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Editing v0.34:Stone management
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An established fortress with a reasonable amount of [[mining]] can create excess [[stone]]s and [[ore]]s--roughly one fourth of all excavated rock tiles will produce a stone. These stones may have a detrimental effect on the functionality and aesthetics of a fortress, so '''stone management''' techniques are often used. | An established fortress with a reasonable amount of [[mining]] can create excess [[stone]]s and [[ore]]s--roughly one fourth of all excavated rock tiles will produce a stone. These stones may have a detrimental effect on the functionality and aesthetics of a fortress, so '''stone management''' techniques are often used. | ||
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Loose stones can interfere with regular operation of your fortress, particularly with buildings and stockpiles. When placing a building, any loose stones will normally be moved outside of the building tiles by the constructing dwarf. However, stones that are forbidden, already associated with another task, or placed upon the construction site after the designation will cause the construction to be suspended. Loose stones located in a designated [[stockpile]] can prevent the use of the occupied tile until the stone is removed, effectively shrinking your stockpile. | Loose stones can interfere with regular operation of your fortress, particularly with buildings and stockpiles. When placing a building, any loose stones will normally be moved outside of the building tiles by the constructing dwarf. However, stones that are forbidden, already associated with another task, or placed upon the construction site after the designation will cause the construction to be suspended. Loose stones located in a designated [[stockpile]] can prevent the use of the occupied tile until the stone is removed, effectively shrinking your stockpile. | ||
− | Loose stones can also "hide" other content on a tile (since the game displays only a single item per tile). This can make finding specific items more difficult, and occasionally result in overlooked rotten items producing miasma | + | Loose stones can also "hide" other content on a tile (since the game displays only a single item per tile). This can make finding specific items more difficult, and occasionally result in overlooked rotten items producing miasma and disgusting dwarves. Additionally, some players find these stones unsightly, ruining the aesthetic appeal of their fortresses. |
=Solutions= | =Solutions= | ||
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** Requires extensive dwarven effort (masons and/or architects) and can distract your lengendary dwarves from more important tasks. | ** Requires extensive dwarven effort (masons and/or architects) and can distract your lengendary dwarves from more important tasks. | ||
** Roads and bridges block further construction in the tile until the road/bridge is removed. | ** Roads and bridges block further construction in the tile until the road/bridge is removed. | ||
− | ** Getting the stone back requires additional effort. | + | ** Getting the stone back requires additional effort, and can cause unhappy thoughts if the road/bridge happened to be a [[Item quality|masterwork]] (which is near-to-impossible to determine using the game's interface). |
** When removing a constructed floor over a high-value base tile (gems, ore), the floor may revert to the layer stone type{{bug|1370}} (significantly reducing the value). | ** When removing a constructed floor over a high-value base tile (gems, ore), the floor may revert to the layer stone type{{bug|1370}} (significantly reducing the value). | ||