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Editing v0.34:Stocks

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==Contents==
 
==Contents==
 
*[[Meat]] - [[meat]] and [[prepared organs]]
 
*[[Meat]] - [[meat]] and [[prepared organs]]
*[[Fish]] - cleaned [[fish]], [[oyster]]s, [[cave lobster]]s, [[pond turtle]]s
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*[[Fish]] - cooked [[fish]], [[oyster]]s, [[cave lobster]]s, [[pond turtle]]s
*[[Raw fish]] - uncleaned fish or other food items produced by fishing
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*[[Raw fish]] - the above, uncooked
 
*[[Egg]]
 
*[[Egg]]
 
*[[Plant]]s - unprocessed plants
 
*[[Plant]]s - unprocessed plants
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If you have a sufficient level of precision to count each item in the given category, you will see an inventory display on the right side of the screen.  If you do not have enough precision, the right side of the screen will be blank, and you will not be able to see (or manipulate) each individual item in that category.
 
If you have a sufficient level of precision to count each item in the given category, you will see an inventory display on the right side of the screen.  If you do not have enough precision, the right side of the screen will be blank, and you will not be able to see (or manipulate) each individual item in that category.
  
So, if you are Lowest level precision, and you have 9 weapons, you can see an itemized list of each one, and be able to forbid it, find it, melt it, etc. etc. from that screen.  If you have 10 (or more), you will see only that you have 10? items of that general category, and not which ones.
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So, if you are Lowest level precision, and you have 9 weapons, you can see an itemized list of each one, and be able to forbid it, find it, melt it, etc etc from that screen.  If you have 10 (or more), you will see only that you have 10? items of that general category, and not which ones.
  
 
When active, this inventory display has two modes:
 
When active, this inventory display has two modes:
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* '''Detailed View''': hit "Tab" key to toggle, lists each individual object* in your fort, even the Unclaimed Items (see below). This display is useful for selecting individual items to [[forbid]], [[melt]] or [[dump]].  To toggle between either of the two modes, press {{key|Tab}}.
 
* '''Detailed View''': hit "Tab" key to toggle, lists each individual object* in your fort, even the Unclaimed Items (see below). This display is useful for selecting individual items to [[forbid]], [[melt]] or [[dump]].  To toggle between either of the two modes, press {{key|Tab}}.
  
:''(* or individual [[stack]] of objects, in the case of ammo or food)''
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'':(* or individual [[stack]] of objects, in the case of ammo or food)''
  
 
In the detailed mode, the items text is colour coded.
 
In the detailed mode, the items text is colour coded.
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| bgcolor="#000000" width="10%"| <span style="color: #008080">'''CYAN'''</span>
 
| bgcolor="#000000" width="10%"| <span style="color: #008080">'''CYAN'''</span>
 
| bgcolor="#ffffff" width="90%"| <span style="color: #000000">
 
| bgcolor="#ffffff" width="90%"| <span style="color: #000000">
'''Built [[furniture]]''', currently part of a '''[[building]]''' or a '''[[trap]]''', currently '''marked for [[Trading|Trade]]''' in a [[Trade depot]], or buried skeleton/corpse</span>
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'''Built [[furniture]]''', currently part of a '''[[building]]''' or a '''[[trap]]''', or currently '''marked for [[Trading|Trade]]''' in a [[Trade depot]]</span>
 
|-
 
|-
 
| bgcolor="#000000" width="10%"| <span style="color: #800080">'''MAGENTA'''</span>
 
| bgcolor="#000000" width="10%"| <span style="color: #800080">'''MAGENTA'''</span>
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:''The colors shown reflect the default [[color scheme]].''
 
:''The colors shown reflect the default [[color scheme]].''
 
====Bracketing====
 
In addition to items being bracketed to indicate their [[Item_quality|quality]], there are certain symbols that will bracket an item to indicate that it's different from normal.
 
 
* Bracketing with '''<code>(round brackets)</code>''' indicates that the item was not produced by your dwarves.  This includes all items you start the game with, all items [[immigration|immigrants]] bring with them, and all items belonging to [[caravan|traders]] and [[siege|invaders]].  You can make an item count as being produced by your dwarves either by transforming it into something else (like turning a [[log]] into a [[bed]]) or by [[decoration|decorating]] it.
 
* Bracketing with '''<code>{curly brackets}</code>''' indicates that the item is forbidden.
 
* Bracketing with '''<code>xcrossesx</code>''' or '''<code>Xcapital crossesX</code>''' or '''<code>XXdouble capital crossesXX</code>''' indicates that the item is partially [[wear|worn out]]. This applies mainly to [[clothing]] that's wearing out, [[food]] that's going rotten, and [[building]]s that are being attacked by [[building destroyer]]s.
 
* Bracketing with '''<code>‼double exclamation marks‼</code>''' indicates that the item is on [[fire]].
 
  
 
==Item Categories==
 
==Item Categories==
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* '''Available Items''' (Gray Number): includes items ready to be used.
 
* '''Available Items''' (Gray Number): includes items ready to be used.
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** do items need to be in stockpile?{{verify}}
 
** In-transit items count to stock levels, but are not usable to build with. (i.e. a bed in transit shows as available in the stock menu, but is not usable when trying to place a bed)  
 
** In-transit items count to stock levels, but are not usable to build with. (i.e. a bed in transit shows as available in the stock menu, but is not usable when trying to place a bed)  
 
* '''Restricted Items''' (Red Number): includes items not ready to be used like:
 
* '''Restricted Items''' (Red Number): includes items not ready to be used like:
** Dump / Melt items  
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** Dump / Melt{{verify}} items  
 
** Forbidden items:
 
** Forbidden items:
 
*** These are marked with a yellow F
 
*** These are marked with a yellow F
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*** Building materials: stones, blocks, anvils, etc.
 
*** Building materials: stones, blocks, anvils, etc.
 
** Construction Materials: used in walls, floors, etc.
 
** Construction Materials: used in walls, floors, etc.
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** Untrapped{{verify}} Untamed{{verify}} Small Live Animals: live honey bees, etc.
 
** '''Unclaimed Items''': these are not shown in the '''Compacted View''' and are marked as "B" if seen using {{k|t}}, although they weren't used to create the building:
 
** '''Unclaimed Items''': these are not shown in the '''Compacted View''' and are marked as "B" if seen using {{k|t}}, although they weren't used to create the building:
 
*** Unharvested Crops: plants grown in the farm plot, are marked as "B" until collected.
 
*** Unharvested Crops: plants grown in the farm plot, are marked as "B" until collected.
 
*** Planted Seeds: these are put into the farm plot, are marked as "B" and then become full grown plants.
 
*** Planted Seeds: these are put into the farm plot, are marked as "B" and then become full grown plants.
*** Contents of a [[Hive]] with an installed colony of [[honey bee]]s: the royal jelly and the honeycomb are marked "B" until collected, the bees themselves are marked "B" as soon as the colony is installed. All these "items" will be listed with red numbers in the main stocks screen.
 
 
** '''Not Owned by fort''':
 
** '''Not Owned by fort''':
 
*** Uncollected webs in caverns
 
*** Uncollected webs in caverns
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* '''Detailed View''': shows everything
 
* '''Detailed View''': shows everything
  
==Forbidding and dumping==
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==Forbidding Stone through Inventory==
  
Items can be [[forbid|forbidden]] and [[Garbage dump|dumped]] from the Stocks screen, either individually or en masse for every item of the same type.
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Note that if you forbid a type of stone (or [[block]]) using the Inventory menu, you will also forbid ''every workshop and building'' made from that particular type of stone (or block).  This is a common cause of dwarves suddenly refusing to perform assigned tasks in workshops.  Use {{k|t}} or <d,b,c> to check for forbidden workshops (or other items) and to reclaim them - use Enter to affect a rectangular area, or click with your mouse on specific items or buildings.
 +
 
 +
Some players make a point to use only [[block]]s for their workshops, so forbidding all of a particular type of stone won't stop work in every workshop built from that stone.  (And then they don't use this menu to forbid blocks.)
  
==Stone category warning==
 
  
 
''Warning:'' With a mature fort with extensive amounts of rock laying around, simply viewing the Stone category can cause the game to completely lock up  as the CPU processes the list, sometimes for several minutes depending on the abilities of your computer. If you experience this, use of the "page up" and "page down" keys can allow safely skipping this section.
 
''Warning:'' With a mature fort with extensive amounts of rock laying around, simply viewing the Stone category can cause the game to completely lock up  as the CPU processes the list, sometimes for several minutes depending on the abilities of your computer. If you experience this, use of the "page up" and "page down" keys can allow safely skipping this section.
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 +
  
  
 
{{Category|Fortress mode}}
 
{{Category|Fortress mode}}
 
{{Category|Interface}}
 
{{Category|Interface}}

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