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Editing v0.34:Skill
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{{quality|Exceptional|22:45, 1 May 2011 (UTC)}}{{av}} | {{quality|Exceptional|22:45, 1 May 2011 (UTC)}}{{av}} | ||
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− | + | Skills are used by dwarves to accomplish almost every task. Higher skills allows dwarves to accomplish tasks more quickly, but also more effectively (for example mining and crafting). Using a skill will grant '''[[experience]]''' in that skill, allowing the dwarf to reach higher skill levels. | |
− | + | Skills now become '''rusty''' and eventually '''very rusty''' after a certain period of time. The exact effects of this are unknown, but skills remaining at "very rusty" for prolonged periods of time will gradually suffer '''permanent''' experience loss. | |
− | To determine what skills a dwarf has, press {{K|v}} and highlight the dwarf, then press {{K|g}} to ensure you are on the general information page. The skills will be grouped | + | To determine what skills a dwarf has, press {{K|v}} and highlight the dwarf, then press {{K|g}} to ensure you are on the general information page. The skills will be grouped in to three toggleable types, {{K|c}}ombat, la{{K|b}}or and {{K|m}}iscellaneous skills. The list will include the level of each skill and a note if it is rusty or very rusty in parentheses if applicable. |
Skill levels are as follows: | Skill levels are as follows: | ||
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==Skill penalties== | ==Skill penalties== | ||
− | Dwarves that are [[Status icon|hungry, tired, or thirsty]] will work slower and produce lower quality goods. | + | Dwarves that are [[Status icon|hungry, tired, or thirsty]] will work slower and produce lower quality goods. For some tasks like wood cutting or furnace operating this is unimportant, but you may wish to halt construction of [[aluminum]] [[statue]]s, or remove the designation on those diamond or native aluminum clusters if your [[blacksmith]] or [[miner]] is famished and hollow-eyed from lack of sleep. |
==Skills== | ==Skills== | ||
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| valign='top' | | | valign='top' | | ||
− | {{Skill Box|[[Military]]|0:1|0:0 | + | {{Skill Box|[[Military]]|0:1|0:0| |
* [[Archer]] | * [[Archer]] | ||
* [[Armor user]] | * [[Armor user]] | ||
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* [[Observer]] | * [[Observer]] | ||
* [[Pacifier]] | * [[Pacifier]] | ||
− | |||
* [[Student]] | * [[Student]] | ||
* [[Teacher]] | * [[Teacher]] | ||
Line 201: | Line 199: | ||
* [[Balance]] | * [[Balance]] | ||
* [[Coordination]] | * [[Coordination]] | ||
+ | * [[Discipline]] | ||
* [[Druid]] | * [[Druid]] | ||
− | * [[ | + | * [[Poet]] |
* [[Military tactics]] | * [[Military tactics]] | ||
− | * [[ | + | * [[Reader]] |
* [[Speaker]] | * [[Speaker]] | ||
* [[Tracker]] | * [[Tracker]] | ||
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*avoid appointing a dwarf that will never learn a certain skill to a profession that uses it: | *avoid appointing a dwarf that will never learn a certain skill to a profession that uses it: | ||
**''appointing a [[Personality trait|straightforward]] dwarf as a [[broker]] will result in a [[consoler]], non-[[flatterer]], non-[[liar]] [[broker]]''. | **''appointing a [[Personality trait|straightforward]] dwarf as a [[broker]] will result in a [[consoler]], non-[[flatterer]], non-[[liar]] [[broker]]''. | ||
− | *appoint a dwarf with | + | *appoint a dwarf with an useful effect given by a [[Personality trait|trait]] to a profession that benefits from it: |
**''appointing an [[Personality trait|undisciplined]] dwarf to an important job will result in [[fun|fun]]''. | **''appointing an [[Personality trait|undisciplined]] dwarf to an important job will result in [[fun|fun]]''. | ||
**''appointing an [[Personality trait|angry]] dwarf to [[soldier]] will result in more [[Status_icon|enraged]] bonuses. | **''appointing an [[Personality trait|angry]] dwarf to [[soldier]] will result in more [[Status_icon|enraged]] bonuses. | ||
+ | The solution comes in the form of a nice sortable reference table: | ||
− | + | coming soon! work in progress... please don't delete hidden comments... ;) | |
− | + | <!-- | |
− | + | There is a certain set of [[Social Skills]] that are relevant for a Broker, there are also certain [[Personality Traits]] that influence if experience is gained in the skill whatsoever, furthermore there are [[Soul Attributes]] that affect the Skills and other Skills that affect the same Attributes [[Cross Training]], the ones relevant for a Broker are as follow: | |
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− | |||
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− | The | + | The better match with the table Skills, Traits and Attributes the better Broker the Dwarf will be, try to avoid Traits that halt experience gain for a relevant Skill, otherwise time will be lost training a Dwarf that will never get better a that Skill. |
+ | |||
+ | Token Trait | ||
+ | ACHIEVEMENT_STRIVING - Excellence / Mediocrity - quality levels? | ||
+ | ACTIVITY_LEVEL - Activeness / Relaxedness - slack, sleep, party? | ||
+ | ADVENTUROUSNESS - Adventure - rusting skills-attr, adv. mode? | ||
+ | ALTRUISM - Helpfulness - help wounded/? >healthcare | ||
+ | ANGER - Rage - enraged/? >military | ||
+ | ANXIETY - Nervousness - military? | ||
+ | ARTISTIC_INTEREST - Artistic - noticing furniture, statues? | ||
+ | ASSERTIVENESS - Leadership - persuader/? >manager, military, leader? | ||
+ | CAUTIOUSNESS - Cautiousness - leader, manager, military? | ||
+ | CHEERFULNESS - Optimism - ?? | ||
+ | COOPERATION - Compromising - pacifier/intimidator | ||
+ | DEPRESSION - Depression - ?? | ||
+ | DUTIFULNESS - Lawfulness - justice?? | ||
+ | EMOTIONALITY - Emotion - ?? | ||
+ | EXCITEMENT_SEEKING - Thrillseeking - adv. mode, military?/ | ||
+ | FRIENDLINESS - Company - party?, social?/working? | ||
+ | GREGARIOUSNESS - Friendly - Conversationalist/?? | ||
+ | IMAGINATION - Imagination - ? | ||
+ | IMMODERATION - Urge - stops work?? | ||
+ | INTELLECTUAL_CURIOSITY - Thinking - ?? | ||
+ | LIBERALISM - Rebelliousness - ? | ||
+ | MODESTY - Modesty - | ||
+ | ORDERLINESS - Organization - bookkeeper? military? | ||
+ | SELF_CONSCIOUSNESS - Neurosis - ?/comedian | ||
+ | SELF_DISCIPLINE - Perseverance - on_break | ||
+ | SELF_EFFICACY - Confidence - ? | ||
+ | STRAIGHTFORWARDNESS - Honesty - consoler/flatterer-liar | ||
+ | SYMPATHY - Compassion - healthcare?/? | ||
+ | TRUST - Trusting - ? | ||
+ | VULNERABILITY - Stress - ?/military?? | ||
+ | |||
+ | {| {{prettytable}} | ||
+ | |- style="background:#ddd" | ||
+ | ! | Profession | ||
+ | ! rowspan="2" colspan="2" | Skill (relevant for Broker) | ||
+ | ! rowspan="2" colspan="2" | Personality Trait (needed to gain Social Skill) | ||
+ | ! colspan="2" | Attribute (affected by Social Skill) | ||
+ | |- | ||
+ | ! style="width:1em" | Body | ||
+ | ! style="width:1em" | Soul | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | rowspan="3" style="width:5em" | Administrator | ||
+ | | rowspan="3" style="width:5em" | Appraiser | ||
+ | | rowspan="3" colspan="2" | | ||
+ | | rowspan="3" style="width:1em" | | ||
+ | | Analytical Ability | ||
+ | |- | ||
+ | | Intuition | ||
+ | |- | ||
+ | | Memory | ||
+ | |- | ||
+ | | rowspan="6" | Social - Other | ||
+ | | rowspan="3" | Consoler | ||
+ | | rowspan="3" | Straightforwardess | ||
+ | | rowspan="3" | < 39 | ||
+ | | rowspan="3" | | ||
+ | | Linguistic Ability | ||
+ | |- | ||
+ | | Empathy | ||
+ | |- | ||
+ | | Social Awareness | ||
+ | |- | ||
+ | | rowspan="3" | Pacifier | ||
+ | | rowspan="3" | Cooperation | ||
+ | | rowspan="3" | > 39 | ||
+ | | rowspan="3" | | ||
+ | | Linguistic Ability | ||
+ | |- | ||
+ | | Empathy | ||
+ | |- | ||
+ | | Social Awareness | ||
+ | |- | ||
+ | | rowspan="23" | Social - Broker | ||
+ | | rowspan= "3" | Comedian | ||
+ | | rowspan= "3" style="width:5em" | Self-consciousness | ||
+ | | rowspan= "3" style="width:1em" | < 76 | ||
+ | | rowspan= "3" | Agility | ||
+ | | Creativity | ||
+ | |- | ||
+ | | Kinesthetic Sense | ||
+ | |- | ||
+ | | Linguistic Ability | ||
+ | |- | ||
+ | | rowspan="3" | Conversationalist | ||
+ | | rowspan="3" | Gregariousness (Reserved) | ||
+ | | rowspan="3" | > 39 | ||
+ | | rowspan="3" | | ||
+ | | Linguistic Ability | ||
+ | |- | ||
+ | | Empathy | ||
+ | |- | ||
+ | | Social Awareness | ||
+ | |- | ||
+ | | rowspan="3" | Flatterer | ||
+ | | rowspan="6" | Straightforwardess | ||
+ | | rowspan="3" | < 61 | ||
+ | | rowspan="3" | | ||
+ | | Linguistic Ability | ||
+ | |- | ||
+ | | Empathy | ||
+ | |- | ||
+ | | Social Awareness | ||
+ | |- | ||
+ | | rowspan="3" | Liar | ||
+ | | rowspan="3" | < 40 | ||
+ | | rowspan="3" | | ||
+ | | Creativity | ||
+ | |- | ||
+ | | Linguistic Ability | ||
+ | |- | ||
+ | | Social Awareness | ||
+ | |- | ||
+ | | rowspan="2" | Intimidator | ||
+ | | rowspan="2" | Cooperation | ||
+ | | rowspan="2" | < 61 | ||
+ | | rowspan="2" | Agility | ||
+ | | Kinesthetic Sense | ||
+ | |- | ||
+ | | Linguistic Ability | ||
+ | |- | ||
+ | | rowspan="3" | Judge of intent | ||
+ | | rowspan="3" colspan="2" | | ||
+ | | rowspan="3" | | ||
+ | | Intuition | ||
+ | |- | ||
+ | | Empathy | ||
+ | |- | ||
+ | | Social Awareness | ||
+ | |- | ||
+ | | rowspan="3" | Negotiator | ||
+ | | rowspan="3" colspan="2" | | ||
+ | | rowspan="3" | | ||
+ | | Linguistic Ability | ||
+ | |- | ||
+ | | Empathy | ||
+ | |- | ||
+ | | Social Awareness | ||
+ | |- | ||
+ | | rowspan="3" | Persuader | ||
+ | | rowspan="3" | Assertiveness | ||
+ | | rowspan="3" | > 39 | ||
+ | | rowspan="3" | | ||
+ | | Linguistic Ability | ||
+ | |- | ||
+ | | Empathy | ||
+ | |- | ||
+ | | Social Awareness | ||
+ | |} | ||
+ | --> | ||
− | + | ==Skills first introduced in version 0.34.01== | |
− | + | Other: | |
− | |||
− | + | [[Reader]] | |
− | + | ==Skills first observed in version 0.34.01== |