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Editing v0.34:Release information/0.34.06
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Latest revision | Your text | ||
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− | + | New stuff | |
− | + | (*) Each civilization has animal training familiarity based on locale/journeys/domestication | |
− | + | (*) Your site picks up training knowledge as you go | |
+ | (*) Your civilization picks it up from you if merchants survive | ||
+ | (*) Animals have training status which can deteriorate | ||
+ | (*) Added tools to the arena | ||
+ | (*) Added text site color key for town map export | ||
− | + | Major bug fixes | |
− | * | + | (*) Fixed a save corruption from saving at the moment of trade meetings |
− | * | + | (*) Animals that have killed/attacked civ members no longer attack when trained |
− | * | + | (*) Allowed people to pick up their own owned clothes |
− | * | + | (*) Stopped sever victims from obsessing over lost clothes |
− | * | + | (*) Stopped failed pickup job from keeping item in uniform plan |
− | * | + | (*) Pickup equipment spam handled |
+ | (*) Workshop clutter changed | ||
− | + | Other bug fixes/tweaks | |
− | + | (*) Evil/good trees/shrubs are back | |
− | + | (*) Made ownership lapse for things that have been thrown away -- can take about 10-20 days | |
− | + | (*) Clothing deterioration in refuse pile | |
− | + | (*) Training jobs for large animals decoupled from kennels -- assign trainers in animal screen | |
− | + | (*) Animals being trained wander around less | |
− | + | (*) Allowed selection of war/hunting animals | |
− | + | (*) Stopped young animals from lashing out | |
− | + | (*) Decreased vampire frequency for fort migration | |
− | + | (*) Fixed metal/bone helm artifacts (Quietust) | |
− | * Evil/good trees/shrubs are back | + | (*) Fixed problems with socks going on the same foot |
− | * Made ownership lapse for things that have been thrown away -- can take about 10-20 days | + | (*) Champion can be appointed, fixed various circumstances causing failed position activations |
− | * Clothing deterioration in refuse pile | + | (*) Tool weights fixed (at least to align with raws) |
− | * Training jobs for large animals decoupled from kennels -- assign trainers in animal screen | + | (*) Material size respected in standard tool construction jobs |
− | * Animals being trained wander around less | + | (*) Reintroduced negative thoughts from clothing, nakedness thoughts take a few weeks |
− | * Allowed selection of war/hunting animals | + | (*) Stopped zillions of chat thoughts from being stacked up |
− | * Stopped young animals from lashing out | + | (*) Stopped critters from breaking away from being led in an inconsistent way |
− | * Decreased vampire frequency for fort migration | + | (*) Various string changes for TrueType (will also affect other modes in hopefully minor ways) |
− | * Fixed metal/bone helm artifacts (Quietust) | ||
− | * Fixed problems with socks going on the same foot | ||
− | * Champion can be appointed, fixed various circumstances causing failed position activations | ||
− | * Tool weights fixed (at least to align with raws) | ||
− | * Material size respected in standard tool construction jobs | ||
− | * Reintroduced negative thoughts from clothing, nakedness thoughts take a few weeks | ||
− | * Stopped zillions of chat thoughts from being stacked up | ||
− | * Stopped critters from breaking away from being led in an inconsistent way | ||
− | * Various string changes for TrueType (will also affect other modes in hopefully minor ways) |