v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.34 Talk:Weapon"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(→‎First sentence: Remember that everyone is encouraged to edit and add to the wiki!)
Line 11: Line 11:
  
 
: Hopefully my new version of the first sentence is a little more informative and a little less circular. Remember that this wiki actively encourages editing, though, and that you would be free to fix things like this on your own. [[User:Calite|Calite]] 18:36, 27 May 2012 (UTC)
 
: Hopefully my new version of the first sentence is a little more informative and a little less circular. Remember that this wiki actively encourages editing, though, and that you would be free to fix things like this on your own. [[User:Calite|Calite]] 18:36, 27 May 2012 (UTC)
 +
 +
==Weapon Size !!REVISION NEEDED!!==
 +
 +
Some !!SCIENCE!! needs to be done on the weapon size section. The forum post @http://www.bay12forums.com/smf/index.php?topic=101379.msg3029579#msg3029579 says that his number came from the 49 COMBINATIONS. The tokens page points out at
 +
BODY_APPEARANCE_MODIFIER
 +
APP_MOD_DESC_RANGE
 +
http://www.bay12forums.com/smf/index.php?topic=60554.msg1766793#msg1766793
 +
 +
Imply that some sort of standard deviation/probability bell curve is what is at work at what a dwarf's end size can be. Sutremaine Notes partway through his post that he got his numbers from the raw combination of 49 possibilities. Sizik notes at
 +
http://www.bay12forums.com/smf/index.php?topic=60554.msg1766793#msg1766793 that probability distribution DOES influence what the results will be instead of the ~2% that Sutremaine & the wiki suggest.
 +
 +
Like how a creatures attributes are weighted instead of each combination having an equal combination. My personal experiences with trying to get pikedwarves has reflected the piss poor odds of getting a +105% & 100%+ combination. '''NOT''' the 34.7% chance that the wiki's page implies.
 +
 +
Someone with experience in probabilities needs to rework the math and update the table's false values to accurate values. Also, the means by which to identify a dwarf with a larger creature size should be added to the size section. A Gigantic dwarf sticks out but everything below that is unknown leading to just hurling dwarves into a no uniform+pike squad until you find those that can equip.

Revision as of 13:12, 19 July 2012

Material densities

What is the material densities for leather armour? Is it better to use a birch breastplate or a leather? What is 'elasticity'? This value does not exist in raws. Is it the Strain At Yeild divided by 10^3?

First sentence

The first sentence right now is too tautological: "A manufactured weapon is a manufactured weapon." Perhaps, instead: "A manufactured weapon is a tool [weapon] shaped or forged by humanoids for attacking." Or, "Weapon refers to manufactured weapons..."
Or even keep most of what it was before: "A weapon is one of two things: a manufactured weapon used by a dwarf or other humanoid, or a natural weapon like a fist, horn, web shot, or syndrome-causing breath attack. The distinction is worth noting - this page is mostly about manufactured weapons, and natural weapons HAVE their own, separate page."

Hopefully my new version of the first sentence is a little more informative and a little less circular. Remember that this wiki actively encourages editing, though, and that you would be free to fix things like this on your own. Calite 18:36, 27 May 2012 (UTC)

Weapon Size !!REVISION NEEDED!!

Some !!SCIENCE!! needs to be done on the weapon size section. The forum post @http://www.bay12forums.com/smf/index.php?topic=101379.msg3029579#msg3029579 says that his number came from the 49 COMBINATIONS. The tokens page points out at

BODY_APPEARANCE_MODIFIER
APP_MOD_DESC_RANGE
http://www.bay12forums.com/smf/index.php?topic=60554.msg1766793#msg1766793

Imply that some sort of standard deviation/probability bell curve is what is at work at what a dwarf's end size can be. Sutremaine Notes partway through his post that he got his numbers from the raw combination of 49 possibilities. Sizik notes at http://www.bay12forums.com/smf/index.php?topic=60554.msg1766793#msg1766793 that probability distribution DOES influence what the results will be instead of the ~2% that Sutremaine & the wiki suggest.

Like how a creatures attributes are weighted instead of each combination having an equal combination. My personal experiences with trying to get pikedwarves has reflected the piss poor odds of getting a +105% & 100%+ combination. NOT the 34.7% chance that the wiki's page implies.

Someone with experience in probabilities needs to rework the math and update the table's false values to accurate values. Also, the means by which to identify a dwarf with a larger creature size should be added to the size section. A Gigantic dwarf sticks out but everything below that is unknown leading to just hurling dwarves into a no uniform+pike squad until you find those that can equip.