migration
== Other bug fixes/tweaks ==
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(*) Fixed metal/bone helm artifacts (Quietust)
* Evil/good trees/shrubs are back
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(*) Fixed problems with socks going on the same foot
* Made ownership lapse for things that have been thrown away -- can take about 10-20 days
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(*) Champion can be appointed, fixed various circumstances causing failed position activations
* Clothing deterioration in refuse pile
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(*) Tool weights fixed (at least to align with raws)
* Training jobs for large animals decoupled from kennels -- assign trainers in animal screen
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(*) Material size respected in standard tool construction jobs
* Animals being trained wander around less
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(*) Reintroduced negative thoughts from clothing, nakedness thoughts take a few weeks
* Allowed selection of war/hunting animals
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(*) Stopped zillions of chat thoughts from being stacked up
* Stopped young animals from lashing out
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(*) Stopped critters from breaking away from being led in an inconsistent way
* Decreased vampire frequency for fort migration
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(*) Various string changes for TrueType (will also affect other modes in hopefully minor ways)
* Fixed metal/bone helm artifacts (Quietust)
 
* Fixed problems with socks going on the same foot
 
* Champion can be appointed, fixed various circumstances causing failed position activations
 
* Tool weights fixed (at least to align with raws)
 
* Material size respected in standard tool construction jobs
 
* Reintroduced negative thoughts from clothing, nakedness thoughts take a few weeks
 
* Stopped zillions of chat thoughts from being stacked up
 
* Stopped critters from breaking away from being led in an inconsistent way
 
* Various string changes for TrueType (will also affect other modes in hopefully minor ways)
 

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