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Editing v0.34 Talk:Quickstart guide
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This is still slightly out of date... For example, kennels appear to only train vermin--[[Special:Contributions/173.3.16.92|173.3.16.92]] 02:45, 21 April 2012 (UTC) | This is still slightly out of date... For example, kennels appear to only train vermin--[[Special:Contributions/173.3.16.92|173.3.16.92]] 02:45, 21 April 2012 (UTC) | ||
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==Newbie question about trade depot== | ==Newbie question about trade depot== | ||
I'm a newbie. This guide indicates that I should have my trade depot at the end of a hall that is one space wide. If I do that, the caravan can't reach the depot when it comes. Should I widen the hallway when a caravan arrives, or will it be too late? Also, if I widen the hallway, how can I make it narrow again to tighten my defense?[[Special:Contributions/24.151.147.137|24.151.147.137]] 13:03, 26 April 2012 (UTC) | I'm a newbie. This guide indicates that I should have my trade depot at the end of a hall that is one space wide. If I do that, the caravan can't reach the depot when it comes. Should I widen the hallway when a caravan arrives, or will it be too late? Also, if I widen the hallway, how can I make it narrow again to tighten my defense?[[Special:Contributions/24.151.147.137|24.151.147.137]] 13:03, 26 April 2012 (UTC) | ||
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I'm out of practice and a few versions behind and I got lost when I was told to put the hall before the depot and then found out I couldn't trap the hall after all. --[[User:Scribbler|Scribbler]] 14:06, 17 July 2012 (UTC) | I'm out of practice and a few versions behind and I got lost when I was told to put the hall before the depot and then found out I couldn't trap the hall after all. --[[User:Scribbler|Scribbler]] 14:06, 17 July 2012 (UTC) | ||
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== Better farm plot explanation == | == Better farm plot explanation == | ||
− | Another Newbie here, first off: thanks for the guide! But, expanding the "Sustenance by plow"-paragraph about how to identify soil/how to identify possible places for a farm plots would help very much, especially about how to find good places underground witgout knowing where to search. | + | Another Newbie here, first off: thanks for the guide! But, expanding the "Sustenance by plow"-paragraph about how to identify soil/how to identify possible places for a farm plots would help very much, especially about how to find good places underground witgout knowing where to search. 16:42, 10 May 2012 (UTC) |
− | == | + | == inaccuracies == |
Reposted from the forum: | Reposted from the forum: | ||
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1: "Also make some shields out of wood (since the shield's material doesn't matter for defensive purposes), unless you're swimming in metal." | 1: "Also make some shields out of wood (since the shield's material doesn't matter for defensive purposes), unless you're swimming in metal." | ||
- Materials do matter now, right? (according to the armor page) | - Materials do matter now, right? (according to the armor page) | ||
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2: "Build a kennel and train some war animals" --[[Special:Contributions/173.3.16.92|173.3.16.92]] 17:01, 13 May 2012 (UTC) | 2: "Build a kennel and train some war animals" --[[Special:Contributions/173.3.16.92|173.3.16.92]] 17:01, 13 May 2012 (UTC) | ||
− | 3: "Create stone fall traps near the start of your entry hall" - [http://www.bay12forums.com/smf/index.php?topic=109473.0 traps block wagon access], perhaps a section on designing a wagon accessible trapped entry hall should be added? | + | 3: "Create stone fall traps near the start of your entry hall" - [http://www.bay12forums.com/smf/index.php?topic=109473.0 traps block wagon access], perhaps a section on designing a wagon accessible trapped entry hall should be added? |
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== Bedrooms == | == Bedrooms == | ||
− | Just wanted to point out that trying to build beds, cabinets, and coffers, all at once is a bit labor-intensive and nearly impossible to keep up with once the bigger migrations start popping up. I think that the Cabinets + Coffers part should maybe be added as a suggestion to do eventually, as it is by no means necessary to do in the early stages of the game. | + | Just wanted to point out that trying to build beds, cabinets, and coffers, all at once is a bit labor-intensive and nearly impossible to keep up with once the bigger migrations start popping up. I think that the Cabinets + Coffers part should maybe be added as a suggestion to do eventually, as it is by no means necessary to do in the early stages of the game. |
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