v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.34:Thought"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
 
(50 intermediate revisions by 23 users not shown)
Line 1: Line 1:
{{quality|Exceptional|00:50, 9 September 2012 (UTC)}}{{av}}
+
{{quality|Masterwork|03:04, 13 June 2013 (UTC)}}{{av}}
  
'''Thoughts''' are the reported observations and sentiments of [[dwarves]] in [[Dwarf fortress mode|Fortress mode]], visible on the [[thoughts and preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience things that make them more or less happy, with each experience recorded and displayed as a Thought. The rate at which a dwarf gains certain thoughts is controlled by [[personality]].
+
{| class="wikitable" style="text-align:center; margin-left:5px;" align=right
 
 
Dwarven psychology is relatively simple. There are Good Thoughts and Bad Thoughts. Lots of Good Thoughts will make your dwarves ecstatic [[party|party animals]] who have lots of [[children]]. Too many Bad Thoughts and your dwarves will throw [[tantrum]]s. Too many tantrums and the Bad Thoughts will [[fun|spread]].
 
 
 
A dwarf's Thoughts are scored according to their severity and recentness (the exact formula is not known), and added together. The resulting total happiness score indicates the dwarf's emotional state:
 
 
 
{| class="wikitable"
 
 
! Number
 
! Number
 
! Happiness
 
! Happiness
 
|-
 
|-
| 150 or more || ecstatic
+
| style="background:#00FF00;<!-- color:white-->" | ≥150 || ecstatic
 
|-
 
|-
| 125 to 149 || happy
+
| style="background:#33cc00" | 125 to 149 || happy
 
|-
 
|-
| 75 to 124 || quite content
+
| style="background:#669900" | 75 to 124 || quite content
 
|-
 
|-
| 51 to 74 || fine
+
| style="background:#996600" | 51 to 74 || fine
 
|-
 
|-
| 26 to 50 || unhappy
+
| style="background:#cc3300" | 26 to 50 || unhappy
 
|-
 
|-
| 1 to 25 || very unhappy
+
| style="background:#cc0000" | 1 to 25 || very unhappy
 
|-
 
|-
| 0 || miserable  
+
| style="background:#cc0033;<!-- color:white-->" | 0 || miserable  
 
|}
 
|}
  
The change in [[Status icon|status]] that triggers bad thoughts about thirst, hunger, and fatigue can slow the speed at which a dwarf works and moves. A dwarf's level of happiness will also affect the type of [[strange mood]] he can undergo. If you wish to avoid Bad Thoughts, try to [[keeping your dwarves happy|keep your dwarves happy]].
+
'''Thoughts''' are the reported observations and sentiments of [[dwarves]] in [[Dwarf fortress mode|Fortress mode]], visible on the [[thoughts and preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience things that make them more or less happy, with each experience recorded and displayed as a thought. The rate at which a dwarf gains these thoughts is controlled by varying aspects of their [[personality]].
 +
 
 +
Dwarven psychology is relatively simple. Dwarves start with a base happiness value that includes the [[value]] of property they own ([[clothes]], etc.), which is then modified by recent thoughts. There are good thoughts and bad thoughts; lots of good thoughts will make your dwarves ecstatic, too many bad thoughts and your dwarves will throw [[tantrum]]s. Too many tantrums and the Bad Thoughts will [[fun|spread]], leading to a potentially game-breaking [[tantrum spiral]]. The thoughts themselves are graded by their strength and recentness, modified by any relevant personality traits (the exact formula is known only to [[Main:Toady One|Toady One]]), and then added to the dwarf's base happiness.
 +
 
 +
The resultant total happiness score indicates the dwarf's emotional state, displayed on the thoughts and preferences screen in somewhat subjective terms. A dwarf's level of happiness will affect the type of [[strange mood]] he can undergo, and the changes in [[Status icon|status]] that triggers bad thoughts about thirst, hunger, and fatigue extoll physical costs on the dwarf and, except (directly) in the case of fatigue, can be lethal. To avoid bad thoughts and any resultant tantrums, make [[keeping your dwarves happy]] a priority.
 +
 
 +
To view a dwarf's recent thoughts and current happiness level, press {{k|k}}, move the cursor to the dwarf, and press {{k|enter}} twice, or {{k|v}}, move to the dwarf, then {{k|z}} and {{k|enter}}. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall happiness as well as their constituent thoughts. Note that dwarves may experience the same thought multiple times, but it will only be shown on the thoughts and preferences screen once--this makes calculating their actual happiness value very difficult. Below is a list of common thoughts that your dwarves may experience; for a full list of the game's programmed thoughts (many of which do not yet appear in-game, or only appear in corner cases), please see the [[List of Dwarven Thoughts]].
 +
 
 +
'''Note:''' Thoughts marked as "Tragedy" have their happiness penalties reduced based on the dwarf's combat hardness - somebody who "doesn't care about anything anymore" will receive the minimum penalty listed.
 +
{{clear}}
  
To view a dwarf's recent thoughts and current happiness level, press {{k|k}}, move the cursor to the dwarf, and press {{k|enter}} twice. (Or {{k|v}}, move to the dwarf, then {{k|z}} and {{k|enter}}.) Now you will see a page describing the dwarf's feelings and thoughts, physical description, and a set of phrases describing personality traits.
+
== Accommodations ==
 +
{| class="<!--sortable--> wikitable" width=100%
 +
! width=35% | Thought
 +
! width=15% style="text-align:center" | Value
 +
! width=50% | Trigger
 +
|- style="background:#CCFFB2;" |
 +
|Slept in a (good/very good/great/fantastic/bedroom like a personal palace) recently.
 +
| +2/+3/+5/+10/+20
 +
|Slept in '''a''' (not necessarily assigned) [[bedroom]] of a certain [[Room|quality]] recently; see [[Room#Quality]].
 +
|- style="background:#FFCCCC;" |
 +
|Slept in a (poor/very poor/awful/horrible/horribly substandard) bedroom recently.
 +
| -2/-3/-5/-10/-20
 +
|A member of the dwarven [[noble|nobility]] who has slept in a less-than-satisfactory bedroom; see [[Noble#Needs]].
 +
|- style="background:#CCFFB2;" |
 +
|Dined in a (good/very good/great/fantastic/legendary) dining room lately
 +
| +2/+3/+5/+10/+20
 +
|Dined in '''a''' (usually not assigned) [[dining room]] of a certain [[Room|quality]] recently; see [[Room#Quality]].
 +
|- style="background:#FFCCCC;" |
 +
| Dined in a (poor/very poor/awful/horrible/horribly substandard) dining room recently.
 +
| -2/-3/-5/-10/-20
 +
|A member of the dwarven [[noble|nobility]] who has dined in a less-than-satisfactory dining room; see [[Noble#Needs]].
 +
|- style="background:#CCFFB2;" |
 +
| Conducted a meeting in a (good/very good/great/fantastic/setting worthy of legends) setting recently.
 +
| +3/+5/+10/+20/+30
 +
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a more-than-satisfactory office; see [[Noble#Needs]].
 +
|- style="background:#FFCCCC;" |
 +
| Conducted a meeting in a (poor/very poor/awful/horrible/horribly substandard) setting recently.
 +
| -3/-5/-10/-20/-30
 +
|The ranking member of the dwarven [[noble|nobility]] has conducted a [[meeting]] in a less-than-satisfactory office; see [[Noble#Needs]].  
  
Below are thoughts your dwarves may experience over the course of a game. For a full list of the game's programmed thoughts (whether or not they appear in gameplay), please see the [[List of Dwarven Thoughts]].
+
|- style="background:#FFCCCC;" |
 +
| Slept (uneasily/very uneasily) due to noise lately.
 +
| -2/-5
 +
| Was sleeping in the zone of influence of a [[noise]] source.
 +
|- style="background:#FFCCCC;" |
 +
| Woken by noise while sleeping recently
 +
| -10
 +
| As above, but a worser thought from being closer to [[noise]].
 +
|- style="background:#FFCCCC;" |
 +
| Slept without a proper room recently
 +
| -?
 +
| Was sleeping and couldn't find a bed designated as a [[bedroom]] not assigned to someone else.
 +
|- style="background:#FFCCCC;" |
 +
|Slept (in/on) the (mud/dirt/grass/rocks/ice/a rough cave floor/a floor/a pile of driftwood/pebbles/ice) recently.
 +
| -?
 +
|Could not find any [[bed]] for sleeping, or Dwarf is a [[ambusher|Hunter]].  The thought may be dependent upon the terrain.
 +
|- style="background:#FFCCCC;" |
 +
|Has been (tired/exhausted) lately
 +
| -5/-30
 +
|Became sleepy but wasn't able to [[sleep]] because a task had to be completed.  Extreme tiredness will lead to [[insane|insanity]], but could only really happen when a mother is looking for her infant.
 +
|}
  
==Happy Thoughts==
+
== Nourishment ==
{| class="wikitable"
+
{| class="<!--sortable--> wikitable" width=100%
!Thought
+
! width=35% | Thought
!Triggered by
+
! width=15% style="text-align:center" | Value
|-
+
! width=50% | Triggered by
|Slept in a (good quality) [[bedroom]] recently
+
|- style="background:#CCFFB2;" |
|Self-explanatory - note that it does not need to be the dwarf's assigned quarters
+
|Had a (fine/pretty decent/wonderful/truly decadent/legendary) drink lately
|-
+
| +2/+3/+5/+10/+20
|Dined in a (good quality) [[dining room]] lately
+
|Dwarf drank [[booze]] they have a [[preference]] for, mechanisms of preference level unknown.
|Self-explanatory
+
|- style="background:#CCFFB2;" |
|-
+
|Had a (fine/truly decadent/legendary) meal lately
|Admired a (good quality) (object) lately
+
| +2/+3/+5/+10/+20
|Passed right next to or over a constructed piece of [[furniture]] or a building that requires [[architecture]] and noticed it. Influenced by value, not quality as implied by the thought <sub>(what are the chances of noticing an object?)</sub>
 
|-
 
|Talked with a spouse lately
 
|Married dwarves idling in the same room
 
|-
 
|Talked with a friend lately
 
|Idling in the same room with a friend
 
|-
 
|Talked with a child recently
 
|When talking to the dwarf's own son or daughter (whether a child or adult)
 
|-
 
|Made a friend recently
 
|Self-explanatory
 
|-
 
|Had a [[soap|nice bath]] recently
 
|Usually from [[healthcare|Clean Patient]]
 
|-
 
|Had a wonderful soapy [[soap|bath]] recently
 
|Dwarf cleaned contaminants from self using soap
 
|-
 
|Was comforted by a lovely [[waterfall]] lately
 
|Sprayed by mist from a waterfall.
 
|-
 
|Was comforted by a wonderful [[creature]] in a [[cage]] recently
 
|Passed near a caged favorite creature.
 
|-
 
|Was glad to have [[justice|punishment]] delayed recently
 
|No one around to carry out the dwarf's punishment.
 
|-
 
|Was glad to have [[justice|punishment]] reduced recently
 
|No jails were available, so the punishment was "reduced" to a beating.
 
|-
 
|Satisfied at work lately
 
|When the dwarf works with materials, items or animals he/she likes.
 
|-
 
|Took someone to [[hospital|bed]] recently
 
|Moved an unconscious (usually injured) dwarf to a bed.
 
|-
 
|Enjoyed throwing something recently
 
|Threw an item during a [[tantrum]]
 
|-
 
|Enjoyed smashing a building recently
 
|Destroyed a building or piece of furniture during a [[tantrum]]
 
|-
 
|Enjoyed starting a fist fight recently
 
|Attacked another dwarf during a [[tantrum]]
 
|-
 
|Is quite pleased with making an [[artifact]]
 
|Crafted an artifact
 
|-
 
|Took joy in slaughter lately
 
|Have killed another creature
 
|-
 
|Adopted a new pet recently
 
|Self-explanatory
 
|-
 
|Was pleased to have been able to give somebody (food/water) lately
 
|When a dwarf with a kind personality feeds or gives water to another.
 
|-
 
|Gave somebody (food/water) lately
 
|When a dwarf feeds or gives water to another.
 
|-
 
|Was able to rest and recuperate lately
 
|Self-explanatory
 
|-
 
|Had a (fine/truly decadent/legendary) [[booze|drink]] lately
 
|Dwarf drank alcohol they have a [[preference]] for.
 
|-
 
|Had a (fine/truly decadent/legendary) [[food|meal]] lately
 
 
|Dwarf ate food they have a [[preference]] for.
 
|Dwarf ate food they have a [[preference]] for.
|-
+
|- style="background:#FFCCCC;" |
|Beat somebody recently
+
| Complained of (hunger/thirst) lately.
|Administering [[Justice]]
+
| -5
|-
+
| Got [[hungry]] or [[thirsty]] and didn't eat or drink soon enough.
|Is happy to be free
+
|- style="background:#FFCCCC;" |
|Was [[Justice|jailed]] or [[thief|snatched]], and was released recently.
+
| Has been (starving/dehydrated) recently.
 +
| -30
 +
| Has not had food or drink for a long time and will soon [[death|die]] if immediate remedial action is not taken.
 +
|- style="background:#FFCCCC;" |
 +
|Forced to eat vermin to survive lately
 +
| -30/-20/-10
 +
| Dwarf hunted vermin for food due to starvation.  Will still die if real food is not provided immediately.
 +
|- style="background:#FFCCCC;" |
 +
|Complained about the nasty water lately.
 +
|  -10/-5/-3
 +
| Got thirsty and had to drink [[stagnant]] water because no alcohol or fresh water was available.
 +
|- style="background:#FFCCCC;" |
 +
| Has been tired of (drinking the same old booze/eating the same old food) lately.
 +
|  -5
 +
| Drinking the same variety of [[alcohol]] or eating the same type of [[food]] repeatedly.
 +
|- style="background:#FFA3A3" |
 +
| Was forced to eat a (beloved creature/treasured pet) to survive lately.
 +
|  -50/-1000
 +
| Of course if things get this bad a tantrum spiral can't make it that much worse.
 +
|}
 +
 
 +
== Amenities ==
 +
{| class="<!--sortable--> wikitable" width=100%
 +
! width=35% | Thought
 +
! width=15% style="text-align:center" | Value
 +
! width=50% | Trigger
 +
|- style="background:#CCFFB2;" |
 +
|Admired (a/own) (fine/very fine/splendid/wonderful/completely sublime) (tastefully arranged) (building) lately.
 +
| +x/+2x/+2x/+4x, x based on value
 +
|Passed by a constructed piece of [[furniture]] or [[building]] requiring [[architecture]] and noticed it. Bonus is randomly determined: x is based on value, multiplier based on and whether or not the dwarf owns the item in question (x2) and whether or not they have a [[preference]] for it (a further x2).
 +
|- style="background:#CCFFB2;" |
 +
|Had a nice bath recently.
 +
| +3
 +
|Was cleaned with [[soap]] during the administration of [[healthcare|medical care]].
 +
|- style="background:#CCFFB2;" |
 +
|Had a wonderful soapy bath recently
 +
| +10
 +
|Dwarf cleaned [[contaminant]]s from self using [[soap]].
 +
|- style="background:#CCFFB2;" |
 +
|Was comforted by a lovely waterfall lately.
 +
| +5
 +
|Sprayed by [[mist]] from a [[waterfall]], which dwarves find relaxing.
 +
|- style="background:#CCFFB2;" |
 +
|Was comforted by a wonderful creature in a cage recently.
 +
| +3
 +
|Passed near a [[cage]]d [[creature]] the dwarf has a [[preference]] for; see [[zoo]].
 +
|- style="background:#FFCCCC;" |
 +
| Was (disgusted by a miasma/choked on smoke/choked on dust) recently.
 +
| -5 or -3 or -2
 +
| Dwarf was exposed to [[miasma]], [[smoke]], or a [[cave in]] recently. Impact based on personality traits.
 +
|- style="background:#FFCCCC;" |
 +
|Complained of the lack of chairs lately.
 +
| -?
 +
|Was eating and couldn't find an unoccupied [[chair]].
 +
|- style="background:#FFCCCC;" |
 +
| Complained of the crowded tables lately.
 +
| -2
 +
| Tried to eat at a table someone else was already eating at (only occurs if there are no free tables).
 +
|- style="background:#FFCCCC;" |
 +
| Complained of the lack of dining tables lately.
 +
| -?
 +
| Was eating and couldn't find a [[table]] next to an available chair sat on while eating.
 +
 
 +
|- style="background:#FFCCCC;" |
 +
| Has been annoyed by flies lately.
 +
| -5/-3/-2
 +
| Shared a tile with [[fly|flies]] and noticed it.
 +
|- style="background:#FFCCCC;" |
 +
| Has been accosted by terrible vermin lately.
 +
| -30/-20/-10
 +
| Exposure to a [[vermin]] that the dwarf particularly hates.
 +
|- style="background:#FFCCCC;" |
 +
| Saw something unpleasant in a cage recently.
 +
| -10/-5/-3
 +
| Dwarf examined a cage containing [[preference|hated]] [[vermin]] (moral of the story, don't cage hate-able vermin in sight).
 +
|}
 +
 
 +
== Relations ==
 +
{| class="<!--sortable--> wikitable" width=100%
 +
! width=35% | Thought
 +
! width=15% style="text-align:center" | Value
 +
! width=50% | Trigger
 +
|- style="background:#CCFFB2;" |
 +
| Talked with (somebody/a pet/spouse/mother/father/lover/friend/sibling/child) lately.
 +
| +2 (all)
 +
| Dwarf employed their [[social skill]]s and conversed with someone while idling or attending a [[party]] recently.
 +
|- style="background:#FFCCCC;" |
 +
| Was forced to talk to somebody annoying lately.
 +
| -2
 +
| Had to endure the presence of the object of a [[grudge]] recently.
 +
|- style="background:#CCFFB2;" |
 +
| Was (overjoyed to be able/happy to have been able/pleased to have been able/able) to help somebody to bed lately.
 +
| +20/+10/+5/+3/0
 +
| A dwarf with a helpful or at least indifferent [[personality]] was recently tasked with moving an [[unconscious]] (usually [[wound|injured]]) dwarf to a bed; strength varies with their personality.
 +
|- style="background:#FFCCCC;" |
 +
| Was (irritated at having/was unhappy at having/has suffered the pain of having) to help somebody to bed lately.
 +
| -3/-5/-10/-20
 +
| A dwarf with a selfish [[personality]] was recently tasked with moving an [[unconscious]] ([[injury|injured]]) dwarf to a bed; severity varies with their personality.
 +
|- style="background:#CCFFB2;" |
 +
| Was (overjoyed to be/happy to have been/pleased to have been/able) to give somebody (food/water) lately.
 +
|  +20/+10/+5/+3/0
 +
| A dwarf with a helpful or at least indifferent [[personality]] was recently tasked with feeding or quenching another dwarf; strength varies with their personality.
 +
|- style="background:#FFCCCC;" |
 +
| Was irritated at/was unhappy at/has suffered the pain of) having to give somebody (food/water) lately.
 +
| -3/-5/-10/-20
 +
| A dwarf with a selfish [[personality]] was recently tasked with feeding or quenching another dwarf; severity varies with their personality.
 +
|- style="background:#CCFFB2;" |
 +
| Made a friend recently.
 +
| +5
 +
| Initiated a [[friend]]ship recently; note that having a large body of fleshy, vulnerable friends increases the chances of a [[tantrum spiral]].
 +
|- style="background:#CCFFB2;" |
 +
| Adopted a new pet recently.
 +
| +10
 +
| Adopted a domesticated [[stray]] animal recently; note that adopted animals cannot be [[butcher]]ed without serious happiness penalties, which can cause [[Catsplosion|problems]].
 +
|}
 +
 
 +
== Job satisfaction ==
 +
{| class="<!--sortable--> wikitable" width=100%
 +
! width=35% | Thought
 +
! width=15% style="text-align:center" | Value
 +
! width=50% | Trigger
 +
|- style="background:#CCFFB2;" |
 +
| Satisfied at work lately
 +
| +5
 +
| The dwarf was able to work with materials, items or animals they have a [[preference]] for in their job.
 +
|- style="background:#99E699" |
 +
| Is quite pleased with making an artifact.
 +
| +1000
 +
| Crafted an [[artifact]].
 +
|- style="background:#FFCCCC;" |
 +
| Knocked out during a cave-in lately.
 +
| -20/-10/-5/-3
 +
| The dwarf was caught in a [[cave in]] and knocked unconscious, check for injuries.
 +
|- style="background:#FFCCCC;" |
 +
| Has suffered the travesty of art defacement.
 +
| -200/remaining number of masterworks
 +
| A [[quality|masterwork quality]] good crafted by this dwarf was lost, stolen, or destroyed. Potentially extremely damaging to the dwarf's happiness if it's their only one, or one of a few. The solution is to make more, as the game adds any new masterworks to the 'number remaining' count.
 +
|- style="background:#CCFFB2;" |
 +
| Formed a bond with an animal training partner recently
 +
| +?
 +
| The dwarf grew attached to an animal during training.
 +
|- style="background:#FFCCCC;" |
 +
| Lost an animal training partner to tragedy recently.
 +
|  -30/?/?/?
 +
| A trained animal that the dwarf was attached to was killed or died of old age.
 +
|}
 +
 
 +
== Clothing ==
 +
{| class="<!--sortable--> wikitable" width=100%
 +
! width=35% | Thought
 +
! width=15% style="text-align:center" | Value
 +
! width=50% | Trigger
 +
|- style="background:#FFCCCC;" |
 +
|Was upset to be wearing (old/tattered) clothing lately.
 +
|  -5/-3/-2
 +
| Wearing [[wear|Old or tattered]] [[clothing]] with no available replacement.
 +
|- style="background:#FFCCCC;" |
 +
| Was very upset to have worn clothes rot away lately.
 +
| -10/-5/-3
 +
| An article of clothing on the dwarf wore away completely.
 +
|- style="background:#FFCCCC;" |
 +
| Was very embarrassed to be uncovered lately.
 +
| -20/-10/-5
 +
| The dwarf has no clothing from the item_pants file, leaving them pantsless. And probably complaining about the draught.
 +
|- style="background:#FFCCCC;" |
 +
|Was embarrassed to have no (shirt/shoes) lately.
 +
|  -10/-5/-3
 +
| Missing specific articles of [[clothing]].
 +
|- style="background:#FFCCCC;" |
 +
| Was very embarrassed to be uncloaked lately
 +
| -20/-10/-5
 +
| The dwarf's cloak rotted away, leaving them topless. Likely also applies to anything in the item_armor file, which holds all the clothing for the upper body.
 +
|}
 +
 
 +
== Wedlock ==
 +
{| class="<!--sortable--> wikitable" width=100%
 +
! width=35% | Thought
 +
! width=15% style="text-align:center" | Value
 +
! width=50% | Trigger
 +
|- style="background:#99E699" |
 +
| Gave birth to a child recently.
 +
| +1000
 +
| [[Children]] may tax a fortress's resources and [[population cap]], but they do tantrum-proof their mothers (even if the baby incurs a pickaxe into the brain before their eyes).
 +
|- style="background:#99E699" |
 +
| Became a parent of a child recently
 +
| +500
 +
| They help a lot with their fathers, too.
 +
|- style="background:#99E699" |
 +
| Gained (a) sibling(s) recently.
 +
| +100
 +
| Finally! A family member with a lesser [[beard]]!
 +
|- style="background:#99E699" |
 +
| Got married recently.
 +
| +250
 +
| Marriage (and childrearing) is the secret to happiness.
 +
|- style="background:#99E699" |
 +
| Became caught up in a new romance recently.
 +
| +250
 +
| The (bachelor[ette]) dwarf gained a [[lover]] recently.
 +
|- style="background:#FFCCCC;" |
 +
| Had a miscarriage recently. (Tragedy)
 +
| -50/-30/-20/-10
 +
| Pregnant dwarf miscarried due to starvation, dehydration, or severe injury. Value basis unknown.
 
|}
 
|}
  
==Unhappy Thoughts==
+
== Noble pretensions ==
{| class="wikitable"
+
{| class="<!--sortable--> wikitable" width=100%
!Thought
+
! width=35% | Thought