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Editing v0.34:Silk farming
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− | {{quality|Exceptional|19:18, 20 March 2013 (UTC) | + | {{quality|Exceptional|19:18, 20 March 2013 (UTC)}}{{av}} |
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'''Silk farming''' is the process of havesting large quantities of silk from webslinging creatures like [[giant cave spider]]s. Several setups have been devised to farm silk quickly and safely, but successful silk farms have a few traits in common: | '''Silk farming''' is the process of havesting large quantities of silk from webslinging creatures like [[giant cave spider]]s. Several setups have been devised to farm silk quickly and safely, but successful silk farms have a few traits in common: | ||
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# Web collection cannot occur in sight of wild webslingers or invaders serving as bait; either will cause dwarves to interrupt collection. Drawbridges work well to block line of sight in either case, as webs will not prevent them from raising. | # Web collection cannot occur in sight of wild webslingers or invaders serving as bait; either will cause dwarves to interrupt collection. Drawbridges work well to block line of sight in either case, as webs will not prevent them from raising. | ||
− | + | One design is as follows: | |
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At this point, the spider will begin blasting the bait creature with webs, and most of the webs will fly through the fortifications and land on the floor to the left. Once enough webs have accumulated, pull the lever to open the chamber for collection and raise the 3 bridges. These bridges enclose both spider and bait, and while the spider will continue to web the bait this does not cause the same lag as the old door method. | At this point, the spider will begin blasting the bait creature with webs, and most of the webs will fly through the fortifications and land on the floor to the left. Once enough webs have accumulated, pull the lever to open the chamber for collection and raise the 3 bridges. These bridges enclose both spider and bait, and while the spider will continue to web the bait this does not cause the same lag as the old door method. | ||
− | Silk can be farmed just as easily from a wild spider with a few changes. Domesticated [[pet]]s can be used in place of goblins for wild spider, but avoid [[grazer]]s; other animals may need to be replaced when they die of old age. It's recommended that you place a backup [[cage trap]] to reposition the spider if your first design doesn't meet your needs, but remember that should any webbing fall on the cage trap, it will trap your dwarves as easily as it will the spider. Wild spiders can be placed via [[lever]]-controlled deconstructing cage (which would have to be placed inside the chamber prior to building the fortifications), or [[ | + | Silk can be farmed just as easily from a wild spider with a few changes. Domesticated [[pet]]s can be used in place of goblins for wild spider, but avoid [[grazer]]s; other animals may need to be replaced when they die of old age. It's recommended that you place a backup [[cage trap]] to reposition the spider if your first design doesn't meet your needs, but remember that should any webbing fall on the cage trap, it will trap your dwarves as easily as it will the spider. Wild spiders can be placed via [[lever]]-controlled deconstructing cage (which would have to be placed inside the chamber prior to building the fortifications), or [[pit]]ted from above. |
Note that tame spiders are hostile to wild animals. This means that you can use a benign wild animal, such as a [[grasshopper man]] or a [[large rat]], as a bait animal, instead of a hostile creature like a [[goblin]]. Dwarves are not as frightened of wild animals as they are of hostiles, and this can make the shutter bridges and surrounding walls entirely unnecessary--the weaver can simply walk up to the webs as the spider shoots them. This may cause the occasional cancel spam when an errant web hits the weaver directly, but there is no real danger. | Note that tame spiders are hostile to wild animals. This means that you can use a benign wild animal, such as a [[grasshopper man]] or a [[large rat]], as a bait animal, instead of a hostile creature like a [[goblin]]. Dwarves are not as frightened of wild animals as they are of hostiles, and this can make the shutter bridges and surrounding walls entirely unnecessary--the weaver can simply walk up to the webs as the spider shoots them. This may cause the occasional cancel spam when an errant web hits the weaver directly, but there is no real danger. | ||
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Farming silk from other [[forgotten beast|procedurally]] [[titan|generated]] creatures is somewhat more difficult and less rewarding. As level 2 [[building destroyer]]s, these creatures can only be contained by [[bridge]]s or [[artifact]] [[door]]ways. They are also immune to [[trap]]s, making positioning in the farm rather more complicated. Finally, without a value modifier, the collected silk will be equivalent in [[value]] to common [[cave spider]] silk. They do still provide a nearly-inexhaustible source of silk thread, and with some effort their webs can also be used to [[cage trap|cage]] other trap immune creatures. | Farming silk from other [[forgotten beast|procedurally]] [[titan|generated]] creatures is somewhat more difficult and less rewarding. As level 2 [[building destroyer]]s, these creatures can only be contained by [[bridge]]s or [[artifact]] [[door]]ways. They are also immune to [[trap]]s, making positioning in the farm rather more complicated. Finally, without a value modifier, the collected silk will be equivalent in [[value]] to common [[cave spider]] silk. They do still provide a nearly-inexhaustible source of silk thread, and with some effort their webs can also be used to [[cage trap|cage]] other trap immune creatures. |