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Editing v0.34 Talk:Obsidian
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:After the first run, I sealed the chamber back up and dumped in a splash of magma first, followed immediately by water. This time there were significant losses, and much of the fragile stuff that remained showed heavy wear from fire/magma. Some built and unbuilt non-mamga-safe metal cages survived, as did an animal corpse that was in one of the built wooden cages (the wooden cage itself was destroyed). Some built and unbuilt non-magma-safe stone furniture also survived. At the leading edge of the obsidian flow I uncovered some clothing and logs that apparently survived the casting process, though somewhat worse for wear (and some apparently still smoldering!). A few other flammable items survived being lit on fire and doused with water (without actually being cast in obsidian), though with heavy wear. | :After the first run, I sealed the chamber back up and dumped in a splash of magma first, followed immediately by water. This time there were significant losses, and much of the fragile stuff that remained showed heavy wear from fire/magma. Some built and unbuilt non-mamga-safe metal cages survived, as did an animal corpse that was in one of the built wooden cages (the wooden cage itself was destroyed). Some built and unbuilt non-magma-safe stone furniture also survived. At the leading edge of the obsidian flow I uncovered some clothing and logs that apparently survived the casting process, though somewhat worse for wear (and some apparently still smoldering!). A few other flammable items survived being lit on fire and doused with water (without actually being cast in obsidian), though with heavy wear. | ||
:Based on these results, it appears that magma/fire interaction is responsible for the majority of items destroyed, not the obsidian casting itself. It's probably possible to use the DFHack "liquids" command to verify these results and perform more controlled experiments without creating complex casting chambers. --[[User:Loci|Loci]] 21:34, 3 March 2013 (UTC) | :Based on these results, it appears that magma/fire interaction is responsible for the majority of items destroyed, not the obsidian casting itself. It's probably possible to use the DFHack "liquids" command to verify these results and perform more controlled experiments without creating complex casting chambers. --[[User:Loci|Loci]] 21:34, 3 March 2013 (UTC) | ||
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