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Editing v0.34 Talk:Alcohol
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''moved from [[DF2012:Alcohol]]'': | ''moved from [[DF2012:Alcohol]]'': | ||
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==Hidden quality setting?== | ==Hidden quality setting?== | ||
In earlier versions there was supposed to be a hidden quality setting in alcohol. Still there? This would be important e.g. if caravans bring only "zero" quality booze and you can produce HQ booze yourself. --[[User:Old Ancient|Old Ancient]] 23:45, 4 April 2013 (UTC) | In earlier versions there was supposed to be a hidden quality setting in alcohol. Still there? This would be important e.g. if caravans bring only "zero" quality booze and you can produce HQ booze yourself. --[[User:Old Ancient|Old Ancient]] 23:45, 4 April 2013 (UTC) | ||
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==Exploding Booze== | ==Exploding Booze== | ||
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Relatively new to DF, but I had a fight with a fire-breathing Forgotten Beast today, with zero injuries until the kill order cancelation /fulfillment. At that point my squad deactivated and went 'civilian' temporarily, and one of my Legendary +5 Axe Lord dwarves turned into an instant crispy-critter. He was standing in fire at the time (and had been without issue for the entire fight). The combat log read that the booze in his waterskin was responsible. It looks like he dropped it on the transition to civilian status, and that instantly killed him. | Relatively new to DF, but I had a fight with a fire-breathing Forgotten Beast today, with zero injuries until the kill order cancelation /fulfillment. At that point my squad deactivated and went 'civilian' temporarily, and one of my Legendary +5 Axe Lord dwarves turned into an instant crispy-critter. He was standing in fire at the time (and had been without issue for the entire fight). The combat log read that the booze in his waterskin was responsible. It looks like he dropped it on the transition to civilian status, and that instantly killed him. | ||
Marty_G 31 May 2013 (PS - No I don't have a forum account) | Marty_G 31 May 2013 (PS - No I don't have a forum account) | ||
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