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Editing v0.34 Talk:Melt item
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I experimented with Giant Axe Blades: It costs 1 bar of metal to make, melting gives me 1.5 bars back. This is a 150% return, and a potentially endless source of metal. (34.07) Bug? --[[User:SGdYy409Ls|SGdYy409Ls]] 22:46, 15 April 2012 (UTC) | I experimented with Giant Axe Blades: It costs 1 bar of metal to make, melting gives me 1.5 bars back. This is a 150% return, and a potentially endless source of metal. (34.07) Bug? --[[User:SGdYy409Ls|SGdYy409Ls]] 22:46, 15 April 2012 (UTC) | ||
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:All return rates appear to have tripled compared to whats on the page right now, with an additional doubleing for high/low boots and gauntlets. The highest are leggings (150%), battle axes (120%), and all trap compents (discs 120%, the rest 150%). This puts multi bar items like breastplates back up to the 90% return they were at before their creation started respecting material size, but I have no idea if the two are related. Done on 34.06. --[[User:Gestahl|Gestahl]] 20:10, 16 May 2012 (UTC) | :All return rates appear to have tripled compared to whats on the page right now, with an additional doubleing for high/low boots and gauntlets. The highest are leggings (150%), battle axes (120%), and all trap compents (discs 120%, the rest 150%). This puts multi bar items like breastplates back up to the 90% return they were at before their creation started respecting material size, but I have no idea if the two are related. Done on 34.06. --[[User:Gestahl|Gestahl]] 20:10, 16 May 2012 (UTC) | ||
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Furthermore, I've discovered that the "1/10 material size" melting yield '''has NEVER EVER BEEN TRUE''' - from version 0.23.130.23a all the way to 0.34.05, melting yields for weapons, trap components, and armor have been '''fixed''' at various values depending on the item type. It wasn't until 0.34.06 that Toady actually made them respect MATERIAL_SIZE and return 0.3 bars per unit. --[[User:Quietust|Quietust]] 14:11, 16 June 2012 (UTC) | Furthermore, I've discovered that the "1/10 material size" melting yield '''has NEVER EVER BEEN TRUE''' - from version 0.23.130.23a all the way to 0.34.05, melting yields for weapons, trap components, and armor have been '''fixed''' at various values depending on the item type. It wasn't until 0.34.06 that Toady actually made them respect MATERIAL_SIZE and return 0.3 bars per unit. --[[User:Quietust|Quietust]] 14:11, 16 June 2012 (UTC) | ||
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