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Editing v0.34 Talk:Minecart
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* skipping does not depend on weight [http://www.bay12forums.com/smf/index.php?topic=109460.msg3285968#msg3285968] | * skipping does not depend on weight [http://www.bay12forums.com/smf/index.php?topic=109460.msg3285968#msg3285968] | ||
* Minecart derailment speed, Track Stop friction [http://www.bay12forums.com/smf/index.php?topic=112831.msg3508793#msg3508793] | * Minecart derailment speed, Track Stop friction [http://www.bay12forums.com/smf/index.php?topic=112831.msg3508793#msg3508793] | ||
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== Cave-Ins == | == Cave-Ins == | ||
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== Minecart Tricks == | == Minecart Tricks == | ||
− | Has anyone considered compiling a list of unusual things you can do with minecarts, like dwarven rollercoasters or traps? | + | Has anyone considered compiling a list of unusual things you can do with minecarts, like dwarven rollercoasters or traps? |
Sure. Here are a few examples: | Sure. Here are a few examples: | ||
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How about minecart "landing pods" that actually launch the soldiers out of the fort into the middle of the battlefield, splattering enemies while delivering the soldiers straight to the fun? Could this be done safely? -[[User:Billw|Billw]] | How about minecart "landing pods" that actually launch the soldiers out of the fort into the middle of the battlefield, splattering enemies while delivering the soldiers straight to the fun? Could this be done safely? -[[User:Billw|Billw]] | ||
− | Launching soldiers into battle is problematic, a straight forward shot would require a perfectly flat arrival zone and ballistic launches seem to be truly safe only if the cart is caught and stopped at the apex of its flight curve. It does make for a spectacular rollercoaster-type construction - about 70 tiles forward distance and over 20 z-levels ascent in free flight are possible, with perfect safety barring freak accidents. | + | Launching soldiers into battle is problematic, a straight forward shot would require a perfectly flat arrival zone and ballistic launches seem to be truly safe only if the cart is caught and stopped at the apex of its flight curve. It does make for a spectacular rollercoaster-type construction - about 70 tiles forward distance and over 20 z-levels ascent in free flight are possible, with perfect safety barring freak accidents. |
== Bridges versus Hatches == | == Bridges versus Hatches == | ||
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It's been noted that retracting bridges can be used as track direction switching points, as well as the fact that bridges will ''fling'' minecarts if they happen to be in the way while the bridge is switching. Would hatch covers also work for this? If they do, they would have the advantages of being instantaneous (rather than a 100 tick delay) and non-disruptive to minecarts (since they don't flingify stuff). --[[User:Quietust|Quietust]] 03:59, 17 June 2012 (UTC) | It's been noted that retracting bridges can be used as track direction switching points, as well as the fact that bridges will ''fling'' minecarts if they happen to be in the way while the bridge is switching. Would hatch covers also work for this? If they do, they would have the advantages of being instantaneous (rather than a 100 tick delay) and non-disruptive to minecarts (since they don't flingify stuff). --[[User:Quietust|Quietust]] 03:59, 17 June 2012 (UTC) | ||
− | Hatches have close to the same friction as ground thus making a poor substitute for track. | + | Hatches have close to the same friction as ground thus making a poor substitute for track. |
− | Hatches don't seem to have an own 'direction' that would overwrite underlying tracks (which is what allows bridges to operate as switches). At least in my test, a cart followed a hatch-covered track corner faithfully instead of continuing in a straight line. | + | Hatches don't seem to have an own 'direction' that would overwrite underlying tracks (which is what allows bridges to operate as switches). At least in my test, a cart followed a hatch-covered track corner faithfully instead of continuing in a straight line. You can use hatches over downward ramps to switch a track between two z-levels, however, and for that purpose, hatches are probably superior to (1x1 retreating) bridges because of their immediate response. |
− | PS: hatches over downward ramps are of limited usefulness if the hatch can open while the cart is passing over it. It seems that a hatch opening under a cart forces the minecart to 'fall', nullifying its forward velocity. It will then roll off the ramp at much too little speed to climb back up a ramp. A cart propelled by a highest-speed roller can ascend a ramp and will 'bounce back' if the ramp exit is blocked by a closed hatch. This appears to be somewhat more useful for switching tracks with hatches. There are other options of using hatch covers as cart switches, but those are hard to pull off without abusing the bugs concerning ramps. | + | PS: hatches over downward ramps are of limited usefulness if the hatch can open while the cart is passing over it. It seems that a hatch opening under a cart forces the minecart to 'fall', nullifying its forward velocity. It will then roll off the ramp at much too little speed to climb back up a ramp. A cart propelled by a highest-speed roller can ascend a ramp and will 'bounce back' if the ramp exit is blocked by a closed hatch. This appears to be somewhat more useful for switching tracks with hatches. There are other options of using hatch covers as cart switches, but those are hard to pull off without abusing the bugs concerning ramps. |
== Capacity == | == Capacity == | ||
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== Magma-Safe == | == Magma-Safe == | ||
− | It turns out that nether cap minecarts are not magma-safe and can not be used for hauling magma. | + | It turns out that nether cap minecarts are not magma-safe and can not be used for hauling magma. |
== Magma Transport == | == Magma Transport == | ||
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:: I have done some major rework and restructuring. Hopefully it's much better now. [[User:Sorno|Sorno]] ([[User talk:Sorno|talk]]) 21:58, 27 June 2013 (UTC) | :: I have done some major rework and restructuring. Hopefully it's much better now. [[User:Sorno|Sorno]] ([[User talk:Sorno|talk]]) 21:58, 27 June 2013 (UTC) | ||
::: Thanks. I somehow missed this post, but I like your improvements. :) --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 01:53, 28 June 2013 (UTC) | ::: Thanks. I somehow missed this post, but I like your improvements. :) --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 01:53, 28 June 2013 (UTC) | ||
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