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Editing v0.34 Talk:Armor

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::: It seems to me that most people who are looking at this wiki for some quick advice won't want to determine material size or divide by three. Might be a useful to write it out explicitly for us dolts. [[Special:Contributions/174.1.230.63|174.1.230.63]] 04:30, 22 March 2012 (UTC)
 
::: It seems to me that most people who are looking at this wiki for some quick advice won't want to determine material size or divide by three. Might be a useful to write it out explicitly for us dolts. [[Special:Contributions/174.1.230.63|174.1.230.63]] 04:30, 22 March 2012 (UTC)
 
::::Partly because I agree with you, but mostly because I long for your affection, I've added the cost in bars to appropriate pieces of armor.  I think that it's only fair that you begin returning my letters now.  -- [[User:Vasiln|Vasiln]] 07:28, 22 March 2012 (UTC)
 
::::Partly because I agree with you, but mostly because I long for your affection, I've added the cost in bars to appropriate pieces of armor.  I think that it's only fair that you begin returning my letters now.  -- [[User:Vasiln|Vasiln]] 07:28, 22 March 2012 (UTC)
:::::This is extremely useful, as it lets you know at quick glance that you would need (for instance) 10 steel bars per heavily armored dwarf (3 for breastplate, 2 for greaves, 1 for boots, helm, guantlets, shield and weapon.)--[[User:Riverc|Riverc]] ([[User talk:Riverc|talk]]) 19:08, 16 February 2014 (UTC)
 
  
 
== Armor comparison ==
 
== Armor comparison ==
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An [[Talk:Bolt|experiment]] shows that candy is the worst metal armor against bolts. --[[User:Lcy03406|Lcy03406]] 05:57, 18 August 2012 (UTC)
 
An [[Talk:Bolt|experiment]] shows that candy is the worst metal armor against bolts. --[[User:Lcy03406|Lcy03406]] 05:57, 18 August 2012 (UTC)
 
Has anyone done any testing of Leather vs. Bone for armor material purposes? I'd like to be able to provide accurate information if asked while I'm on stream, and while I know that neither is preferable to metal armor, there are some cases where these may be the only materials available, or the only desired materials for use. I can't seem to find any examples of any hard testing of these two materials. --[[Nirruden]] 03:32, 28 April 2014 (EST)
 
  
 
== Shaped headgear and armor limits ==
 
== Shaped headgear and armor limits ==
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Now, as far as anyone seems to be able to tell, there's no reason not to use a (lightweight, eg leather or wood) shield.  
 
Now, as far as anyone seems to be able to tell, there's no reason not to use a (lightweight, eg leather or wood) shield.  
 
[[Special:Contributions/98.212.197.213|98.212.197.213]] 07:00, 30 September 2013 (UTC)
 
[[Special:Contributions/98.212.197.213|98.212.197.213]] 07:00, 30 September 2013 (UTC)
 
== Coverage ==
 
I added an armor coverage chart for all vanilla armor/clothing, because I believe it makes it much easier to determine which areas are covered by which armor than a written description. All pieces of armor/clothing were tested in the arena, so they ''should'' be correct. In case any mistakes crept in, please inform me and I'll make the appropriate changes to the chart. I double checked and shirts indeed seem to protect toes.
 
[[User:Zivilin|Zivilin]] ([[User talk:Zivilin|talk]]) 21:12, 26 October 2013 (UTC)
 
 
== Foreign items ==
 
 
Marked with the cross are items that ''no'' dwarven civilisation can craft. Togas are an "uncommon" item for dwarfs, which means that only ''few'' of their civs can make it. It remains possible for dwarfs to make and is thus '''not foreign'''.
 
 
In contrast, no dwarven civilisation can know how to make capes, loincloths or face veils. That's why they are marked as un-craftable.
 
 
Which of the armours can be made by each dwarven civ is random, and it's entirely possible to have a dwarven civilisation that knows how to make togas but cannot make robes. This doesn't make robes ''foreign'' either.
 
 
Which items are potentially available for a civilisation can be found in the raws, entity_default.txt. Look at the "mountain" entity, and you'll find the complete potentially dwarf-viable item list. Once again, some of this is randomised and not all items will be available to every (or even most) forts.
 
--[[User:Larix|Larix]] ([[User talk:Larix|talk]]) 01:24, 11 March 2014 (UTC)
 
 
P.S. and i'm not talking theoretically. In a vanilla DF fort of mine, togas are a normal clothier's workshop option (but dresses, shirts and vests aren't).--[[User:Larix|Larix]] ([[User talk:Larix|talk]]) 01:45, 11 March 2014 (UTC)
 

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