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Editing v0.34 Talk:Minecart

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Update: 1x1 rollers, as pointed out above, reliably transmit power in all four cardinal directions.  
 
Update: 1x1 rollers, as pointed out above, reliably transmit power in all four cardinal directions.  
  
Longer rollers always transmit power along their sides. They will also transmit power through their front and back ends to power-accepting buildings (gearboxes, pumps, horizontal axles...) which were built/made connective ''before'' the roller was constructed. They will not transmit to such buildings which were constructed ''after'' the roller, and they lose connectivity with gear assemblies when the assembly gets disengaged. It seems pretty clear that there's some bug here, either the possibility of transmission in parallel is unintended, or (less likely) the transmission loss or failure to transmit is a bug.--[[User:Larix|Larix]] ([[User talk:Larix|talk]]) 21:27, 26 October 2013 (UTC)
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Longer rollers always transmit power along their sides. They will also transmit power through their front and back ends to power-accepting buildings (gearboxes, pumps, horizontal axles...) which were built/made connective ''before'' the roller was constructed. They will not transmit to such buildings which were constructed ''after'' the roller, and they lose connectivity with gear assemblies when the assembly gets disengaged. It seems pretty clear that there's some bug here, either the possibility of transmission in parallel is unintended, or (less likely) the transmission loss or failure to transmit is a bug.<small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Larix|Larix]]</small>
  
 
== Collision damage? ==
 
== Collision damage? ==
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Weight (including cargo) definitely. Speed almost certainly. For the rest, i don't know.  
 
Weight (including cargo) definitely. Speed almost certainly. For the rest, i don't know.  
 
--[[User:Larix|Larix]] ([[User talk:Larix|talk]]) 00:37, 10 October 2013 (UTC)
 
--[[User:Larix|Larix]] ([[User talk:Larix|talk]]) 00:37, 10 October 2013 (UTC)
 
== Dumping clothes on minecart tracks ==
 
 
Dwarfs always dump their old clothes the moment they start "pickup equipment". This applies to _all_ cases where they just finished a job. Dwarfs can dump their clothes on minecart tracks after ending a ride, after pushing a cart, after building a track ramp, after engraving a track tile etc. I keep having this very problem all the time, and it's never connected to _riding_ minecarts.
 
And i find the hatch cover suggestion extremely vague, rather like you have some very specific construction/layout in mind that's not at all explained by this single sentence. --[[User:Larix|Larix]] ([[User talk:Larix|talk]]) 19:01, 4 April 2014 (UTC)
 
 
:Sure. But in most cases that is only a mild inconvenience; when combined with minecarts it becomes deadly. (I see a significant similarity to the baby-dropping bug--minecart rides are not the only time a dwarf loses their baby, but it's certainly one of the most problematic.) Counter to your experience, I have *only* had problems with clothing and ridden minecarts--but that's because I set up an automated [[User:Loci#Swimming_track|swimming track]]. Incidentally, you can find an example of my hatch-cover workaround at that link too. But, ultimately, this wiki is intended as a guide for players; which article do you think a player is going to consult after receiving a report of an inexplicable minecart collision, [[minecart]] or [[clothing]]?--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:34, 4 April 2014 (UTC)
 
 
:: I'm not at all against referencing the problem here, i just find that mentioning _only_ riding of minecarts is wrongly specific; dwarfs dumping their clothes on minecart tracks and later diving under the wheels to save their socks is a general dwarfs+carts problem. Many people have the same type of problem but may find that the description doesn't apply to them because they (including myself) almost never set routes to ride.
 
 
:: I suggest phrasing it more generally - dwarfs have a habit of dropping old clothes on minecart tracks after performing minecart-related jobs. --[[User:Larix|Larix]] ([[User talk:Larix|talk]]) 20:33, 4 April 2014 (UTC)
 
 
:::Is that not how it is now? I left your generalized warning, but added back a specific warning and workaround for ridden minecarts. I don't consider a generic warning sufficient because, except for ridden minecarts, all the other cases can be worked around quite easily. You can manually check the tracks for any discarded clothing after construction, and know that no new clothing will be added without further construction. By separating your departure and arrival track stops, there is little risk when discarded clothing accumulates on a push stop. Guided stops may accumulate clothing, but guided carts aren't dangerous. Only when riding in minecarts do dwarves *always* drop their clothing on a tile that minecarts are guaranteed to travel to.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:52, 4 April 2014 (UTC)
 
 
::::It still came off to me as saying that lack of traffic safety concerns is a problem ''because '''minecart riders''' drop clothes on track''. It may not have been your intent, but the wording suggested it to me. I have had and keep having problems with my dwarfs calmly walking into speeding carts to clean, go on break or haul stone; never because of dropped clothes after riding.
 
::::I can see that an "always ride instantly" short track will be particularly plagued with dropped clothes, but that manifestation of the problem (and the solution) is very specific to this type of application, while the general problem occurs and is a headache in all uses of free-running carts. I edited the phrasing (including a link to your swimming track); i hope you're okay with that.--[[User:Larix|Larix]] ([[User talk:Larix|talk]]) 14:42, 9 April 2014 (UTC)
 

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