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User talk:Quietust

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Past discussion are archived here: 1


[edit] Comments

Please place new comments at the top of this section. If you are replying to a message I placed on your user talk page, please place the reply on your talk page. To add a comment, simply edit this section and add a new subsection (with three equals signs around the title).

[edit] Default tile

If you happen accross the default values for PICKED_TILE and PICKED_COLOR, stick them into Template:Plantlookup/0. Currently using a black on black question mark. VengefulDonut (talk) 17:59, 26 July 2014 (UTC)

  • They're already documented on Plant token - 231 (τ) and 2:0:0 (dark green). --Quietust (talk) 21:36, 26 July 2014 (UTC)
It's corrected now. Thanks. VengefulDonut (talk) 12:50, 27 July 2014 (UTC)

[edit] Raw data

I noticed something strange. The contents of template:gamedata sometimes don't match the contents of the corresponding raw page. See Olm man and Olm man/raw. What's up with that? Also, an extra line is showing up in the biome section of the creature info for subterranean creatures (like the Olm man). I poked around a bit and found {{#switch: {{NAMESPACE}}| ...}} inside of Template:BiomeToken with an older namespace setup, but I haven't touched it so I'm not sure if that's the cause. (The error isn't present on Materwork: pages).

It's cool that you got this stuff to work so well, though. :) VengefulDonut (talk) 03:54, 24 July 2014 (UTC)

The first thing you mentioned is because most/all /raw pages expand creature variations. —Lethosor (talk) 04:00, 24 July 2014 (UTC)
But template:gamedata transcludes {{NAMESPACE}}:{{PAGENAME}}/raw. It seems really strange to me that the unexpanded version is being displayed in the main article. VengefulDonut (talk) 04:13, 24 July 2014 (UTC)
Oh, I see it now. {{{{NAMESPACE}}:{{PAGENAME}}/raw|1}} produces the unexpanded version. VengefulDonut (talk) 04:17, 24 July 2014 (UTC)

[edit] Redirect extension

You can look at the code here, if you're interested. I'm planning on migrating it to a public repo as soon as I can (and getting rid of the commented-out echo statements), but let me know if you see any problems that I missed. —Lethosor (talk) 01:59, 14 March 2014 (UTC)

[edit] Release notes

Thanks for filling in the pages I left blank. (I copied the list from the "Older versions" page and used a script to convert them to wikitext, which is why I missed the unavailable releases from the 23a series.) One question: Where are you getting the release notes for releases like this one? I can't seem to find them on the devlog or the DF announcements board. —Lethosor (talk) 18:22, 12 March 2014 (UTC)

  • If you're referring to the Toady One quote, I got it from "release notes.txt"; if you're referring to the individual changes, I reconstructed them from the old devlog entries between releases. --Quietust (talk) 18:29, 12 March 2014 (UTC)

[edit] Edition reverted

Hi. I made an edition some minutes ago, intending to also upload an image to it, but when I was about to fix the issue, I saw you have reverted my Edition. Why? --Envite (talk) 22:09, 24 February 2014 (UTC)

Mainly because the image link was broken, and it looked like it may have been a test edit of some sort (as is quite common on Wikipedia). --Quietust (talk) 22:10, 24 February 2014 (UTC)
Hope it is right now. I just needed some minutes more to fix it :) --Envite (talk) 22:25, 24 February 2014 (UTC)

[edit] EXE patches

I would like to use the miscarriage buxfix thats on your userpage, how can I apply it? I can use binpatch, however I tried looking up data on its structure and the only suitable one was on wikipedia which didnt cover HEX patching.
Latias1290Talk16:30January 25, 2014

Open dwarfort.exe in a hex-editor, then go to each address listed in the patch, check that the original values match, then replace them with the new values. --Quietust (talk) 14:19, 26 January 2014 (UTC)

[edit] large number of new accounts - Spam?

I "determined" ;) that you are an admin and since I'm not sure where to report it: Recent changes implies a large number of new bot-created accounts in the last days. Preparation for a spam avalanche? Should something be done about it? If you're the wrong guy to ask, would you mind forwarding it to the right place? --2013 18:02, 27 March 2013 (UTC)

[edit] Parser issue

Hey Quietust, little question for you. I have put DFRawFunctions into extensions folder of mediawiki. Then installed both php files in LocalSettings.php. Yet {{#df_raw}} gives "Not found!", being unable to find the file. Are "raws" meant to be placed in special location? Or maybe few lines are to be added in LocalSettings.php?
P.S. Question is not related to english wiki but russian one. --Asva (talk) 06:11, 31 August 2013 (UTC)

You need to add this line to LocalSettings.php:
$wgDFRawEnableDisk = true;
--Lethosor (talk) 12:30, 31 August 2013 (UTC)
I made another function on github and sent a pull request. Will it be implemented into DFwiki? --Asva (talk) 09:21, 6 September 2013 (UTC)

[edit] Bot files

Do you happen to have the text files used to generate the DF2012 raw pages (the format you mentioned on User talk:J. d'Orc)? I was thinking of making similar files for Masterwork pages, and I wanted to make sure I was formatting them correctly. --Lethosor (talk) 18:15, 31 July 2013 (UTC)

Sample data:
toad	DF2012:creature_amphibians.txt	creature	CREATURE	TOAD
worm	DF2012:creature_annelids.txt	creature	CREATURE	WORM
blue jay	DF2012:creature_birds.txt	creature	CREATURE	BIRD_BLUEJAY
cardinal	DF2012:creature_birds.txt	creature	CREATURE	BIRD_CARDINAL
penguin man	DF2012:creature_birds.txt	creature	CREATURE	PENGUIN MAN	DF2012:c_variation_default.txt
giant penguin	DF2012:creature_birds.txt	creature	CREATURE	BIRD_PENGUIN_GIANT	DF2012:c_variation_default.txt
peregrine falcon man	DF2012:creature_birds.txt	creature	CREATURE	PEREGRINE FALCON MAN	DF2012:c_variation_default.txt
Column 1 is the page name, column 2 is the raw file that contains it, column 3 is what goes into the category name (e.g. "Category:DF2012:Creature raw pages"), column 4 is the object type (should always be CREATURE here), column 5 is the creature's ID token, and column 6 (optional) is the file that contains all of the variations used by the creature. Note that some of the Masterwork creatures will probably require multiple creature variation files - for those, you should specify the variation files separated by a "|" character. --Quietust (talk) 21:39, 2 August 2013 (UTC)

[edit] Hi

Just wanted to stop by and say hi, and thanks for correcting stupid things I've been sprinkling about. Shoutout to Lethosor and Loci too, on that count. Nice wiki you got here. Resident Mario (talk) 02:52, 12 July 2013 (UTC)

[edit] Patch Licence

Just a quick question about your MediaWiki patch at http://www.qmtpro.com/~quietust/misc/ns_link-1.17.0.diff I don't see a licence for this patch specified anywhere. Is it also GPLv2?

That's because there isn't one - I have more important things to do than explicitly license every piece of code I write. Since it modifies MediaWiki, assume that it uses the same license. --Quietust (talk) 15:39, 20 June 2013 (UTC)
Sorry for bothering you, and thanks.17:36, 20 June 2013 (UTC)
What version of MediaWiki are you using? If you're using 1.20+, there's a simpler version of the patch (although I'm not sure how to generate a patch file from it). --Lethosor (talk) 17:43, 20 June 2013 (UTC)
It looks like this wiki has since been updated to version 1.20, and I'm guessing the original patch was simply reapplied to it. How exactly is it possible to simplify it? --Quietust (talk) 20:30, 20 June 2013 (UTC)
I managed to get it to work (on a separate wiki) from the first commit listed in the wiki repo (a2a78972). --Lethosor (talk) 23:01, 20 June 2013 (UTC)
That commit is enough to get basic links working, but unless you include the rest of the patch I highly suspect that interwiki links (e.g. "[[wikipedia:pagename]]") and fragment-only links (e.g. "[[#section]]" will be rather horribly broken... --Quietust (talk) 03:26, 21 June 2013 (UTC)
Looks like you're right. I hadn't noticed that before, but they aren't interpreted as links at all. I'll try applying the rest of the patch now and see how that works on 1.20. --Lethosor (talk) 13:10, 21 June 2013 (UTC)

[edit] Adding mod raws to DFRawFunctions

I was wondering what you thought about adding Masterwork raws (since it would make creating new Masterwork: pages a lot easier). They are significantly larger than the vanilla raws, but the individual files are small enough that they shouldn't cause much extra load (I can test this myself and let you know how it works with MediaWiki if you like). --Lethosor (talk) 02:07, 20 June 2013 (UTC)

  • DFRawFunctions can automatically load raws from disk for any namespace that exists on the wiki, so all I would need to do would be to add them to the Git repository and wait for the server to pick them up (as I recall, it does a periodic check). If you can provide me a copy of the raw files, I should be able to get them imported fairly quickly. One concern I have, though, is how often these raws are going to be changing... --Quietust (talk) 15:47, 20 June 2013 (UTC)
They do change periodically, but there usually aren't a lot of changes between versions. I sent you a PR, which (hopefully) works on MW 1.20. --Lethosor (talk) 18:02, 20 June 2013 (UTC)

Sorry to bother you about this, but any idea what's causing the layout issues at Masterwork:Golem/raw? I haven't noticed any inconsistent indentation in the original file (creature_masterwork.txt), and I don't see any problems with the template either... --Lethosor (talk) 01:44, 21 June 2013 (UTC)

I'm assuming you're referring to the dotted-bordered boxes - those are caused by lines that have leading spaces before the tabs. --Quietust (talk) 03:20, 21 June 2013 (UTC)
Apparently my terminal doesn't display tabs the way I thought it did. That would explain it, thanks. --Lethosor (talk) 13:13, 21 June 2013 (UTC)

[edit] Link template

I noticed you deleted Template:L (in fact, it was over a year ago). I know it's probably unnecessary, but it renders the revision history of old pages practically unreadable (take this page for example). It's likely that someone else has pointed it out already and I didn't notice, in which case I apologize. I doubt many people tend to look at past revisions of pages, especially from old versions, but it would be nice to get rid of some of those red links. --Lethosor (talk) 18:35, 23 February 2013 (UTC)

I don't see how it's a problem that outdated revisions of pages are unreadable due to a template being removed - the template could have just as easily been changed to something incompatible and the effect would've been the same. Besides, people shouldn't be looking at outdated revisions of pages anyways, because they're outdated and likely incorrect. --Quietust 02:14, 24 February 2013 (UTC)
Yes, I agree that recreating an unused template is probably useless. I only ran across it when I was doing a little research and ran across a revision I didn't really need anyway. Also, since your bot fixed the links in the old namespaces, it really isn't a problem. If I ever need to look at an old revision (and to be honest, I'm not sure why I would either), I could always just view the source instead. --Lethosor (talk) 17:45, 24 February 2013 (UTC)


Hey Quietust. I strongly suspect Hrtrey is a spambot. I reversed the edits made, but I thought I should point it out immediately since it began inserted external links at five minute intervals after the account creation, which seemed atypical.


I noticed your change to the Noble page recently and want to inquire about the noble logic. I was under the impression that nobles could get two different kinds of upset: their own room is under value, OR another dwarf has a room that exceeds the value that the other dwarf should have.

Do nobles actually compare their own rooms to the other dwarves, or do they just insist that other dwarves not exceed the other dwarves' place in society?

I recently did some disassembly diving to figure out how that behavior actually worked, and it turns out it's 100% based on the other dwarf's room value compared to the noble's room value. Specifically, it takes the PRECEDENCE of each unit (for non-nobles, this is 30001), takes "(30001 - precedence) / 150" to get an "importance" figure (if the other dwarf's importance is greater than or equal to the noble's, it doesn't care), then it compares the other dwarf's room value to the highest valued room of that type belonging to the noble (it actually compares the room quality rating i.e. "Royal"/"Grand"/"Great"/etc.) and generates a complaint if the other's room is better or equal to the noble's room. The actual severity of the thought is "(importance_delta - 1) / 15 + (quality delta) + 1" , which corresponds to "put off"/"flustered"/"upset"//.../"traumatized"/"utterly traumatized". --Quietust 20:19, 9 September 2012 (UTC)

[edit] Stockpile settings info

I'd like to read your oppinion on my planned long-term editing concerning Stockpile settings information. --Nagidal 07:17, 10 August 2012 (UTC)

[edit] Any dragon fire proof materials?

Seeing you have mentioned that the dragonfire will melt dolomite, I guess there is no material safe from dragonfire in DF (except for dragon skin, bones, etc.), so maybe this note should have all material articles. (it is a mild Fun spoiler, though). Or the note about dragonfire it should be missing everywhere, because it is so general. --Nagidal 21:22, 9 August 2012 (UTC)

Any material with a FIXED_TEMP is immune to dragonfire, which means that nether cap wood should be safe. --Quietust 21:41, 9 August 2012 (UTC)

[edit] Ban

Why did you ban my previus account (ilsinopeo)? I do not understand what is wrong in that username--Sinop

I blocked it for the same reason that I've been blocking dozens of other accounts every day - it looked like a spambot, and it hadn't made a single edit within 2 hours of signup (lots of them have been known to wait several days before filling their talk page with spam links, hoping to escape detection). Also, why did you create a new account when Briess unbanned you about 6 hours ago? --Quietust 11:22, 29 June 2012 (UTC)
Ops i did not notice that, my bad--Ilsinopeo 12:38, 29 June 2012 (UTC)

[edit] Binary Patches

I've noticed some binary patches you've posted around and was wondering exactly what to do with them. I'm guessing something like CFF Explorer? Usually when I hex edit it's with Cheat Engine, so if I screw something up at least it's gone next program run. Wanted to make sure before I did anything drastic. Also, would those edits screw up tools like DFHack and Therapist that depend on exact offsets? Hesuchia 17:14, 26 June 2012 (UTC)

  • You apply them by editing the EXE file itself (while it's not running) with a hex-editor. The Windows patches ones won't affect any existing tools since said tools look at the PE timestamp (which doesn't get changed), and the patches themselves have no effect on any of the offsets. --Quietust 18:32, 26 June 2012 (UTC)

[edit] Blocked for "Unacceptable username"

Why has my account (jimj316) been blocked? Just because it ends in a number? If you need proof that I'm not a spambot, view the Talk page for creature tokens, where I left a message (before I made an account) about an edit I had made to improve the page. 09:22, 18 June 2012 (UTC)

Yes, it was because your username, like many of the spambots, ended with a number. --Quietust 11:16, 18 June 2012 (UTC)

[edit] Potential contributor banned

I've got a message from that he would like to contribute to the DF wiki, but his IP is banned. Why is he banned? Do you think you can unban him and see how it goes? --Nagidal 23:00, 17 June 2012 (UTC)

FYI, that IP address is in the Road Runner IP block in the Dallas, Texas area. It's dynamically allocated to their customers so, unless this is a recent ban, the person who has it now probably isn't the same person who got it banned (assuming it's not part of a block of banned IP addresses). -- HiEv 00:07, 18 June 2012 (UTC)
The ban is almost definitely an automatic one placed as a result of banning a suspected spambot - I need to which one it was (the wiki should say "Autoblocked because your IP address has been recently used by 'username'") so I can remove it. --Quietust 01:17, 18 June 2012 (UTC)
Please remove it. I think it's unlikely that will cause any trouble. This is what he gets when he tries to create an account:
Login error Your IP address is listed as an open proxy in the DNSBL used by Dwarf Fortress Wiki. You cannot create an account (
--Nagidal 08:44, 18 June 2012 (UTC)
There's nothing I can do to fix that one - you'll need to talk to Briess. --Quietust 11:16, 18 June 2012 (UTC)
Have him try again now. If he still encounters the same issue, he'll have to apply to get his IP address removed from the blocklist at [1] (I removed 3 of the blocklists we were using so it's only spamhaus now) --Briess 07:27, 19 June 2012 (UTC)
Just checked, he is listed on [2] so he'll need to follow those instructions to get delisted. --Briess 07:30, 19 June 2012 (UTC) incorrect, this won't affect wiki signup --Briess 07:32, 19 June 2012 (UTC)
Thank you guys for looking into it. He said he would sign up soon now. --Nagidal 08:33, 20 June 2012 (UTC)

[edit] Would My Username Be Rejected?

I was reading the Recent Changes page, and was rather dismayed by all of the spammer usernames signing up, then being blocked. I do appreciate your hard work. It must feel like Sysiphus' labor sometimes.

But then it occurred to me... My name looks like a spammer's! If I signed up today, would I be blocked immediately?
0x517A5D 18:44, 17 June 2012 (UTC)

Probably not - the recent spammers have been signing up with account names following very specific patterns, and yours doesn't match any of them. While you're here, I thought you might be interested in knowing that I've confirmed a lot of your findings from studying my disassembly of - while lots of things have changed in the past 5 years, lots of other things have stayed exactly the same. --Quietust 20:01, 17 June 2012 (UTC)

[edit] Registration Spam

Q, methinks the method shown under "Comment Spam defeated at last" on Steve Hanov's Blog stevehanov.ca would save you a lot of work.

  • You're talking to the wrong person - tell this to Briess or Emi. --Quietust 13:09, 2 June 2012 (UTC)

[edit] Blocking

You always beat me to the punch! sadface --23:30, 10 May 2012 (UTC)

[edit] More spammer blocking

I see that in the last few batches of spammer blocking, KidsShoes and DypeniWang, who I reported on May 8, were not included. Is there a better way to make these reports than on Dwarf Fortress Wiki:Spamreport? Or should I continue placing a note here if the first report doesn't work? --Cali 23:12, 10 May 2012 (UTC)

I've just reported Harry123 and noticed that my previous two reports on Justinakmw7640 and FixToolbox have fallen through the cracks. --Cali 01:22, 25 May 2012 (UTC)
While reporting BrettWCotton7, I noticed that Lonna44 was overlooked. --Cali 22:06, 2 July 2012 (UTC)

[edit] Blocking Vroomvroom1970

I've reported Vroomvroom1970 twice for spam on Dwarf Fortress Wiki:Spamreport at or near the same time as two other spamming users. While the other users were blocked (MikePlane1971 and Meetcheese123), Vroomvroom1970 has been overlooked both times, so I thought leaving a message here might work. --Cali 01:21, 25 April 2012 (UTC)

[edit] Clean up some deleted pages

Hey Quietust, you seem to be the most active admin around. Could you look into deleting some of the pages currently marked for deletion? Most of them are obsolete, outdated, or otherwise superfluous. Thanks! Dree12 00:23, 19 April 2012 (UTC)

[edit] Creaturelookup/0 and Creaturedesc templates

There seems to be an issue with the Template:Creaturelookup/0 and/or Template:Creaturedesc and how they interact with the Giant badger and v0.31:Giant badger articles. I have no idea how they work so I can't really fix them myself, and I thought you might be able to help since I noticed you created them. --Reilwin 01:28, 3 April 2012 (UTC)

It's the same problem that affected the giant eagle - the raw file contains some extended ASCII characters encoded in Latin-1, but the wiki is expecting them to be UTF-8 and is choking on them. It'll be fixed once Emily updates the raws on the wiki servers. --Quietust 01:37, 3 April 2012 (UTC)
How should they be handled then? Remove the templates so the users can read what's present or leave it in there until the update? --Reilwin 02:15, 3 April 2012 (UTC)

[edit] See Bot request

Please see my request under bot requests, I believe you may have overlooked it. I would appreciate a response. --Reilwin 22:42, 2 April 2012 (UTC)

[edit] Gravitates/animal men

Adjusted size of animal men per what you said, but token on token page doesn't quite say the same thing. Are adult animal men 70k regardless of size of animal?--Vasiln 20:16, 27 March 2012 (UTC)

[edit] DFRawFunctions

I noticed that DF2012:Giant eagle was completely blank the other day, and have deduced that the problem lies in the following line used as part of a template on the /raw page:

{{#df_raw:DF2012:creature_birds_new.txt|CREATURE|GIANT_EAGLE|not found}}

I don't know why, but wherever this line is placed, it makes the entire page blank. Template calls on the giant eagle page have been commented out for now, so there's at least something visible on the page. I'm sure you know better than me what might cause this, the only thing I can see out of the ordinary here is some sponsorship text in the .txt right after the entry for giant eagles. Thanks for all you do around here! -- 08:05, 25 March 2012 (UTC)

  • Read the talk page - I already know exactly what the problem is and how to fix it. --Quietust 12:35, 25 March 2012 (UTC)

[edit] Re:DFRawFunctions

Pulled. I'll think up a way to make the process a little more automated. Emi [T] 22:30, 18 March 2012 (UTC)

[edit] Error submiting updates to DF2012:Creatures

I have some more changes to make to the Creatures page, but when I try submitting them I get a blank page and no change is made to the page. Is this a problem with the server/page too big, or did I trip some anti-spamer protection with my series of edits? Organised chaos 14:11, 10 March 2012 (UTC)

[edit] Re: Stuff

Gonna go do it right now. Emi [T] 21:59, 7 March 2012 (UTC)

[edit] Good job

Wiki update looks good - thanks for putting in the time to make it happen.--Kwieland 23:29, 26 November 2011 (UTC)

[edit] A new list

Im a newbie at editing wiki's and what im looking for is a list of objects that cant be placed on the edge of the map (like the trade depot) Can you help me make such a page if one dosent already exist? 18:28, 10 November 2011 (UTC)

[edit] Frostbite

Is it a good idea to report this as a bug? Kogut 10:22, 14 October 2011 (UTC)

Wouldn't hurt, though there might already be a more general report for the other assorted problems with organic materials (e.g. body fat melting at 110°F, muscle/organs not taking heat damage until 282°F even though they'd have been thoroughly overcooked by then). --Quietust 13:13, 14 October 2011 (UTC)

[edit] Creature Logic + diagrams

Thanks for the edits to creature logic. It's probably not obvious, but I made an effort to use a preferred format, and all I found was Template:RT linked to from the community portal page, so I tried to imitate the example given on that page. If there is a preferred method, maybe someone (lol "someone," although really I'd be happy to do it if I knew enough/was important enough) can make a page and link the community portal to it rather than Template:RT? Might save you from some future tedium, unless of course you enjoy those kind of edits.

Also curious-- I don't know anything about electronics or computing, but I find myself distinguishing between half and full signals (or full and double signals, if you'd prefer-- opens vs open-closes) all the time. Within the electronics metaphor, are there appropriate words to distinguish between these two kinds of signals? That is, if an edge detector detects an "edge" signal, what kind of signal does it transmit?Vasiln 00:14, 13 September 2011 (UTC)

There isn't really a difference between the signal types, just how you react to them - a level-sensitive trigger does one thing if the signal is on and another thing if the signal is off, while an edge-sensitive trigger does one thing when the signal changes from off->on and a different thing when the signal changes from on->off. See this article for more information. --Quietust 02:53, 13 September 2011 (UTC)

[edit] Most annoying bugs

Just curious what bugs are on the top of your list? I haven't played in several months, waiting for certain bugs to be fixed. I got the military to mostly work (besides all the labors being reset) so that wasn't a big deal. I think all the little bugs added up for me. --Kwieland 17:21, 1 September 2011 (UTC)

I've reported over a hundred bugs on the tracker and 82 of them are still open, some more serious than others. If I had to name the most annoying ones I've reported myself, they'd be: "Missing nobles (dungeon master, tax collector, etc.)", "Swimming FBs don't bother getting out of the water", "Soldiers equip golden salve vials as waterskins", "Caravan pack animals stand on top of floor hatches over ramps", "Building destroyers destroy floor grates over open space", "Caravans don't bring wagons", and "Siege trolls lag the game to hell"; for ones others have reported, "Soldiers don't eat/drink while stationed", "Flowing water pushes items into hammerspace", "Magma kills things WAY too slowly", "Dwarves don't wear new clothes", "Dwarves give water to dwarves already drinking from booze barrels" + "Dwarves leave water buckets lying all over the fortress" + "Dwarves use water buckets when making lye", "Metalsmithing jobs only use one bar", and "Gem items don't get stockpiled". I don't mind the "Humans have no guild representatives", "Elves have no diplomats", and "You can't make crystal glass" bugs, since I've fixed all of them myself. --Quietust 20:22, 1 September 2011 (UTC)
I know you've reported a lot, which is great. I've only reported 12, 7 still open. Did you figure out a workaround for the missing nobles? I noticed you were doing a lot of research on that area. How does "Soldiers don't eat/drink while stationed" affect you? The dwarfs leaving their food to rot all over? I don't let my military carry ratios. My soldiers do get a bad thought, but the happiness system is pretty out of wack now, so all they have to do is dine in a nice place and they're in heaven! I agree that the buckets coupled to the healthcare is a hassle. That and the transporting of barrels to the depot. Metalsmithing jobs only using one bar is a balancing issue, so it doesn't bother me much. I just reviewed my watch list and others that bother me are "Items are hauled to bins before the bins are installed into the correct stockpile." "Dwarves choose far-away stones instead of nearby ones", "Civilians assigned to burrows while hauling something spam "dropoff inaccessible"", not being able to toggle the usability of obsidian, and "Equipment mismatch error message means nothing". That last one makes setting up a military a bit tough. Those would have to be the most annoying to me. Sometimes I really miss the 40d days. I tried going back, but all the keys are different and it is too frustrating.--Kwieland 23:56, 1 September 2011 (UTC)
The "soldiers don't eat/drink while stationed" bug causes soldiers to just get increasingly hungry/thirsty when on patrol duty, and hungry/thirsty dwarves get skill penalties and are presumably more likely to get injured. I forgot about the "dropoff inaccessible spam" one, though I was afflicted with the "item inaccessible" variant (when the stockpile is inside the burrow but the item isn't), and I also find the economic obsidian bug mildly irritating (though you only need to fix it once in the entire lifetime of your fortress). I don't consider the "hauling bins" and "distant stones" ones to be real bugs, just design flaws (which I'm pretty sure were also present in 40d and probably even 23a). Of course, I've just now remembered another very irritating issue: multiple soldiers being assigned the same piece of equipment, usually a named item. --Quietust 00:07, 2 September 2011 (UTC)
That is funny. So many of the "bugs" influence the way I play the game. Because of the bugs, I gave up on burrows being useful. Thus all the bugs with burrows don't bother me. The concept is really powerful, but how to implement it without the bugs hobbling it! I also don't use most fo the military options (like food/water, patrol duties, stations) and instead have train/no train schedules. I find it funny when dwarfs carry around 3 weapons, or the enraged badgers. I agree the distant stones and hauling bins are design flaws, but they are annoying when you notice a bunch of dwarves traverse 80 Z levels to take something to a bin, only to arrive and find the bin has been now moved to 80Z levels down! It would also be nice to be able to save military uniforms as well (like embark profiles). Does the fact that the order of items in the trade item list changes bother you or have you figured out a workaround for that?--Kwieland 16:25, 2 September 2011 (UTC)

[edit] Bot Requests

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[edit] DF:2012 Namespace

I believe you might have been the one who created the bot which handled the versioning namespace change. I posted on Emi's discussion page but have yet to receive a response.
I'd like to suggest the following change to the bot for any future namespace changes, although this might be futile if the bot lacks the relevant privileges.
For every article moved to a previous version namespace, create a new article in the new namespace with the {{av}} tag so that users can (1) see that it hasn't been updated and (2) have an easy link to the outdated article so they at least have something too look up. It would also make it easier for normal editors to update the new articles since they've already been created.
In addition, I'd like to request that the bot create a blank DF2012 namespace article for every v0.31 article which exists which doesn't have a corresponding DF2012 article and add to it the {{av}} template.
--Reilwin 08:36, 17 March 2012 (UTC)
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