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Editing v0.34 Talk:Immigration
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− | == Strange moods == | + | == Strange moods and monster attacks / invasions / thieves == |
− | 20 | + | It seems that these only occur after you have a population of 20+ _including_ children and babies. Note that I pretty much always have a population of twenty plus after the first two hard-coded migrant waves so it is possible that the limiting factor is actually fixed to those, not the population as such. I also don't know if _reducing_ your population below the limit after it is reached will stop these events (but I suspect it doesn't). [[User:Ptb ptb|Ptb ptb]] 12:55, 13 July 2012 (UTC) |
− | * | + | * Reducing population to 19 after reaching 22 does not prevent sieges. ('The Dead Walk' event). I don't know if not reaching 20 in the first place would have prevented siege events. [[User:Ptb ptb|Ptb ptb]] 15:53, 13 July 2012 (UTC) |
== Multiple Immigrations First Year == | == Multiple Immigrations First Year == | ||
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:Basically, migrants that were caravan traders to your fort earlier are not properly unmarked as merchants. See that bug entry for more details. -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 22:34, 1 June 2012 (UTC) | :Basically, migrants that were caravan traders to your fort earlier are not properly unmarked as merchants. See that bug entry for more details. -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 22:34, 1 June 2012 (UTC) | ||
::I added info on that bug and two other immigration bugs to the article. -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 22:48, 1 June 2012 (UTC) | ::I added info on that bug and two other immigration bugs to the article. -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 22:48, 1 June 2012 (UTC) | ||
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== Minimum population discovered at which POPULATION_CAP is ignored == | == Minimum population discovered at which POPULATION_CAP is ignored == | ||
− | Recent science (34.07) [http://www.bay12forums.com/smf/index.php?topic=110457.0] shows that below a minimum population of 4, POPULATION_CAP is ignored. I have altered the sentence that | + | Recent science (34.07) [http://www.bay12forums.com/smf/index.php?topic=110457.0] shows that below a minimum population of 4, POPULATION_CAP is ignored. I have altered the sentence that refered to a minimum population of 10. Finn |
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== All combat migrants == | == All combat migrants == | ||
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My last couple fortresses have had some abnormally large migrant waves. Usually the first two waves have been in excess of 20 each time, despite the stated maximum being only 10. This does happen to be a world where I did a bit of modding, but none of my edits to the RAWs pertain to dwarves or migrants. --[[Special:Contributions/24.155.14.194|24.155.14.194]] 16:58, 24 June 2012 (UTC) | My last couple fortresses have had some abnormally large migrant waves. Usually the first two waves have been in excess of 20 each time, despite the stated maximum being only 10. This does happen to be a world where I did a bit of modding, but none of my edits to the RAWs pertain to dwarves or migrants. --[[Special:Contributions/24.155.14.194|24.155.14.194]] 16:58, 24 June 2012 (UTC) | ||
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