v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d Talk:Anvil"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 39: Line 39:
 
:If you've only just bought it, chances are that the anvil is tasked ("[TSK]") with being taken to a suitable stockpile. Items that have been assigned a task, even hauling, are unavailable for any other purpose. If this is the case, just wait for the anvil to be stockpiled, at which point it will become available, and then build your forge. --[[User:Raumkraut|Raumkraut]] 02:02, 15 October 2008 (EDT)
 
:If you've only just bought it, chances are that the anvil is tasked ("[TSK]") with being taken to a suitable stockpile. Items that have been assigned a task, even hauling, are unavailable for any other purpose. If this is the case, just wait for the anvil to be stockpiled, at which point it will become available, and then build your forge. --[[User:Raumkraut|Raumkraut]] 02:02, 15 October 2008 (EDT)
 
::Long past helping OP but the alternative is, {{k|f}}orbid the item you need, then immediately re-designate the build job - forbidding things cancels any hauling jobs against them.<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 16:12, 18 July 2009 (UTC)
 
::Long past helping OP but the alternative is, {{k|f}}orbid the item you need, then immediately re-designate the build job - forbidding things cancels any hauling jobs against them.<font face="FixedSys" color="#00FFFF">[[User:GarrieIrons|Gar]]</font>[[User Talk:GarrieIrons|rie]] 16:12, 18 July 2009 (UTC)
 +
 +
:::Whatever the case may be, you just invalidated the 'Wooden Anvil' theory: wood isn't fire-safe.
 +
::::Besides, you need a metal axe to cut down trees ;)  --[[User:Arkenstone|Arkenstone]] 13:32, 11 August 2009
  
 
== Theory for first anvil ==
 
== Theory for first anvil ==

Revision as of 17:31, 11 August 2009

Cleaning the page

I've made some cleanup alterations, both to the article and this discussion page. Hope you all don't mind. MOOMANiBE 23:21, 22 February 2008 (EST)

Bars needed to make

I've noticed this page doesn't list how many bars are required to make an anvil. Anyone who knows offhand? Seems like it'd be useful info. MOOMANiBE 17:37, 22 February 2008 (EST)

3. --Alfador 18:43, 22 February 2008 (EST)
Added this to the page. --Myroc 16:25, 31 January 2009 (EST)

Getting an anvil from the caravan

So is it possible to easily procure an anvil within the first 1-2 years? because if it is, then I'm going to ditch it on the embark screen and spend those 1000pts on turtles.

Thats a lot of turtles. Get dogs instead. Imagine a swarm of pooches descending on a goblin fortress, taking no prisoners, and leaving no goblin child behind! --Ikkonoishi 15:33, 4 November 2007 (EST)
In my experience the first dwarven caravan brings one. However they will charge you dearly for it (~1000$), moreso if the anvil is steel (~3000$). Prices are from memory. Anonymousphrase 15:51, 4 November 2007 (EST)
The caravan has a high chance of bringing one, it is not certain. --Soyweiser 09:27, 8 November 2007 (EST)
Dearly yes, but a well made stack of food will cover the cost of a steel one so it's not hard to buy out the caravan. I had one caravan turn up with two steel anvils and a stack of plump helmet (5). Seems that was all they could carry :( --10:21, 8 November 2007 (EST)
True, but that does take some planning. I never got enough cash (what is the correct dwarven word, the value word...) to buy the anvil in the first year, but I'm stupid and focus on creating goblets, and making enough beds etc for my dwarfs. --Soyweiser 13:57, 8 November 2007 (EST)
Cash in the first year is easy. I often find myself trading mechanisms because they're relatively high value/item (fewer hauling jobs to the depot), and if you're buying an anvil you're taking a lot of weight off their wagon. Its not like you didn't bring a mechanic... Barring that, it is possible to make enough cheap stone trinkets to buy everything you really want off the caravan, assuming you don't mind carting a couple hundred trinkets to the depot. You had to eat all that stone somehow, right? I've also never seen a caravan without an anvil in the first year, assuming the wagons could get to me. (And heck, it generally takes me to the second year to have enough ready access to fuel to make it worth running a metalsmith anyway, barring nearby known magma) --Squirrelloid 05:28, 22 April 2008 (EDT)

I'd definitely been left high and dry by the first dwarven caravan before. Took me three long years before I was finally able to get my hands on an anvil!—Preceding unsigned comment added by DaveLawson (talkcontribs)

I second that statement, I've regularly not seen an anvil show up with the first dwarven caravan. --Sentack 11:00, 28 February 2008 (EST)

Odd anvil materials

I have created a zinc anvil (value 200). Is this a bug?

Anvil (100) made of zinc (x2) with no quality modifier (x1). 100 x2 x1 => 200. Looks right to me. VengefulDonut 12:29, 14 February 2008 (EST)
Oh! Wait a minute. You aren't supposed to be able to make anvils out of zinc. What version are you using? I remember there was a bug where dwarves would use a different metal than the one assigned in the task, letting even pig iron be used to make stuff. VengefulDonut 12:31, 14 February 2008 (EST)
Heh, I'd like to have an archive of that version; I want a bismuth anvil. XD --Alfador 11:55, 15 February 2008 (EST)
Pig iron stuff... I once had noble mandating pig iron items... He soon got locked in his room for such a crime against dwarvenkind. --Someone-else 07:56, 22 April 2008 (EDT)
Remember that anvils can be made of anything if created by a moody dwarf! --Termitehead 09:09, 6 May 2008 (CST)
pig iron bars count, steel bars might, so basically he wants you to make steel....--Eerr 16:26, 8 August 2008 (EDT)

Anvil Quality and/or Material Affecting Final Product?

Just to make a note, http://www.bay12games.com/forum/index.php?topic=23783.0 gives anecdotal evidence that the anvil material may affect the quality of items made. In summary, it seems from that post that items of 'higher' material than the anvil material has reduced quality chances (and by 'higher', I would guess the weapon/armor material modifiers). The adamantine scenario is in that post, but the implication is that for a steel industry, a steel anvil would be a good idea. Obviously, more testing is needed, and this might just be drivel. Blackcat 07:19, 26 August 2008 (EDT)


Fire Safe Anvil?

i purchased an iron anvil from the caravan, and when i attempt to construct a metalsmith's forge, it says i need a fire-safe anvil. --Plstcflsh 00:55, 15 October 2008 (EDT)

If you've only just bought it, chances are that the anvil is tasked ("[TSK]") with being taken to a suitable stockpile. Items that have been assigned a task, even hauling, are unavailable for any other purpose. If this is the case, just wait for the anvil to be stockpiled, at which point it will become available, and then build your forge. --Raumkraut 02:02, 15 October 2008 (EDT)
Long past helping OP but the alternative is, forbid the item you need, then immediately re-designate the build job - forbidding things cancels any hauling jobs against them.Garrie 16:12, 18 July 2009 (UTC)
Whatever the case may be, you just invalidated the 'Wooden Anvil' theory: wood isn't fire-safe.
Besides, you need a metal axe to cut down trees ;) --Arkenstone 13:32, 11 August 2009

Theory for first anvil

Maybe it was a pratchett thing? but I remember reading in some fantasy/comedy novel that the first anvil, was all there was in the beginning and the creator used it in creating the world.

Although, diskworld is on the back of a turtle so that might not be the case. But the dwarves involved were very pratchett-ish. Garrie 01:15, 22 July 2009 (UTC)