v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34:Stockpile design
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{quality|Exceptional|15:50 27 December 2011 (UTC)}}{{av}} | {{quality|Exceptional|15:50 27 December 2011 (UTC)}}{{av}} | ||
− | |||
− | |||
== Workshop layout for efficient hauling == | == Workshop layout for efficient hauling == | ||
Line 10: | Line 8: | ||
[[Farm|Farms]] feed a wide array of workshops. Farms directly feed the [[kitchen]], [[still]], [[millstone]] (or [[quern]]) and [[farmer's workshop]]. The mill and farmer's workshop feed the [[loom]] and [[dyer]] which feed the [[clothier]]. Farms are in turn supplied seeds from the still, mill, farmer's workshop and dining rooms completing the cycle of life. | [[Farm|Farms]] feed a wide array of workshops. Farms directly feed the [[kitchen]], [[still]], [[millstone]] (or [[quern]]) and [[farmer's workshop]]. The mill and farmer's workshop feed the [[loom]] and [[dyer]] which feed the [[clothier]]. Farms are in turn supplied seeds from the still, mill, farmer's workshop and dining rooms completing the cycle of life. | ||
− | As such, it's a good idea to design all these workshops and their | + | As such, it's a good idea to design all these workshops and their stockpiles around each other. Farms can only be built in certain places, so that dictates the location and layout. |
== Workshop/Profession stockpiles == | == Workshop/Profession stockpiles == | ||
Line 43: | Line 41: | ||
=== Kitchen === | === Kitchen === | ||
− | A food stockpile accepting meat/fish, raw edible [[crop|plants]]* | + | A food stockpile accepting meat/fish, raw edible [[crop|plants]]*, [[cheese]], [[Quarry bush|leaves]], cookable [[mill|milled]] plants (everything but the [[dye|dyes]]), [[fat]], cookable [[extract|extracts]] ([[Dwarven syrup]] and all the [[milk|milks]]). If you cook [[Alcohol|booze]], include that. If you want to reserve some edible plants for [[brew|brewing]], leave them out. Allow the maximum barrels. Remember to turn off prepared food. |
:''(* [[plump helmet]], [[muck root]], [[bloated tuber]], [[prickle berry]], [[wild strawberry]], [[rat weed]], [[fisher berry]] and [[sun berry]])'' | :''(* [[plump helmet]], [[muck root]], [[bloated tuber]], [[prickle berry]], [[wild strawberry]], [[rat weed]], [[fisher berry]] and [[sun berry]])'' | ||
− | |||
=== Brewing === | === Brewing === | ||
Line 54: | Line 51: | ||
Also include a barrel stockpile near your [[still]] to ensure a steady supply of empty barrels. | Also include a barrel stockpile near your [[still]] to ensure a steady supply of empty barrels. | ||
− | + | [[Category:Guides]] | |
− | + | [[Category:Stockpiles]] | |
− |