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Difference between revisions of "v0.34 Talk:Pasture"
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How does one solve this? Or is there no point in using chains anymore and I should just use a one-tile pasture? --[[User:Old Ancient|Old Ancient]] 18:38, 30 March 2013 (UTC) | How does one solve this? Or is there no point in using chains anymore and I should just use a one-tile pasture? --[[User:Old Ancient|Old Ancient]] 18:38, 30 March 2013 (UTC) | ||
− | :Unfortunately, there doesn't seem to be any easy way to identify animals currently. From the list, all you can see is their species, gender, and training status. If you wanted to, you could mark the animal you want for adoption, which will eventually give it a name, but then you end up with owners' responsibilities too. Hopefully we can assign animals nicknames in the next version :) --{{User:Lethosor/sig}} 20:14, 30 March 2013 (UTC) | + | :<s>Unfortunately, there doesn't seem to be any easy way to identify animals currently. From the list, all you can see is their species, gender, and training status. If you wanted to, you could mark the animal you want for adoption, which will eventually give it a name, but then you end up with owners' responsibilities too. Hopefully we can assign animals nicknames in the next version :) --{{User:Lethosor/sig}} 20:14, 30 March 2013 (UTC)</s> Sorry, I read that question completely wrong. --{{User:Lethosor/sig}} 13:40, 2 April 2013 (UTC) |
:From [[Restraint]]: Animals assigned to a restraint are not automatically de-assigned from a [[pasture]], leaving your dwarves to drag the animal back and forth repeatedly.{{bug|4475}} | :From [[Restraint]]: Animals assigned to a restraint are not automatically de-assigned from a [[pasture]], leaving your dwarves to drag the animal back and forth repeatedly.{{bug|4475}} | ||
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:This bug ''is'' annoying; despite being familiar with it I still find my dwarves hauling animals back and forth on occasion.--[[User:Loci|Loci]] 19:38, 1 April 2013 (UTC) | :This bug ''is'' annoying; despite being familiar with it I still find my dwarves hauling animals back and forth on occasion.--[[User:Loci|Loci]] 19:38, 1 April 2013 (UTC) | ||
− | ::I decided to go with one tile pastures. I don't even mind that the dogs will chase after the thieves. Probably will change my mind once they all | + | ::I decided to go with one tile pastures. I don't even mind that the dogs will chase after the thieves. Probably will change my mind once they have all run off and allowed entry to yet ''more'' thieves ;) --[[User:Old Ancient|Old Ancient]] 02:23, 2 April 2013 (UTC) |
+ | |||
+ | == Exceptions == | ||
+ | |||
+ | For most of these animals, total suggested grazing area is just 20,000/GRAZER, but there are a few that don't fit in, like the giant moose cow. What's the difference with these? Do they walk at a different speed than normal or something?--[[User:Zzedar|Zzedar]] ([[User talk:Zzedar|talk]]) 20:29, 17 April 2013 (UTC) | ||
+ | |||
+ | :There have always been two factions in editors: Those who read raws and those who actually play. Both can be wrong. My guess is this list was made by a raw-er and adapted to experience by players. --[[User:Old Ancient|Old Ancient]] ([[User talk:Old Ancient|talk]]) 10:18, 19 April 2013 (UTC) | ||
+ | |||
+ | ::Well, the reason I ask is that if you're right, that might indicate that the 20,000/GRAZER formula is completely wrong, so the ones that do follow this formula would be wrong. Contrariwise, it's possible that it's just a typo or something. Either way, it would indicate that some of the values here are wrong.--[[User:Zzedar|Zzedar]] ([[User talk:Zzedar|talk]]) 19:33, 19 April 2013 (UTC) | ||
+ | ::: Anyone who has 2 biomes with different "grass characteristics" will quickly realize that the needed pasture size also depends on biome. So yes, the recommended pasture sizes are probably all wrong. --[[User:Koltom|Koltom]] ([[User talk:Koltom|talk]]) 14:21, 21 April 2013 (UTC) |
Latest revision as of 14:21, 21 April 2013
Identification[edit]
I have all my dogs assigned to a pasture. Now I want to assign some to a chain but can't determine which one I have chosen and need to remove from the pasture. So far my attempts leads to a constant circle of put on chain<->put back to pasture.
How does one solve this? Or is there no point in using chains anymore and I should just use a one-tile pasture? --Old Ancient 18:38, 30 March 2013 (UTC)
Unfortunately, there doesn't seem to be any easy way to identify animals currently. From the list, all you can see is their species, gender, and training status. If you wanted to, you could mark the animal you want for adoption, which will eventually give it a name, but then you end up with owners' responsibilities too. Hopefully we can assign animals nicknames in the next version :) --Lethosor (talk) 20:14, 30 March 2013 (UTC)Sorry, I read that question completely wrong. --Lethosor (talk) 13:40, 2 April 2013 (UTC)
- From Restraint: Animals assigned to a restraint are not automatically de-assigned from a pasture, leaving your dwarves to drag the animal back and forth repeatedly.Bug:4475
- To workaround this bug, you can try:
- manually removing the creature from the pasture (it will be shown with a restraint icon near the top of the pasture list menu)
- only assigning non-pastured creatures to restraints
- assigning your pastured creature to a cage first, then reassigning it to a restraint (cages of different colors can help assign the correct creature for a specific location)
- This bug is annoying; despite being familiar with it I still find my dwarves hauling animals back and forth on occasion.--Loci 19:38, 1 April 2013 (UTC)
- I decided to go with one tile pastures. I don't even mind that the dogs will chase after the thieves. Probably will change my mind once they have all run off and allowed entry to yet more thieves ;) --Old Ancient 02:23, 2 April 2013 (UTC)
Exceptions[edit]
For most of these animals, total suggested grazing area is just 20,000/GRAZER, but there are a few that don't fit in, like the giant moose cow. What's the difference with these? Do they walk at a different speed than normal or something?--Zzedar (talk) 20:29, 17 April 2013 (UTC)
- There have always been two factions in editors: Those who read raws and those who actually play. Both can be wrong. My guess is this list was made by a raw-er and adapted to experience by players. --Old Ancient (talk) 10:18, 19 April 2013 (UTC)
- Well, the reason I ask is that if you're right, that might indicate that the 20,000/GRAZER formula is completely wrong, so the ones that do follow this formula would be wrong. Contrariwise, it's possible that it's just a typo or something. Either way, it would indicate that some of the values here are wrong.--Zzedar (talk) 19:33, 19 April 2013 (UTC)