v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Stack"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
(Fixing links within namespace (2044/2470))
 
(19 intermediate revisions by 6 users not shown)
Line 1: Line 1:
A '''stack''' is a pile of like objects, such as food or ammo.  A stack is considered a single object for purposes of [[hauling]], but single, individual objects can be used from it, one at a time, such as one bolt shot from a crossbow, or one food item taken for eating.  If the item survives that use (the bolt doesn't break, or the food item is dropped for some reason), it then becomes an individual item, unconnected to any stack.  Individual items cannot be stacked or re-stacked.
+
{{quality|Exceptional|21:08, 26 April 2011 (UTC)}}{{av}}
  
Stacks of items are counted as the total number in the stack for purposes of storing in [[barrel]]s or [[bin]]s, as will items produced in [[workshop]]s for determining [[clutter]] - this can occur very quickly with some items.  
+
:''(See [[pump stack]] if seeking information on that concept.)''
  
Items can be viewed a number of ways, but the easiest is via the {{k|k}} key; a stack of 4 [[plump helmets]] would look like this:
+
A '''stack''' is a pile of objects, such as food, bones, or ammo, that came from the same source at the same time - the same farm plot tile, animal, or workshop job.  A stack is considered a single object for purposes of [[hauling]] and [[job]]s, but single, individual objects can be used from it, one at a time, such as one bolt shot from a crossbow, or one food item taken for eating.  If the item survives that use (the bolt doesn't break, or the food item is dropped for some reason), it then becomes an individual item, unconnected to any stack.  Individual items cannot be stacked or re-stacked.
  
:Plump Helmet [4]
+
Stacks of items are counted as the total number in the stack for purposes of storing in [[barrel]]s or [[bin]]s, as will items produced in [[workshop]]s for determining [[clutter]] - this can occur very quickly with some items.
  
Plants grow in stacks of 2-5 items*.  Butchering an animal produces a stack of meat and a stack of bones equal to that creature's size (as does [[rotting]] for bones).  Prepared meals come in stacks of size equal to the total of the items used - since up to 4 stacks can be used to [[cook]] a lavish meal, this can be quite large.  Bolts come in stacks - 25/ for wood or metal bolts, and creating bone bolts from a stack of bones gives a stack of bolts equal to 5x the bone stack size.  ([[Immigrant]]s can bring bigger stacks.)
+
Items can be viewed a number of ways, but the easiest is via the {{k|k}} key or in the [[z-stocks]] menu; a stack of 4 [[plump helmet]]s would look like this:
  
:''(* [[Farm]]ing crops actually produces from 0-5 of that plant type, but "0" and "1" are usually not referred to as "stacks", for obvious reasons.)''
+
:{{Gametext|Plump helmet [4]}}
 +
 
 +
 
 +
Plants usually grow in stacks of 2-6, depending on the skill of the planter (though [[potash|fertilizer]] can potentially boost stack size as high as 11).  Butchering an animal produces stacks of meat, chunks, and bones equal to that creature's size (as does [[rotting]] for bones).  Prepared meals come in stacks of size equal to the total number of items used - since up to 4 ingredients can be used to [[cook]] a lavish meal, and each ingredient itself can be a stack, this can be quite large.  Bolts come in stacks of 25 for wood or metal bolts, and creating bone bolts from a stack of bones gives a stack of bolts equal to the input bone stack size multiplied by 5.  ([[Immigrant]]s can bring bigger stacks.)
 +
 
 +
Note that some stacks of items currently do not behave as might be expected. When making bone [[crafts]] or [[crossbow]]s, a stack of bones will produce the same number of crafts as a single bone, making stacks of bones highly uneconomical for making anything other than bolts. Additionally, [[lye]] comes in stacks of 10 when purchased from caravans, but attempting to make it into [[potash]] will produce only one [[bar]] from the entire stack, making stacks of lye useful only for making [[soap]].

Latest revision as of 15:14, 8 December 2011

This article is about an older version of DF.
(See pump stack if seeking information on that concept.)

A stack is a pile of objects, such as food, bones, or ammo, that came from the same source at the same time - the same farm plot tile, animal, or workshop job. A stack is considered a single object for purposes of hauling and jobs, but single, individual objects can be used from it, one at a time, such as one bolt shot from a crossbow, or one food item taken for eating. If the item survives that use (the bolt doesn't break, or the food item is dropped for some reason), it then becomes an individual item, unconnected to any stack. Individual items cannot be stacked or re-stacked.

Stacks of items are counted as the total number in the stack for purposes of storing in barrels or bins, as will items produced in workshops for determining clutter - this can occur very quickly with some items.

Items can be viewed a number of ways, but the easiest is via the k key or in the z-stocks menu; a stack of 4 plump helmets would look like this:

Plump helmet [4]


Plants usually grow in stacks of 2-6, depending on the skill of the planter (though fertilizer can potentially boost stack size as high as 11). Butchering an animal produces stacks of meat, chunks, and bones equal to that creature's size (as does rotting for bones). Prepared meals come in stacks of size equal to the total number of items used - since up to 4 ingredients can be used to cook a lavish meal, and each ingredient itself can be a stack, this can be quite large. Bolts come in stacks of 25 for wood or metal bolts, and creating bone bolts from a stack of bones gives a stack of bolts equal to the input bone stack size multiplied by 5. (Immigrants can bring bigger stacks.)

Note that some stacks of items currently do not behave as might be expected. When making bone crafts or crossbows, a stack of bones will produce the same number of crafts as a single bone, making stacks of bones highly uneconomical for making anything other than bolts. Additionally, lye comes in stacks of 10 when purchased from caravans, but attempting to make it into potash will produce only one bar from the entire stack, making stacks of lye useful only for making soap.